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Encounter Conditions
Only if you chose to flee from the Operating Theatre and have encountered the second vision toward Haunting Cries
Initial Text
As you make your way down the hall, you recall this section of the building from that strange dream you had with the map. You make your way into the room the boy had been directed to.
It's abandoned now and several larger pieces of equipment were opened up with a blowtorch. Looks like some of the smaller stuff might be salvageable, though.
Summary of Choices
- Round up the remnants - gain 10 of: chemistry kit, circuit fragments, frayed cable, microcapacitor, optical sensor, 5 of: grain alcohol, IV bag, Nitro, powerful acid, and 1 chemistry kit
- Smash what's left - gain 6 XP in Strength and Will
- Leave it alone - walk away
Choice Text and Results
Round up the remnants
Most of the equipment here has been broken to various degrees, but there's certainly a lot salvageable. You grab the best pieces and head on your way.
You found 10 of: chemistry kit, circuit fragments, frayed cable, microcapacitor, optical sensorYou found 5 of: grain alcohol, IV bag, Nitro, powerful acid
You found: chemistry kit
Smash what's left
Grabbing one of the chairs, you go to town, smashing glassware and electronic equipment alike. By the time you're done, there's nothing left but shards of glass and sparking circuits.
It was definitely a good time, though.
You've earned 6 XP in Strength
You've earned 6 XP in Will
Leave it alone
You just walk away. No harm, no foul, right?
See Walk Away