A Room From The Vision

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ChemKit100.jpg

Encounter Conditions

Only if you chose to flee from the Operating Theatre and have encountered the second vision toward Haunting Cries

Initial Text

As you make your way down the hall, you recall this section of the building from that strange dream you had with the map. You make your way into the room the boy had been directed to.

It's abandoned now and several larger pieces of equipment were opened up with a blowtorch. Looks like some of the smaller stuff might be salvageable, though.

Summary of Choices

  1. Round up the remnants - gain 10 of: chemistry kit, circuit fragments, frayed cable, microcapacitor, optical sensor, 5 of: grain alcohol, IV bag, Nitro, powerful acid, and 1 chemistry kit
  2. Smash what's left - gain 6 XP in Strength and Will
  3. Leave it alone - walk away

Choice Text and Results

Round up the remnants

Most of the equipment here has been broken to various degrees, but there's certainly a lot salvageable. You grab the best pieces and head on your way.

You found 10 of: chemistry kit, circuit fragments, frayed cable, microcapacitor, optical sensor

You found 5 of: grain alcohol, IV bag, Nitro, powerful acid

You found: chemistry kit

Smash what's left

Grabbing one of the chairs, you go to town, smashing glassware and electronic equipment alike. By the time you're done, there's nothing left but shards of glass and sparking circuits.

It was definitely a good time, though.

You've earned 6 XP in Strength

You've earned 6 XP in Will

Leave it alone

You just walk away. No harm, no foul, right?

See Walk Away

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