Item
Image | |
Description | You've heard pocketwatches are all the rage among the upper class, but only when people on TV are trying to sell pocketwatches. This particular one seems to be a little different, though, the hands moving erratically despite its steady, even ticking. |
Type | Gadget |
Effects | +2 Etheric Power +2 Etheric Defense +2 Eclipse Duration |
Sources
Uses
If you are beaten up with this item equipped (while Etheric? only in gang warfare? in the Dockside Sewers?) heals you and gives the message:
The ticking of your watch grows insistent. Can't let them stop you now, need to catch the train!
After several uses, give one final heal and disappears, with this message:
The ticking you've grown used to stops. You look down to discover silvery sand trickling through your fingers where your trusty watch should be.
Oh no! You're going to miss the train!
If you gain at least 20 turns of etheric at once (gain 1 copy for each 20 turns of etheric at once, rounded down):
You learned a new technique: Watch Winding
If you go to the Metros immediately after getting the heal message, this message is sometimes (first time per day?) appended:
It's like a bad dream! You're late for your train and it doesn't even come to this station!
(no apparent new message when watch disappears)
Submerge an Ancient Timepiece in Fuming Acid |
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= | Glimmering Crystal Piece |
Lower an Ancient Timepiece into Aqua Regia |
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= | 5-6 glimmering crystal chips |
This item cannot be salvaged. |
.10 Goods |