Bonuses
There are many statistics about your character which can affect combat and your other adventures. You can view your current set at:
http://www.metroplexity.com/desc.php?special=char
General note: For Defense/Power/Attribute bonuses, they are applied in the following order:
- Apply +X bonuses, then
- Apply +X% bonuses, then
- Apply part of X to Y, then
- Use X instead of Y if X is higher
- Apply +Morale bonus to the highest power(s), if you have any power(s) > 0, and, Power to Techniques using Your Highest Attribute is applied
- And if you are in combat, continuing on:
- Apply Power/Defense Bonuses, then
- Apply Evasion Bonuses, then
- Apply Reactive Defense and Restrain bonuses
Defense Bonuses
Power Bonuses
- Morale (aka To your Highest Power)
- To Your Highest Defense
- Power when your target doesn't have a Technique
- Power to Techniques using Perception
- Power to Techniques using Reflexes
- Power to Techniques using Strength
- Power to Techniques using Will
- Power to Techniques using Your Highest Attribute
Attribute Bonuses
Hacking Bonuses
- Code Finesse
- Hardening
- Incognito
- Memory
- Processor
- Attack Leading Batch
- Command Leading Batch
- Defense Leading Batch
- View Leading Batch
(See also: Command, Defense, Offense, View, Unsubtle, Piercing)
Encounter Bonuses
(See Chance Of Encounters for a general overview)
- Chance of Choice Encounters
- Chance of Combat Encounters
- Chance of Computer Encounters
- Chance of Etheric Encounters
- Chance of Noncombat Encounters
- Chance of Mining Encounters
- Chance of PvP Encounters
XP Bonuses
(See Chance Of XP for a general overview)
- Chance of Perception XP
- Chance of Will XP
- Chance of Reflexes XP
- Chance of Strength XP
- XP Bonus
- XP from Net Combat
- XP from Choice Encounters
Fishing Bonuses
(See Fishing for a general overview)
- Chance of Deep Fishing
- Chance of Fishing Up Actual Fish
- Chance of Fishing Up Objects
- Chance of Surface Fishing
- Fishing Modifier
- Fishing Yield
Other Bonuses
- A Reflection of the Path Before You
- Bug Catching
- Eclipse Duration
- First Aid
- Glows With A Mysterious Light
- Leaves Jagged Wounds
- Midgard PDA
- Neural Link
- Sight Link
- Use Your Highest Attribute to Calculate Hit Points
Conditional Bonuses
- With Eclipse
- Short Distance
- Long Distance
- While Aboveground
- While In Caverns
- While On The Shore
- While Outdoors
- While Underwater
- While Underground
- Use X instead of Y if X is higher
- Apply part of X to Y
- Hunt Humans/Hunt Drones
See also:
- Hidden Flags
- Synergistic Bonuses - combinations of equipment/effects that provide extra bonuses when combined together
- Disguises - combinations of equipment/effects that affect encounters in the world
page revision: 72, last edited: 24 Feb 2019 15:42