Bonuses
There are many statistics about your character which can affect combat and your other adventures. You can view your current bonuses by clicking the name of your attributes (Perception, Reflexes, etc.) in the left pane, then clicking "See Current Modifiers" in the right pane. You can go directly to http://www.metroplexity.com/desc.php?special=char.
Defense/Power/Attribute bonuses are applied in the following order:
- Apply +X bonuses (eg. +2 Melee Power), then
- Apply +X% bonuses (eg. +20% Melee Power), then
- Apply part of X to Y, then
- Use X instead of Y if X is higher
- Apply +Morale bonus to the highest power(s), if you have any power(s) > 0, and, Power to Techniques using Your Highest Attribute is applied
- And if you are in combat:
- Apply Power/Defense Bonuses, then
- Apply Evasion Bonuses, then
- Apply Reactive Defense and Restrain bonuses
Defense Bonuses
Power Bonuses
- Morale (aka To your Highest Power)
- To Your Highest Defense
- Power when your target doesn't have a Technique
- Power to Techniques using Perception
- Power to Techniques using Reflexes
- Power to Techniques using Strength
- Power to Techniques using Will
- Power to Techniques using Your Highest Attribute
Attribute Bonuses
Hacking Bonuses
- Code Finesse
- Hardening
- Incognito
- Memory
- Processor
- Attack Leading Batch
- Command Leading Batch
- Defense Leading Batch
- View Leading Batch
(See also: Command, Defense, Offense, View, Unsubtle, Piercing)
Encounter Bonuses
(See Chance Of Encounters for a general overview)
- Chance of Choice Encounters
- Chance of Combat Encounters
- Chance of Computer Encounters
- Chance of Etheric Encounters
- Chance of Noncombat Encounters
- Chance of Mining Encounters
- Chance of PvP Encounters
XP Bonuses
(See Chance Of XP for a general overview)
- Chance of Perception XP
- Chance of Will XP
- Chance of Reflexes XP
- Chance of Strength XP
- XP Bonus
- XP from Net Combat
- XP from Choice Encounters
Fishing Bonuses
(See Fishing for a general overview)
- Chance of Deep Fishing
- Chance of Fishing Up Actual Fish
- Chance of Fishing Up Objects
- Chance of Surface Fishing
- Fishing Modifier
- Fishing Yield
Other Bonuses
- A Reflection of the Path Before You
- Bug Catching
- Eclipse Duration
- First Aid
- Glows With A Mysterious Light
- Leaves Jagged Wounds
- Midgard PDA
- Neural Link
- Sight Link
- Use Your Highest Attribute to Calculate Hit Points
Conditional Bonuses
- With Eclipse
- Short Distance
- Long Distance
- While Aboveground
- While In Caverns
- While On The Shore
- While Outdoors
- While Underwater
- While Underground
- Use X instead of Y if X is higher
- Apply part of X to Y
- Hunt Humans/Hunt Drones
See also:
- Hidden Flags
- Synergistic Bonuses - combinations of equipment/effects that provide extra bonuses when combined together
- Disguises - combinations of equipment/effects that affect encounters in the world
page revision: 73, last edited: 22 Jun 2024 18:15