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Encounter Conditions
Initial Text
You find a storage area to one side of the room where several barrels have been stored. Judging by the spills, they're filled with either bright green punch or some sort of sugary industrial waste.
You should probably put your money on the former, but weirder things have happened.
Summary of Choices
- Check for tainted barrels -
- Break a barrel -
- Add Slags Antidote -
- Add a handful of Eclipse -
- Add Eclipse Residue -
- Leave them -
Choice Text and Results
Check for tainted barrels
You don't find anything weird, but hey, better safe than sorry, right?
You've earned 4 XP in Perception
Or, if a barrel has been spiked
You find one of the barrels has a strange sheen on top of it and manage to convince folks to let you take it out back and dispose of it.
You've earned 4 XP in Strength
Break a barrel
You jab a hole in the barrel and let its contents flow forth freely. It verges on unnatural how green this stuff is, although you suppose it is all the chemicals.
Hell, you might be doing folks a favor, saving them from drinking this stuff.
You've earned 4 XP in Will
Add Slags Antidote (Good (2))
You add a little bit of your special ingredient. Well, if your personal experiences are anything to go by, that should help.
And, with at least one spiked punch barrel
The punch bubbles and froths as the antidote touches it… which is either a good sign or a bad sign. Hard to say, really.
Add a handful of Eclipse
You mix in a handful of Eclipse until it's visible only as a sheen on the surface of the vibrantly green punch. That'll have to do.
Or, if there's a guard present (with insufficient Stealth Power?)
You crack open a barrel to add your "secret ingredient," only to be interrupted by a meddling security guard.
(Fight Dock Security)
Add Eclipse Residue
You carefully open the lid of one barrel and slip in a pinch of Eclipse Residue. It vanishes without a trace.
Well, that should be awesome.
Leave them
Something happens, but mostly it's just
See Walk Away