Call Center Director's Office

Image

door.jpg

Encounter Conditions

One of:

This is replaced by Unoccupied Call Center Director's Office or Guarded Call Center Director's Office once through the door.

Initial Text

You find your way back to the director's office. There aren't many employees around here, but there are definitely more security guards than anywhere else on the floor.

Thankfully, they wander a bit, so you have a moment between passes.

Summary of Choices

  1. Break through - ?
  2. Open the scanner - With an electrical kit, opens door, and gain 10 HQ Alarm, 4 XP Perception
  3. Swipe your badge - With a downtown manager ID, go to Unoccupied Call Center Director's Office encounter
  4. Leave it be - Walk Away

Choice Text and Results

Break through

Something happens

Open the scanner

You pry at the scanner a bit and even get the cover off, but can't do much with the mess of wires.

Or, with electrical kit:

You crack open the scanner and easily find the wire to get the door open. The red light that begins blinking is probably a bad sign, however.

You've gained 10 duration of HQ Alarm.

You've earned 4 XP in Perception

Swipe your badge

With janitorial ID/mailroom ID:

You swipe your badge and the door gives a dejected "bee-donk." Giving it another try just earns the same sound.

With downtown manager ID:

You swipe your badge and the door unlocks with a polite click. You let yourself in to a clean, well-appointed office with a few papers scattered around and a prominent computer.

The computer has one odd bit of customization, the faint image of a cartoon ghost on the screen like a watermark. You can almost convince yourself it's not there.

(Go to Unoccupied Call Center Director's Office choice encounter)

Leave it be

Something happens, but mostly it's just

(Walk Away)

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License