Call Center Director's Office

Image

door.jpg

Encounter Conditions

One of:

This is replaced by Unoccupied Call Center Director's Office or Guarded Call Center Director's Office once through the door.

Initial Text

You find your way back to the director's office. There aren't many employees around here, but there are definitely more security guards than anywhere else on the floor.

Thankfully, they wander a bit, so you have a moment between passes.

Summary of Choices

  1. Break through - With a hammer weapon, opens door, and gain 30 Call Center Alarm, 10 HQ Alarm, 4 XP Strength.
  2. Open the scanner - With an electrical kit, opens door, and gain 10 HQ Alarm, 4 XP Perception .
  3. Swipe your badge (with a badge equipped) - with a downtown manager ID, go to Unoccupied Call Center Director's Office encounter.
  4. Leave it be - Walk Away

Choice Text and Results

Break through

You pound at the door, finding it's surprisingly reinforced. After a few strikes, however, you hear the guards running towards you.

You've gained 20 duration of Call Center Alarm.

You've earned 2 XP in Strength

Or, with hammer weapon and 3? strength:

You pound at the door, finding it's surprisingly reinforced. After a few strikes, however, it gives way to your hammer as the wailing of alarms sets in.

You've gained 30 duration of Call Center Alarm.

You've gained 10 duration of HQ Alarm.

You've earned 4 XP in Strength

Or, with ?-25-? Strength:

You pound at the door, finding it's surprisingly reinforced. After a few strikes, however, it gives way to your raw strength as the wailing of alarms sets in.

You've gained 30 duration of Call Center Alarm.

You've gained 10 duration of HQ Alarm.

You've earned 4 XP in Strength

Or, check sledge hammer/higher strength:

something, presumably

Open the scanner

You pry at the scanner a bit and even get the cover off, but can't do much with the mess of wires.

Or, with electrical kit:

You crack open the scanner and easily find the wire to get the door open. The red light that begins blinking is probably a bad sign, however.

You've gained 10 duration of HQ Alarm.

You've earned 4 XP in Perception

Swipe your badge

With janitorial ID/mailroom ID:

You swipe your badge and the door gives a dejected "bee-donk." Giving it another try just earns the same sound.

With downtown manager ID:

You swipe your badge and the door unlocks with a polite click. You let yourself in to a clean, well-appointed office with a few papers scattered around and a prominent computer.

The computer has one odd bit of customization, the faint image of a cartoon ghost on the screen like a watermark. You can almost convince yourself it's not there.

(Go to Unoccupied Call Center Director's Office choice encounter)

Leave it be

You make a mental note of its location and leave the door be.

(Walk Away)

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