Item
Image | |
Description | It's common enough, even in Southside, to see jewelry decorated with small charms commorating important events: locations visited, crimes commited, battles fought in, children raised, or loved ones lost. This certainly reminds you of those, but it's built on much larger scale. Unless the rich have started getting jewelry for their cars, it almost has to be intended for use as a weapon. That said, it's hard to guess how it'd handle in combat without hands-on experience. On the bright side, once you figured it out, there's a decent chance nobody else would see it coming. Something about the chain, though… its heft or the way it rattles like distant thunder… reminds you uncomfortably of the old tales of chain-bound ghosts and makes the dark stains in the charms' creases seem suddenly ominous. |
Type | Weapon |
Hidden Flags | chain weapon |
Effects | +2 Eclipse Duration +4 Power when your target doesn't have a Technique |
Sources
Zack's House of Coins, originally available in season 25 for two unearthly coins.
Uses
If you are Etheric (even low-level Etheric like Slags Poisoning) with this item equipped, your techniques are replaced by a new set. Some are in your deck by default; others are unlocked by defeating certain opponents (and possibly other things).
The techniques in your deck is determined by:
- Chained Fist is added to the pool of techniques by default.
- Wrapping Chain is added to the pool of techniques by default.
- If you have Stealth Power, x copies of Wrapping Chain is replaced with Snapping Chains, where x = Stealth Power/2, rounded down, maximum of 5 copies.
- Swinging Chain is added to the pool of techniques by default.
- If you have a Bone effect and Etheric active, add Stabbing Charm to the pool of techniques (but it cannot be pulled off with Unlocked Chain — see below)
- If you have a charm offhand equipped, Rattling Chain, and the charm-associated technique, is added to the pool of techniques.
Additionally:
- Killing certain opponents will add additional charms to the chain while you are Etheric. See below for unlock conditions.
- For example, killing a ghoul adds Stabbing Charm to the pool of techniques for a few days(?).
- Unlocked Chain can pull off these charms and turn them into physical items.
- There can be a maximum of 3(?) charms on the chain at any given time?
After all the above are tabulated (there are additional complicating factors not fully known),
- If 3 techniques are available, 5 of each is in your deck.
- If 4 techniques are available, 4 of each is in your deck.
- If 5 techniques are available, 3 of each is in your deck.
Chain | Technique | Unlocked by | Type | Attribute | Base Dam/Def |
Special |
---|---|---|---|---|---|---|
Chained Fist | (default) | Melee | Strength | 6 | ||
Wrapping Chain | (default) | Melee | Reflexes | 5 | Restrain 2; Deals bonus damage when you can catch your opponent | |
Snapping Chains | with enough Stealth Power | Stealth | Strength | 6 | Breaks Tight Hold and deals additional damage. | |
Swinging Chain | (default) | Evasion | Reflexes | 4 | More effective when you have something to swing from | |
Rattling Chain | equipping any charm offhand | Etheric | Strength | 10 | ||
Charms | ||||||
Stabbing Charm | defeating hound and ghoul opponents* | Melee | Reflexes | 10 | Eating Technique if not vs Evasion | |
Swimming Charm | defeating some aquatic opponents* | Evasion | Will | 4 | Bonus vs. aquatic opponents | |
Flittering Charm | defeating mushroomy opponents* | Evasion (?) | Reflexes | 4 | Bonus while underground | |
Skittering Charm | defeating spidery opponents* | Etheric | Reflexes | 12 | ||
Tumbling Key | defeating Form of Chains | Etheric | Reflexes | 10 | Bonus following other chain techniques | |
Staring Charm | defeating Etheric-affected and Etheric-inherent opponents, who don't fall into above categories* | Etheric | Will | 8 | Bonus vs. Etheric-effected opponents | |
Skull Charm | defeating humans who don't fall into above categories* | Etheric | Will | 6 | Bonus vs. Humans, not vs Rage |
* see Opponents Testing for full specifics.
At the start of the fight, if you have a wolfskin belt equipped:
You feel the urge to hunt rise within you, but keep it chained.
Also, if you are Etheric, occasionally (needs spading — see discussion)
A terrible howling rises up around you, shaking the chain as it grows and wraps around itself. Somewhere in the seemingly endless chain, the links and charms gather into a humanoid shape.
(Fight the Form of Chains)
With the Unlocked Chain skill:
This item is not a component for any kind of crafting. |
This item cannot be salvaged. |
This item cannot be added to a gang stash. |