Chemical Mixture
Technique
| Image | ![]() |
| Description | Hurl flammable chemicals at your opponents! |
| Chain | 5 |
| Type | Fire |
| Attribute | Perception |
| Base Damage | 6 |
| Hidden Flags | (Science Technique) |
| Special | Deals additional damage at end of round. |
Attack Summary
| Condition | Base Damage |
Notes |
|---|---|---|
| Normally | 6 | |
| You calmly toss a vial at <opponent>, engulfing it in flames that deal x damage and continue burning. And, at the end of a round, it deals additional damage, where Y = [6 + your Fire Power - opponent's Fire Defense]: The clinging mixture continues to burn <opponent> for Y damage. Or, if Y is less or equal to zero: The mixture clinging to <opponent> burns out before it can do any serious harm. |
||
| Vs. Evasion | - | |
| <Opponent> narrowly avoids your chemical mixture. | ||
| Vs. aquatic opponents | - | |
| You splash <opponent>, but it's washed off too quickly to have much effect. | ||
Sources
Chemistry crafting under the effect of Red Lenses
Notes
The secondary "clinging" damage does not occur if the opponent is made of fire.
page revision: 25, last edited: 17 Oct 2021 15:42
