Common Room
Location
This is in the Oldtown area, available during the lead-up to Halloween 2016.
This area counts as indoors?
Legend | |||
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Combat Encounters | ![]() |
Etheric only |
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Noncombat Encounters | ![]() |
Non-Etheric only |
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Choice Encounters | ![]() |
Requires Fishing pole |
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Gang Warfare Encounters | ![]() |
Can lead to a Hacking Encounter |
Noncombat Encounters
Encounter | Result | Notes | |
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Haunting Music | Gain 10 energy of Emerald Search or Ocean Voice | Only without music playing. |
Choice Encounters
- Point towards the walls - helps with maze setup
- Suggest the music - help with speakers setup
- Send him to hell - fight a Hipster
- Let him wander - Walk Away
- Stack with him - gain 2 XP in Strength
- Discuss decorations - gain 2 XP in Will, discuss webbing, chains or ivy
- Knock him down - fight Hipster
- Let him build - Walk Away
- Stack some bricks - gain 2 XP in Reflexes
- Scrounge for supplies - gain 1 of artificial ivy or foam brick, 2 XP Perception
- Scatter the pieces - gain 3 XP Strength and Will
- Add a foam brick wall (with foam brick wall in inventory) - gain 5 XP in Will, lose 1 foam brick wall
- Leave the walls - Walk away
- Lend a hand - gain 2 XP in Will, progress toward party music
- Talk music - nothing, or with various songs playing, gain 20 more duration
- Add some thick cabling (with thick cabling in inventory) - progress toward party music
- Kill him - fight Hipster
- Leave him be - Walk Away
- Check the wires - gain 2 XP Perception, unlock further choices
- Run thick cabling (after Check the wires) - gain 4 XP Perception, lose thick cabling
- Add magnetic coil (after Check the wires) - gain 4 XP Will, lose magnetic coil
- Start smashing - ???
- Leave it be - Walk away
Maze Taking Shape (After sufficient maze building occurred)
- Have a wander - 2 XP Perception and Will
- Hang some decorative webbing (with decorative webbing) - lose 1 decorative webbing
- Hang hooked chain (with hooked chain) - lose 1 hooked chain
- Hang fake ivy (with artificial ivy) - lose 1 artificial ivy
- Add animatronic raven (with animatronic raven) - lose 1 animatronic raven
- Plow through - gain 3 XP Strength and Will
- Burn it down (Requires any? fire power) - lose 1 refined petrol if you have any
- Leave the maze - Walk away
Maze vs Music (After enough students have been directed toward setup?)
- Suggest the maze - gain 4 XP in Will if equipped chain weapon or animatronic raven
- Push towards music - gain 4 XP in Will, if appropriate music playing
- Kill them both - fight 2 Hipsters
- Leave them be - Walk Away
Humming Speakers (After enough thick cabling was added to speakers?)
- Check it out - unlocked further options
- Listen closer - gain 4 XP Perception, extend duration of currently playing music by 20
- Jack in (with a computer equipped) hack Speaker Controls
- Slot a memory stick (after "Check it out", with a memory stick) - lose 1 memory stick
- Wire a signal buffer (after "Check it out", with a signal buffer) - lose 1 signal buffer
- Add magnetic coil (after "Check it out", with a magnetic coil) - gain 4 XP Will, lose 1 magnetic coil
- Shut them up - ???
- Leave them be - Walk away
Webbed Maze (After sufficient maze decoration?)
- Wander the maze - gain 4 XP Will
- Appreciate the decor - (if sober) gain 20 turns of Halloween Spirit, (if Etheric) fight Lurking Spider
- Add animatronic raven (with animatronic raven) - lose 1 animatronic raven
- Burn it down (with any? Fire Power) - gain 4 XP in Will if you have refined petrol, lose 1 refined petrol
- Leave it be - Walk Away
Animatronic Maintenance (At some point on October 30th)
- Admire it - gain 4 XP Will
- Pry at it - gain 4 XP Strength, more effective with crowbar weapon
- Replace some animatronics (with animatronic motor) - gain 4 XP Reflexes, lose animatronic motor
- Back away - Walk Away
page revision: 14, last edited: 07 Nov 2016 04:25