Common Room


This is in the Oldtown area, available during the lead-up to Halloween 2016.

This area counts as indoors?

BrassKnuckles25.jpg Combat Encounters Eclipse.jpg Etheric only
Peace-Patch.jpg Noncombat Encounters coffee.jpg Non-Etheric only
defaultitem.jpg Choice Encounters fishingpole.jpg Requires Fishing pole
LeatherJacket.jpg Gang Warfare Encounters PDA.jpg Can lead to a Hacking Encounter

Peace-Patch.jpg Noncombat Encounters

Encounter Result Notes
Haunting Music Gain 10 energy of Emerald Search or Ocean Voice Only without music playing.

defaultitem.jpg Choice Encounters

In Need of Direction

  1. Point towards the walls - helps with maze setup
  2. Suggest the music - help with speakers setup
  3. Send him to hell - fight a Hipster
  4. Let him wander - Walk Away

Scattered Foam Bricks

  1. Stack with him - gain 2 XP in Strength
  2. Discuss decorations - gain 2 XP in Will, discuss webbing, chains or ivy
  3. Knock him down - fight Hipster
  4. Let him build - Walk Away

Marked Off Tape

  1. Stack some bricks - gain 2 XP in Reflexes
  2. Scrounge for supplies - gain 1 of artificial ivy or foam brick, 2 XP Perception
  3. Scatter the pieces - gain 3 XP Strength and Will
  4. Add a foam brick wall (with foam brick wall in inventory) - gain 5 XP in Will, lose 1 foam brick wall
  5. Leave the walls - Walk away

Tinkering with Speakers

  1. Lend a hand - gain 2 XP in Will, progress toward party music
  2. Talk music - nothing, or with various songs playing, gain 20 more duration
  3. Add some thick cabling (with thick cabling in inventory) - progress toward party music
  4. Kill him - fight Hipster
  5. Leave him be - Walk Away

Ringing Speakers

  1. Check the wires - gain 2 XP Perception, unlock further choices
  2. Run thick cabling (after Check the wires) - gain 4 XP Perception, lose thick cabling
  3. Add magnetic coil (after Check the wires) - gain 4 XP Will, lose magnetic coil
  4. Start smashing - ???
  5. Leave it be - Walk away

Maze Taking Shape (After sufficient maze building occurred)

  1. Have a wander - 2 XP Perception and Will
  2. Hang some decorative webbing (with decorative webbing) - lose 1 decorative webbing
  3. Hang hooked chain (with hooked chain) - lose 1 hooked chain
  4. Hang fake ivy (with artificial ivy) - lose 1 artificial ivy
  5. Add animatronic raven (with animatronic raven) - lose 1 animatronic raven
  6. Plow through - gain 3 XP Strength and Will
  7. Burn it down (Requires any? fire power) - lose 1 refined petrol if you have any
  8. Leave the maze - Walk away

Maze vs Music (After enough students have been directed toward setup?)

  1. Suggest the maze - gain 4 XP in Will if equipped chain weapon or animatronic raven
  2. Push towards music - gain 4 XP in Will, if appropriate music playing
  3. Kill them both - fight 2 Hipsters
  4. Leave them be - Walk Away

Humming Speakers (After enough thick cabling was added to speakers?)

  1. Check it out - unlocked further options
  2. Listen closer - gain 4 XP Perception, extend duration of currently playing music by 20
  3. Jack in (with a computer equipped) hack Speaker Controls
  4. Slot a memory stick (after "Check it out", with a memory stick) - lose 1 memory stick
  5. Wire a signal buffer (after "Check it out", with a signal buffer) - lose 1 signal buffer
  6. Add magnetic coil (after "Check it out", with a magnetic coil) - gain 4 XP Will, lose 1 magnetic coil
  7. Shut them up - ???
  8. Leave them be - Walk away

Webbed Maze (After sufficient maze decoration?)

  1. Wander the maze - gain 4 XP Will
  2. Appreciate the decor - (if sober) gain 20 turns of Halloween Spirit, (if Etheric) fight Lurking Spider
  3. Add animatronic raven (with animatronic raven) - lose 1 animatronic raven
  4. Burn it down (with any? Fire Power) - gain 4 XP in Will if you have refined petrol, lose 1 refined petrol
  5. Leave it be - Walk Away

Animatronic Maintenance (At some point on October 30th)

  1. Admire it - gain 4 XP Will
  2. Pry at it - gain 4 XP Strength, more effective with crowbar weapon
  3. Replace some animatronics (with animatronic motor) - gain 4 XP Reflexes, lose animatronic motor
  4. Back away - Walk Away

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License