Cubicle Jack O' Lantern



Encounter Conditions

Before hearing Ominous Sound Effects

Initial Text

There are a lot of spooky decorations around the hall, but you have to say this jack o' lantern is especially nice. It's probably not made out of a real pumpkin like they were in the old days, but it's definitely close enough to fool someone who's never seen a real pumpkin.

And the flickering light inside just adds the right touch of Halloween ambiance.

Summary of Choices

  1. Bask in the glow - Gain 50 Halloween Spirit, 5 XP Will
  2. Steal it - Gain university jack o' lantern
  3. Smash it - Fight The Pumpkin King and 2 Bat Swarms if etheric, gain various electronics otherwise
  4. Leave it - Walk away

Choice Text and Results

Bask in the glow

You kick back and enjoy the flickering light.

You've gained 50 duration of Halloween Spirit.

You've earned 5 XP in Will

Steal it

You wait until no one's looking and abscond with the jack o' lantern. Judging by the label, it was actually brought over from the University.

You found: university jack o' lantern

Smash it

(While Etheric) (Halloween Spirit +100?)

You approach the table, ready for some serious smashing.

The jack o' lantern trembles as you approach, giving you a moment of pause. The table rearranges into gnarled wooden body beneath it and the cloth into a flowing black robe.

The jack o' lantern smiles down at you with it's jagged grin and open its robes, filling the air with shrieking bats.

(Fight The Pumpkin King and 2 Bat Swarms).


You smash the pumpkin with glee, sending polysteel and electrical components flying in every direction.

Wait? Polysteel and electronics? You give it a couple extra thumps for being fake.

You found: 5 of capacitor array, polysteel, microcapacitor

You've earned 5 XP in Strength

You've earned 5 XP in Will

Leave it

See Walk Away

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