Access
Complete Boris's Hunt to find a sludge heart and then ask about cybernetics.
Location

You enter the operating theatre, largely ignored by the grad students observing surgeries or trying their hand. The oldest man in the room, obviously the professor in charge looks you over.
"Sorry, I'll have to ask you to leave… unless, of course, you're here to volunteer for our tests."
Participate in Tests:
He glances at his clipboard. "We have some <cyberpart> that just came in today from one of our corporate sponsors. That is, if you're interested."
Install one of the following (one available each day, picked at random?):
- bulky cyberlegs
- inhibited wires
- lowest bidder eyes
- motionblurring eyes
- recalled cyberlegs
- recalled cyberarms
- mover arms
- shaky wires
or, after installation that day
He glances at his clipboard. "Looks like you got your <cyberpart> already. I hope it's agreeing with you."
or, if you've installed and then removed the part that day
He glances at his clipboard. "Looks like you got your <cyberpart> already. Sorry if that didn't work out."
His apology lacks any ring of sincerity. Come to think of it, people hating their cyberware and requesting it be removed gives his students twice the training.
Request Installation:
"The students can install any loose cybernetics you may have." He clears his throat and quietly adds "no questions asked."
<List of cyber parts you have>
Request Removal:
He looks you over. "The students can remove any cyberwear you're tired of. Perhaps if you'd like to replace it?"
"But, I should warn you that regulations require we destroy any used parts."
<List of parts installed>
After installation:
The doctors put you under for what seems like a moment. When you wake, they've replaced your old flesh and blood with a new <cyberpart>.
You've gained <10 x body cost> energy of Cyber Sickness.
Trying to install a second implant while any Cyber Sickness Effects are active:
The cyberdoc shakes his head. "I'm sorry, but it's important that you let one implant properly settle before you start with another. Your healing rate is… surprising, but I don't think you're ready for another new implant just yet."
Trying to install without enough body left:
The cyberdoc shakes his head. "I'm sorry, but I don't think we can perform any more modification with all these… chemicals in your system. I'd suggest taking some time to detox."
Trying to install with another implant from the same category already installed:
The cyberdoc shakes his head. "I'm sorry, but I don't think we can perform any more modification there with <cyberpart> you already have in place."
After uninstallation:
The doctors put you under for what seems like a moment, removing your recalled <cyberpart> and leaving you to recuperate.
Cybereyes:
You've gained 10 energy of Blurred Eyes.Cyberarms:
You've gained 20 energy of Missing Hand.Cyberlegs:
You've gained 20 energy of Shaking Legs.Neuralware:
You've gained 30 energy of Neural Realignment.Bodyware:
You've gained 40 energy of Torn Flesh.Organware:
You've gained 40 energy of Ruptured Organs.
Removal of effects
Installing or removing a cyberpart can also remove some effects you have active. See cyberware for details.
History
Before August 1st, 2011:
A note has been posted on the door to the lab. Apparently it's not currently operational.