Do Nothing
Technique
Image | |
Description | Does nothing |
Chain | 5 |
Type | None |
Attribute | None |
Base Damage | None |
Base Defense | None |
Special | A filler Technique when a deck is under fifteen cards or you run out of Techniques in battle |
Attack Summary
Condition | Base Damage |
Notes |
---|---|---|
Normally | - | |
You do nothing. |
Sources
- If your deck has less than 15 Techniques, this message appears:
(Deck name) modified.
It currently only has (0-14) cards in it. Additional 'Do Nothing' Techniques will be inserted to bring the number up to fifteen.
- If your deck has 15 Techniques or more, but you use up so many that less than five are left for you to chose from, these are inserted automatically.
Uses
Does nothing. If you use only a Do Nothing on a round of combat, it behaves the same as if had attacked with an empty chain, and discards your current hand and draws again. If you don't have any techniques left in your deck, you lose the combat. This does not happen if you use Do Nothing along with other techniques in the same round. You can use this technique to link Chain 4 and Chain 6 techniques together.
Using Do Nothing still seems to count as using a technique for the purposes of unopposed bonuses.
page revision: 7, last edited: 05 Jul 2014 22:47