Location
This area is found on The Docks. It is unlocked by using a crude ganger map or blackmailing the guard on the waterfront. It can lead to the Sewer Hideout.
Note: This area has a different set of encounters after completing the Docks Quest, see Dockside Sewers.
This area counts as underground, indoors.
Legend | |||
---|---|---|---|
Combat Encounters | Etheric only | ||
Noncombat Encounters | Non-Etheric only | ||
Choice Encounters | Requires Fishing pole | ||
Gang Warfare Encounters | Can lead to a Hacking Encounter |
Combat Encounters
Choice Encounters
- Pull yourself over - If less than 4 Strength: Gain 2 XP in Strength, otherwise Gain 4 XP in Strength and increase your knowledge of the sewers by four.
- Look for handholds - If less than 4 Perception: Gain 2 XP in Perception, otherwise Gain 4 XP in Perception and increase your knowledge of the sewers by four.
- Turn back - Nothing
Fang Graffiti
- Follow the Graffiti - Progress in the Sewers.
- Dig through the sewage - Get two of: crude ganger map or heavy pistol
- Head back - Nothing
- Charge the Rat - Fight Cornered Rat, Fight Angered Rat if Etheric
- Wade through - Progress in the Sewers, gain 5 energy of Vile Camouflage
- Dart past - If sufficient Reflexes, doesn't use Energy.
Otherwise, fight cornered rat.
If etheric, sometimes instead gain 3 XP in Strength and 5 energy of Vile Camouflage
Faerie Guide
- Follow the faerie - Leads to Sewer Hideout
- Walk a separate path - Gain 2 XP Will
Jagged Hole - Occurs after exploring the sewers enough*
- Charge in - Fight 2 Dockside Gangers; enter the Sewer Hideout if you win
- Sneak by - Enter the Sewer Hideout
- Introduce yourself - Start mini quest if you have the cracked baseball bat or Carlos put in a good word for you.
- Report in - (Only after starting the mini quest) Enter the Sewer Hideout if mini quest completed
- Turn back - Walk away
No More Guards - Occurs after exploring the sewers enough* and you've killed all 30 guards
- Head in - Enter the Sewer Hideout
- Maybe later - Walk away
Notes
* The sewers hideout is unlocked after obtaining at least 10 "exploration points":
- 1 point = Using a crude ganger map
- 1 point = Blackmailing a guard for information
- 2 points = Explore the sewers
- 4 points = Get past the rough wall
All the above can be passed by finding the Faerie Guide. This does not unlock the hideout however; if you leave and return to the sewers you must find the guide again or unlock one of the above encounters.
Gang Warfare encounters
Gang Warfare Encounters
These encounters show up when you control an area through Gang Warfare (except where indicated):
Noncombat Encounters
Encounter | Result | Notes | |
---|---|---|---|
Mushroom Picking | Gain 2 of: edible mushrooms, large mushrooms, red toadstools. For each handful of any colour spores planted yesterday, gain an additional 2 of the above. For each handful of white spores planted yesterday, also Gain 2 of: shaman staff, delicious puffball, giant puffball For each handful of red spores planted yesterday, also Gain 2 of: warty toadstools, black spores, destroying angels |
If you planted some the previous day | |
Supplying Fortification | Converts one gang Profit to fortifications | Doesn't require control of the area | |
Consolidating Control (Sewers) | Queue another defender | Only with less than 5 defenders and no one else to fight | |
Drive Demand (Sewers) | Earn 4 XP in Reflexes, increase arms or goods value by 1 | Agenda setting | |
Scavenge (Sewers) | Gain 4 XP in Perception, 4-6 of: ancient candybar, circuit fragments, crude ganger map, dirty rags, eclipse, filthy pistol, frayed cable, heavy pistol, hefty wrench, light armored vest, microcapacitor, midgard cap, smelly old pants, suspicious rifle, tattered newspaper page | Agenda setting | |
Security (Sewers) | Queue combat, get 4 XP in Will | Agenda setting | |
Shakedown (Sewers) | Get 29? credits, 4 XP in Strength | Agenda setting |
Choice Encounters
Wounded Mutant - Unlocked by defeating a sewer mutant in vigilante justice (see below)- Charge it - Fight Sewer Mutant
- Follow behind - (if stealth power is +4 or higher): access Abandoned Subway
(otherwise): Fight Sewer Mutant - Leave it be - Nothing
Mushroom Grove - Does not require etheric
- Chase it - (If not etheric): Gain 2 XP in Will, 2 XP in Strength and 10 energy of Unbeliever.
(if etheric and you've killed a mushroom scout today?): Fight Mushroom Scout
(if etheric and you've not killed a mushroom scout today?):
(oddly, the above isn't quite true. I am a mushroom murderer (today) and got the below. Not sure why.)- Jump it - Fight Mushroom Scout
- Try to trade - (if you have a protein bar opens up the following options)
OR (otherwise) - Nothing- Take the one - get destroying angel or warty toadstool or shaman staff or delicious puffball, lose protein bar
- Take the fistful - get 1 edible mushroom, get 3 red toadstool, lose protein bar
- Ask for the spear - get a Fungus Spear, lose protein bar
- Leap to the offensive - Fight Mushroom Scout
- Keep your protein bar - Nothing
- Leave it be - Nothing
- Investigate here
- Plant the red ones - gain 3 XP in Will, plant red spores
- Plant the white ones - gain 23-30? hitpoints, plant white spores
- Plant your sparkling spores - get 10 energy of Toxic Spores, plant sparkling spores (if you have sparkling spores)
- Plant your cracked spores - gain 4 XP in Perception and 4 XP in Will, plant cracked spores (if you have cracked spores)
- Inspect the circle - reap previously planted mushrooms. See details on the encounter page
If you have not previously planted spores, obtain 3 of: edible mushroom, large mushroom, red toadstool, (warty toadstool?)
Except, when you have Ocean Sight active, gain better results. See discussion page of encounter page. - Ignore it all - Nothing
- Keep walking - Nothing
Vigilante Justice Combat Encounters
Opponents | Encounter Text | Notes | |
---|---|---|---|
(Good (2)) As you make your way through the sewers, you find a twisted creature dining on the remains of a bum. It smacks its lips hungrily as it rips the flesh from his legs. |
Unlocks Wounded Mutant | ||
x2 x2 | (Good (2)) As you patrol the sewers, you find a small crowd of Fangs talking about their latest exploits and going over a stash of weapons. Since the exploits getting the most cheers are involve murder, rape, or robbery, it doesn't take too long for you to pass judgement. The weapons stash they're accumulating doesn't help either. |
Gain 2-5 of the following extra: dynamite, flashy switchblade, long clip, micro rocket, Midgard mk9, Nitro, shotgun rounds |
Retired Encounters
The Strange Tunnel was replaced with the Jagged Hole or No More Guards encounter on the 12th September 2010.