Dockside Sewers (before quest)

Location

This area is found on The Docks. It is unlocked by using a crude ganger map or blackmailing the guard on the waterfront. It can lead to the Sewer Hideout.

Note: This area has a different set of encounters after completing the Docks Quest, see Dockside Sewers.

This area counts as underground, indoors.

Legend
BrassKnuckles25.jpg Combat Encounters Eclipse.jpg Etheric only
Peace-Patch.jpg Noncombat Encounters coffee.jpg Non-Etheric only
defaultitem.jpg Choice Encounters fishingpole.jpg Requires Fishing pole
LeatherJacket.jpg Gang Warfare Encounters PDA.jpg Can lead to a Hacking Encounter

BrassKnuckles25.jpg Combat Encounters

       Opponents        Encounter Text Notes
blueganger.jpg As you turn a corner in the sewers, a ganger stumbles into you from the opposite direction. You both stand startled for a moment, then he leaps back and draws a gun.
blueganger.jpg x2 You hear footsteps approaching from behind. As you try to gain some distance, you find you're actually trapped between two gangers.
Eclipse.jpg ratking.jpg A terrible shriek echoes through the tunnels, followed by a mass of rats. They rush towards you, focused as though they're possessed of one will.

defaultitem.jpg Choice Encounters

Rough Wall

  1. Pull yourself over - If less than 4 Strength: Gain 2 XP in Strength, otherwise Gain 4 XP in Strength and increase your knowledge of the sewers by four.
  2. Look for handholds - If less than 4 Perception: Gain 2 XP in Perception, otherwise Gain 4 XP in Perception and increase your knowledge of the sewers by four.
  3. Turn back - Nothing

coffee.jpg Fang Graffiti
  1. Follow the Graffiti - Progress in the Sewers.
  2. Dig through the sewage - Get two of: crude ganger map or heavy pistol
  3. Head back - Nothing

Sewer Rat

  1. Charge the Rat - Fight Cornered Rat, Fight Angered Rat if Etheric
  2. Wade through - Progress in the Sewers, gain 5 energy of Vile Camouflage
  3. Dart past - If sufficient Reflexes, doesn't use Energy.
    Otherwise, fight cornered rat.
    If etheric, sometimes instead gain 3 XP in Strength and 5 energy of Vile Camouflage

Eclipse.jpg Faerie Guide
  1. Follow the faerie - Leads to Sewer Hideout
  2. Walk a separate path - Gain 2 XP Will

Jagged Hole - Occurs after exploring the sewers enough*

  1. Charge in - Fight 2 Dockside Gangers; enter the Sewer Hideout if you win
  2. Sneak by - Enter the Sewer Hideout
  3. Introduce yourself - Start mini quest if you have the cracked baseball bat or Carlos put in a good word for you.
  4. Report in - (Only after starting the mini quest) Enter the Sewer Hideout if mini quest completed
  5. Turn back - Walk away

No More Guards - Occurs after exploring the sewers enough* and you've killed all 30 guards

  1. Head in - Enter the Sewer Hideout
  2. Maybe later - Walk away

Notes

* The sewers hideout is unlocked after obtaining at least 10 "exploration points":

All the above can be passed by finding the Faerie Guide. This does not unlock the hideout however; if you leave and return to the sewers you must find the guide again or unlock one of the above encounters.

Gang Warfare encounters

Gang Warfare Encounters

These encounters show up when you control an area through Gang Warfare (except where indicated):

Peace-Patch.jpg Noncombat Encounters

Encounter Result Notes
LeatherJacket.jpg Mushroom Picking Gain 2 of: edible mushrooms, large mushrooms, red toadstools.
For each handful of any colour spores planted yesterday, gain an additional 2 of the above.
For each handful of white spores planted yesterday, also Gain 2 of: shaman staff, delicious puffball, giant puffball
For each handful of red spores planted yesterday, also Gain 2 of: warty toadstools, black spores, destroying angels
If you planted some the previous day
LeatherJacket.jpg Supplying Fortification Converts one gang Profit to fortifications Doesn't require control of the area
LeatherJacket.jpg  Consolidating Control (Sewers) Queue another defender Only with less than 5 defenders and no one else to fight
LeatherJacket.jpg Drive Demand (Sewers) Earn 4 XP in Reflexes, increase arms or goods value by 1 Agenda setting
LeatherJacket.jpg Scavenge (Sewers) Gain 4 XP in Perception, 4-6 of: ancient candybar, circuit fragments, crude ganger map, dirty rags, eclipse, filthy pistol, frayed cable, heavy pistol, hefty wrench, light armored vest, microcapacitor, midgard cap, smelly old pants, suspicious rifle, tattered newspaper page Agenda setting
LeatherJacket.jpg Security (Sewers) Queue combat, get 4 XP in Will Agenda setting
LeatherJacket.jpg Shakedown (Sewers) Get 29? credits, 4 XP in Strength Agenda setting

defaultitem.jpg Choice Encounters

LeatherJacket.jpg Wounded Mutant - Unlocked by defeating a sewer mutant in vigilante justice (see below)
  1. Charge it - Fight Sewer Mutant
  2. Follow behind - (if stealth power is +4 or higher): access Abandoned Subway
    (otherwise): Fight Sewer Mutant
  3. Leave it be - Nothing

LeatherJacket.jpg Mushroom Grove - Does not require etheric
  1. Chase it - (If not etheric): Gain 2 XP in Will, 2 XP in Strength and 10 energy of Unbeliever.
    (if etheric and you've killed a mushroom scout today?): Fight Mushroom Scout
    (if etheric and you've not killed a mushroom scout today?):
    (oddly, the above isn't quite true. I am a mushroom murderer (today) and got the below. Not sure why.)
    1. Jump it - Fight Mushroom Scout
    2. Try to trade - (if you have a protein bar opens up the following options)
      OR (otherwise) - Nothing
      1. Take the one - get destroying angel or warty toadstool or shaman staff or delicious puffball, lose protein bar
      2. Take the fistful - get 1 edible mushroom, get 3 red toadstool, lose protein bar
      3. Ask for the spear - get a Fungus Spear, lose protein bar
      4. Leap to the offensive - Fight Mushroom Scout
      5. Keep your protein bar - Nothing
    3. Leave it be - Nothing
  2. Investigate here
    1. Plant the red ones - gain 3 XP in Will, plant red spores
    2. Plant the white ones - gain 23-30? hitpoints, plant white spores
    3. Plant your sparkling spores - get 10 energy of Toxic Spores, plant sparkling spores (if you have sparkling spores)
    4. Plant your cracked spores - gain 4 XP in Perception and 4 XP in Will, plant cracked spores (if you have cracked spores)
    5. Inspect the circle - reap previously planted mushrooms. See details on the encounter page
      If you have not previously planted spores, obtain 3 of: edible mushroom, large mushroom, red toadstool, (warty toadstool?)
      Except, when you have Ocean Sight active, gain better results. See discussion page of encounter page.
    6. Ignore it all - Nothing
  3. Keep walking - Nothing

BrassKnuckles25.jpg Vigilante Justice Combat Encounters

       Opponents        Encounter Text Notes
LeatherJacket.jpg SewerMutant.jpg (Good (2))
As you make your way through the sewers, you find a twisted creature dining on the remains of a bum. It smacks its lips hungrily as it rips the flesh from his legs.
Unlocks Wounded Mutant
LeatherJacket.jpg blueganger.jpg x2 bluegangerthug.jpg x2 (Good (2))
As you patrol the sewers, you find a small crowd of Fangs talking about their latest exploits and going over a stash of weapons. Since the exploits getting the most cheers are involve murder, rape, or robbery, it doesn't take too long for you to pass judgement.

The weapons stash they're accumulating doesn't help either.
Gain 2-5 of the following extra: dynamite, flashy switchblade, long clip, micro rocket, Midgard mk9, Nitro, shotgun rounds

Retired Encounters

The Strange Tunnel was replaced with the Jagged Hole or No More Guards encounter on the 12th September 2010.

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