Drive Demand
Encounter Conditions
- You must be a participant in gang warfare.
- Your gang must have control (or complete control) of the one of the gang warfare zones (Southside Park. Waterfront, Dockside Sewers and The Quad).
- Your gang warfare agenda for the zone must be set to Drive Demand.
Encounters
Area | Image | Message | Rewards |
---|---|---|---|
Southside Park | You chase the local dealers out of Southside Park, forcing up demand across the board. In particular, your gang's [drugs/goods] should now sell for X profits per shipment. | 3 XP Reflexes | |
Waterfront | You chase the local dealers out of Waterfront, forcing up demand across the board. In particular, your gang's [arms/drugs] should now sell for X profits per shipment. | 4 XP Reflexes | |
Dockside Sewers | You chase the local dealers out of Dockside Sewers, forcing up demand across the board. In particular, your gang's [arms/goods] should now sell for X profits per shipment. | 4 XP Reflexes | |
The Quad | You chase the local dealers out of The Quad, forcing up demand across the board. In particular, your gang's [curiosities/drugs] should now sell for X profits per shipment. | 5 XP Reflexes |
Increases sale price of stuff from your Gang Stash in the specific categories given above.
If you have juryrigged antenna and a relay effect active, and less than 50 turns of Eye on the Signal, you also get:
Your gang keeping the streets clear makes it easier for you to focus on the signals you're searching for.
You've gained 20 duration of Eye on the Signal.
page revision: 2, last edited: 16 Oct 2022 21:18