Drive Demand

Encounter Conditions

Encounters

Area Image Message Rewards
Southside Park dumpster.jpg You chase the local dealers out of Southside Park, forcing up demand across the board. In particular, your gang's [drugs/goods] should now sell for X profits per shipment. 3 XP Reflexes
Waterfront PileofCrates.jpg You chase the local dealers out of Waterfront, forcing up demand across the board. In particular, your gang's [arms/drugs] should now sell for X profits per shipment. 4 XP Reflexes
Dockside Sewers SewerGraffiti.jpg You chase the local dealers out of Dockside Sewers, forcing up demand across the board. In particular, your gang's [arms/goods] should now sell for X profits per shipment. 4 XP Reflexes
The Quad Fountain.jpg You chase the local dealers out of The Quad, forcing up demand across the board. In particular, your gang's [curiosities/drugs] should now sell for X profits per shipment. 5 XP Reflexes

Increases sale price of stuff from your Gang Stash in the specific categories given above.

If you have juryrigged antenna and a relay effect active, and less than 50 turns of Eye on the Signal, you also get:

Your gang keeping the streets clear makes it easier for you to focus on the signals you're searching for.

You've gained 20 duration of Eye on the Signal.

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