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Encounter Conditions
Etheric
Wearing wispy hospital pants
While outside the castle
Initial Text
On the streets of the village, you come across a man propped against a building with a cup set out. Begging has changed over the ages, but not enough that you don't recognize it when you see it.
Summary of Choices
- Transfer him credits - gain 2 XP Perception and Will
- Give him a coin (with dusty coin) - gain 50 duration of Boon of Generosity, lose 1 dusty coin
- Give him old coins (with old coins)- gain 50 duration of Boon of Protection, lose 1 old coins
- Offer medical attention - gain 2 XP Perception or, with enough First Aid gain 4 XP Will
- Talk to him - information; and if you have given him money or medical attention, unlock Dragon's Pit
- Walk away - gain 2 XP Will
Choice Text and Results
Transfer him credits
You transfer the beggar ten credits. Despite his ancient clothing, he must have a comm in there somewhere, because he's able to accept the transfer.
You've earned 2 XP in Perception
You've earned 2 XP in Will
Give him a coin
You drop the coin in his cup. His dirty face breaks into a broad smile. "Bless you! Oh, bless you!"
He looks as though, if he could, he'd dance a jig.
You've gained 50 duration of Boon of Generosity.
(Lose 1 dusty coin)
Give him old coins
You drop the old coins in his cup. His dirty face breaks into a broad smile. "Bless you! Oh, bless you!"
He looks as though, if he could, he'd dance a jig.
You've gained 50 duration of Boon of Protection.
(Lose 1 handful of old coins)
Offer medical attention
Without first aid, or 1 First Aid (trauma reference):
You give him a once over and do your best, but all you seem to manage to do is embarrass him.
You've earned 2 XP in Perception
Or, with 2? First Aid (trauma reference + examination glasses?); or tested up to 7 first aid:
You give him a once over, cleaning some sores and doing your best to set his leg. His entire body is a mess and he'll probably never walk again, but he seems happy for the help despite his embarrassment.
You've earned 4 XP in Will
Talk to him
The beggar gives you a look and waves you away. He's got work to do.
Or, after giving him credits or helped him medically:
He gives you a tired smile, but seems grateful for someone to just talk to.
Given the chance to unburden himself, he tells you about how he used to have a farm up in the hills and how one day a great pit opened in the ground. A dragon rose from the pit, eating his livestock, burning his home, and killing the soldiers sent to drive it off.
Eventually he just gave up, moving into the "city" to make a living here. But the claw wound he'd taken while fleeing never fully healed, leaving him unable to get good work.
From his description, there probably isn't much left of his home, but the dragon's pit should still be waiting out there for a hero to challenge fate.
(Unlocks Dragon's Pit encounter)
Walk away
You manage to pull yourself away from the magnetic attraction of pity and desperation, wandering the streets of the town instead.
You've earned 2 XP in Will