The following encounters are associated with three related unearthly items: dusty clipboard, orbital watch, and wispy hospital pants.
If you have all 3 items equipped:
- You start each day by only getting wispy hospital pants encounters.
- If you "conclude" the wispy hospital pants encounters by getting the "a little less alone" result (marked by †), you advance to orbital watch set of encounters.
- If you "conclude" the orbital watch encounters by getting any of the three skills result or additional rewards if you already have the skill (marked by †), you advance to dusty clipboard set of encounters.
There are also various encounters which end all dusty encounters for the day (marked by *).
Dusty Clipboard
- gain 20 turns of Disaster on the Horizon
Hunting Fire - (After passing Pinnacle of Fire)
- Let it consume you - gain 6 XP Will* or learn Dust Conflagration
- Try to ride it - gain 6 XP Perception* or learn Dance of Ashes
- Call your soldiers (After siding with the nationalists via the orbital watch) - gain 6 XP Will
- Call a drone (After siding with the corporations via the orbital watch) - gain 6 XP Perception
- Just run - gain 6 XP Reflexes* or gain 20 Flaming Encouragement
Gimme Shelter - (After passing Hunting Fire)
- Beg for entry - gain 3 XP Perception, or in various disguises: gain 20 Survival Bulwark
- Hammer at the door - gain 4 XP Strength, or with hammer weapon: gain 3 XP Strength*, or with sledgehammer weapon: gain 20 Survival Bulwark
- Abandon it - gain 6 XP Will*
Sheltered Woman - (After passing Gimme Shelter)
- Treat her - gain 4 XP Perception*
- Just chat - gain 20 Unchanging Survival*
- Leave her there - gain 20 Ruptured Organs*
Orbital Watch
- Talk to the CEO - gain 20 Creating Distance, unlock Speaking With The Executive
- Approach the king - gain 20 Creating Distance, unlock Audience With The King
- Chat with the runner - gain 20 Flicker of Peace
- Try to broker peace (After chatting with the runner) - gain 50 Flicker of Peace, or, if you have helped both CEO and king consider peace: learn Time of Peace skill or gain dove plaque†
- Explore the battlefield end encounters*, and with army drone model: learn Cutting Crossfire
Speaking With The Executive - (Choosing to talk to the CEO)
- Agree to help - gain 20 Corporate Hunt, unlock Drone Command Center
- Suggest new designs - end encounters*, or with army drone model: gain 20 Flicker of Peace (first time) or learn Orbital Demonstration
- Leave her be - return to Well Appointed Tower
Drone Command Center - (Agreeing to help the CEO)
- Scout Africa - gain 2 XP Perception, gain information
- Scout the Americas - gain 2 XP Reflexes, gain information
- Scout Eurasia - gain 2 XP Strength, gain information
- Scout Oceania - gain 2 XP Will, gain information
- Request resources - gain 1 legion
- Launch the attack! - allocate legions
- Make the call - ends encounters*, or, if correct allocation: learn Time of War skill or gain army drone model†
- Not quite yet - nothing
- Abandon your post -
Audience With The King - (Choosing to talk to the king)
- Agree to help - gain 20 Corporate Hunt, unlock Dreaming Dust Castle
- Suggest peace - end encounters*, or with national crown: gain 20 Flicker of Peace (first time per day) or learn National Call
- Back out - return to Well Appointed Tower
Dreaming Dust Castle - (Agreeing to help to the king)
- Look for Hound Drones - gain 2 XP Perception, gain information
- Search for Spider Drones - gain 2 XP Reflexes, gain information
- Seek out Missile Drones - gain 2 XP Strength, gain information
- Hunt for Dragons - gain 2 XP Will, gain information
- Launch the attack!
- Make the call - ends encounters*, or, if correct allocation: learn Time of Collapse skill or gain national crown†
- Not quite yet - nothing
- Abandon your post -
Wispy Hospital Pants
Outside the castle
Dusty Village Street - (once per day, first)
- Transfer him credits - gain 2 XP Perception and Will
- Give him a coin (with dusty coin) - gain 50 duration of Boon of Generosity, lose 1 dusty coin
- Give him old coins (with old coins) - gain 50 duration of Boon of Protection, lose 1 old coins
- Offer medical attention - gain 2 XP Perception or, with enough First Aid gain 4 XP Will
- Talk to him - information; and if you have given him money or medical attention, unlock Dragon's Pit
- Walk away - gain 2 XP Will
Dragon's Pit - (After talking to the Dusty Beggar after helping him, and not slayed dragon)
- Challenge the beast - ends encounters*, or with ? Fire Defense and a sword/spear weapon, unlock Dead Dragon's Pit
- Sneak past - ends encounters*. or with ? Stealth Defense, gain dusty coin
- Pluck the flower (if you haven't plucked flower today) - gain 2 XP Will, or with CONDITION??, gain flower of the dragon
- Beat a retreat - gain 2 XP Reflexes
Dead Dragon's Pit - (After slaying dragon)
- Meditate - learn Breath of Dust
- Grab some treasure - gain dusty coin
- Pluck flower (if you haven't plucked flower today) - gain 2 XP Will, or with 6+ Etheric Power, gain flower of the dragon
- Gather some blood - ends encounters*, or with gloves: gain dragon blood
- Leave it be - gain 2 XP Reflexes
- Ask for a blessing - nothing, or with dusty coin: gain 50 Boon of Commerce, lose dusty coin
- Ask about the castle - unlocks the Fantasy Library for the day
- Mention the Fool (after talking about blessing or castle) - information, or after besting the fool, unlock 'Speak for the sorceress' with the the Queen
- Discuss the Queen (after talking about besting the Fool) - information, or after the queen agrees to forgive the Sorceress, options below:
- Let's go - Gain charmed shirt, ends wispy pants encounters†
- Let's wait - Nothing
- Offer the flower (with flower of the dragon, after talking to the Princess) - gain draught of immortality, 50 Boon of Commerce
- Talk about magic - gain 3 XP Perception, or with tome of spells, gain 6 XP Perception and Lesson of Spells
- Leave her be - gain 2 XP Will
- Head inside - nothing, or, if you have slayed dragon or successfully challenged marksmanship: gain 4 XP Will, unlock castle encounters
- Challenge their marksmanship - gain 2-4 XP Perception and/or Reflexes; allow heading inside with proper combo of weapon+techniques
- Storm the castle - nothing, or with charmed shirt, learn Charmed Defense, enter the castle and lose the shirt
- Enjoy the fresh air - gain 2 XP Strength and Will
Inside the castle
- Approach the queen - If you have given her dragon blood, nothing, otherwise:
- Bow your head - Gain 30 duration of Bent Knee, or learn Royal Decree with a consort crown equipped
- Talk about the king - information; makes her less suspicious
- Speak for the sorceress (After besting the Fool and then talking to the Sorceress about it) - nothing, or with consort crown equipped, allow Sorceress to return.
- Offer the flower - (Only with a flower of the dragon in inventory, not equipped, after talking about the king) - unlocks option to give to alchemist.
- Offer the draught - (Only with a draught of immortality in inventory)
- Of course - Get consort crown, advances dusty encounters†.
- I must consider - Ends dusty encounters*.
- Offer dragon's blood (Only with dragon blood in inventory) - ends dusty encounters*, or, if you've asked about the King, poisons her.
- Leave her be - Nothing
- Talk to the prince
- Just chat - Gain 2 XP in Perception
- Spar with him - Gain various XP results or with a princely sword equipped and Swordplay in deck, learn Princely Form, lose Swordplay
- Give him the documents - Unlocks 'Talk about the throne', lose cellar documents. (With cellar documents)
- Talk about the throne (After giving cellar documents) - information, or after poisoning the queen, gain princely sword, advances dusty encounters†
- Leave him be - Nothing
- Heed the fool
- Join his chatter - information, or if 1 of 3 random results matches the one of tome of flowers/spells/stars, gain 4 XP in Will and unlock various results elsewhere for besting him.
- Change the subject - gain 2 XP Reflexes, or after besting him, unlock Abandoned Cellar.
- Show him the documents (With cellar documents in inventory)
- Let's go! - Get cap of fools, advances dusty encounters†
- I need to stay - Nothing
- Leave him be - gain 2 XP Will, or if you've talked to him before, walk away.
- Leave this place - Switch to outside encounters
- Talk to her - Options below, unless you have given ancient love potion in which case nothing.
- Talk about her father (Before giving the draught of immortality) - information
- Distract her (Before giving the draught of immortality) - Gain 2 XP Will or with a tome of flowers equipped, 6 XP in Will and learn Lesson of Flowers, or with a princess bloom equipped, learn Blossoming Peace
- Give her the medicine (Before giving the draught of immortality, with it in inventory) - Lose draught of immortality unlock 'Ask to go for a walk', 'Just chat' options.
- Slip her his potion (After getting the ancient love potion from the Alchemist) - Gain dusty coin, lose ancient love potion.
- Show her his potion (After getting the ancient love potion from the Alchemist) - something happens
- Ask to go for a walk (After giving the king the draught of immortality) - Gain princess bloom, ends wispy pants encounters for the day†.
- Just chat (After giving the king the draught of immortality) - Gain 2 XP Will
- Leave her be - 2 XP in Will
- Chat with him Options below, or if you have slipped or showed the love potion to the princess Nothing
- Ask about his patient - Nothing, or after learning an instance of Lesson of Stars today, options below:
- Sure thing - Gain ancient love potion
- Is that a good idea? - Nothing?
- That's a terrible idea - Nothing?
- Give him the queen's flower (After showing the queen the flower of the dragon in the Dusty Throne Room) - Gain draught of immortality, lose [[[flower of the dragon]]
- Just chat - Gain 3 XP Perception, or with tome of stars equipped, gain 6 XP Reflexes and Lesson of Stars
- Reveal that you drank it - Gain philosopher stone, ends wispy pants encounters for the day†
- Leave him be - something happens
- Ask about his patient - Nothing, or after learning an instance of Lesson of Stars today, options below:
- Search the room - First time per day: gain ancient candle, otherwise 3 XP Perception
- Give him the draught (With draught of immortality) - Lose draught of immortality, change various encounter above
- Leave this place - Switch to outside encounters
Abandoned Cellar - After unlocking by besting the Fool and then changing the subject with him
- Search the depths - ends dusty encounters for the day, or with ancient candle equipped, gain Light in the Shadow, lose ancient candle
- Look for documents - Nothing, or with ancient candle equipped, gain cellar documents, lose ancient candle
- Edge of the light? - gain 3 XP Will
- Leave it be - Nothing
Fantasy Library - Only you learned about the library's location today (from the Sorceress's Blessing or from the Alchemist in Bedridden King) and you haven't taken a book today
- Find one on flowers - Gain tome of flowers; locks this encounter for the day
- Strive for spells - Gain tome of spells; locks this encounter for the day
- Search for the stars - Gain tome of stars; locks this encounter for the day
- Just browse - Gain 3 XP Perception
- Find somewhere better - Gain 5 XP Will