Item
Image | |
Description | Nothing says "rich" like paying a ton for clothes that look like something you'd find in a dumpster. Thankfully, this pair was stolen from those rich people, so you don't have to feel quite as hypocritical. Unlike real torn pants, these are still quite solid. They'd actually form the underpinning for some pretty good armor if you found something to patch them with. In the meantime, they're easy to move in. And, if you're up to feeling smug, you're both stylish and sticking it to the Man, giving you two rather solid reasons. |
Type | Pants (Usable) |
Hidden Flags | Bum Disguise |
Use | If you have used no patches: You look at your pants for a while. They're stylish enough, but they'd probably be better in your line of work if you patched them up a bit. Or, if you've have at least 25 energy of one of the patch effects and/or at least 50 energy of one of the reinforcement effects: You tear at your pants, saving anything that looks like it might come in handy. (gain various patches back) Or if you have less than 25 energy of one of the patch effects and/or less than 50 energy of one of the reinforcement effects: You tear at your pants, returning them to their naturally dilapidated state. |
Effects | +2 Reflexes +2 Will |
Sources
Zack's House of Coins, originally released on January 21, 2010 (2 unearthly coins)
Uses
Obtaining Patches and Reinforcements
While you have the pants equipped, human and humanoid (e.g. ghouls) opponents may drop patches and cloth. They type(s) of patches and/or cloth opponents may drop depends on the kind(s) of techniques in their deck. (Which techniques they actually use in the fight don't seem to matter.) Patches always have their base effect when used; they may also have additional effects when used in combination with certain kinds of reinforcements (see below). Each "Patch" item used gives 25 energy of its effect.
Item | Drops from Opponents Using |
Effect Name | Base Effect | + Power Effect | + Encounter Effect Slightly increases: |
---|---|---|---|---|---|
Patches | |||||
bloodied patch | Ranged | Bloodied Patch | +1 Perception | +1 Ranged Power | Chance of PvP Encounters |
charred patch | Fire | Charred Patch | +1 Fire Defense | +1 Fire Power | Chance of Choice Encounters |
Eclipse patch | Etheric * | Eclipse Patch | +1 Will | +1 Etheric Power | Chance of Etheric Encounters |
fist patch | Melee | Fist Patch | +1 Strength | +1 Melee Power | Chance of Combat Encounters |
peace patch | Evasion | Peace Patch | +1 Reflexes | +1 Evasion Power | Chance of Noncombat Encounters |
Reinforcements | |||||
black cloth scrap | Stealth (rare?) | (see below) | |||
tough cloth | Any humanoid? | (see below) |
* Only when you are Etheric?
Using armory, you can combine scraps of cloth with other materials to make extra-durable reinforcements for your pants. (Black cloth scraps and tough cloth also count as reinforcements even though they do not need to be crafted.) Some reinforcement effects grant additional bonuses to any patch effects you have active, as noted below. Each reinforcement item used gives 50 energy of its effect.
Using Patches, Reinforcements, and the Pants
You may have at most two different patch effects and one reinforcement effect active at any given time. Using a patch when you have no patch effects active, or adding additional energy to a patch effect you already have active by using another patch gives you this message:
You carefully add the patch to your pants.
Using a second kind of patch when you already have one patch effect active gives you this message:
You add another patch to your pants.
Trying to add a third patch effect gives you this message:
There isn't really anywhere good to put your patches on your pants.
Using a reinforcement when you have no reinforcement effects active, or adding additional energy to a reinforcement effect you already have active by using another reinforcement gives this message:
You carefully patch and reinforce your pants.
Trying to add a second reinforcement gives you this message:
Adding another layer to your pants would be weird. You're sure the current patching will wear out eventually, though.
If you use the pants while you have the effect(s) from one or more patches and/or reinforcements active, you will receive one of the appropriate patch/reinforcement item for each 25 full energy (patches) or 50 full energy (reinforcements) of each effect remaining. Any remaining effect energy is lost and does not yield a patch or reinforcement item.
If you unequip your elegantly torn pants, all energy of any patch/reinforcement effect(s) disappear, but all remaining energy of the effect(s) will return when you re-equip them.
Other Uses
This item is not a component for any kind of crafting. |
This item cannot be added to a gang stash. |
This item cannot be salvaged. |
Remaining Mysteries
According to Podcast 12, there's no undiscovered content associated with this item (apart from the then-unknown hidden synergies between patches and reinforcement).