Location
This is in the Downtown area.
Location Details | Indoors, Aboveground, Hard to Enter | |
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Resting (normal) | Midgard Security has a strong presence here and they don't seem to appreciate anyone loitering, so you end up moving around more than resting. | Gain 10 HP +10% per FA |
Resting (3 Midgard Security) | Midgard Security doesn't seem interested in letting you rest, particularly as they seem to assume you're leaving more work for them. | Gain 10 HP +10% per FA |
Resting (REM Timer) | You secure yourself in a bathroom stall and turn on the REM timer. It's not glamorous, but at least nobody bothers you. | Gain 20 HP |
Resting (REM Timer+HQ Alarm ≥ 50 ) | You secure yourself in a bathroom stall and turn on the REM timer until the sounds of a patrol jolt you awake. Thankfully, they're at least polite enough to not just barge in. | Gain 10 HP |
You can access it via the HQ Lobby: HQ Elevator with downtown executive ID equipped. When entering the Executive Floor, you must first pass the checkpoint below.
Executive Floor Checkpoint
Without HQ Alarm:
- Executive badge - Lets you in if you have previously paid 500 credits or hacked Employee Data, otherwise hard fight.
- Visitor badge - Lets you in if you learned about Wojcik from the Professionally Dressed Man.
- 500 credits - Lets you in, lose 500 credits
- Your fist - Fight 2 Internal Security (Baton).
- Your words - Lets you in if you learned about Wojcik from the Professionally Dressed Man.
- Your back - Walk away
With HQ Alarm:
- Executive badge - Lets you in if you hacked Employee Data, otherwise hard fight.
- Visitor badge - Return to lobby.
- 500 credits - Return to lobby.
- Your fist - Fight Midgard Heavy Guard (unarmed) and 2 Internal Security (Baton)
- Your words - Return to lobby.
- Your back - Walk away
Legend | |||
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Combat Encounters | ![]() |
Etheric only |
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Noncombat Encounters | ![]() |
Non-Etheric only |
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Choice Encounters | ![]() |
Requires Fishing pole |
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Gang Warfare Encounters | ![]() |
Can lead to a Hacking Encounter |
Executive Floor exploration
Vine growth
Vines can be encouraged to grow in the offices. Vines growth is accomplished by:
- Executive Pumpkin Garden: Plant a sprouting seed: +1 vine growth
- Executive Offices: Ambush - check if helps with vine growth?
- Executive Pumpkin Garden: Burn down the vines - check if removes vine growth?
Once 10 vine growth happens:
- Sprouted Executive combat / Blank-Faced Executive encounter unlocked.
- Executive Misty Apparition is replaced with Thorny Misty Apparition.
Remainder of the office
Parts of the executive floor are not accessible by random wandering until you discover how to access them. To unlock the rest of the floor you need to do one of:
- Explore the offices enough to get the Three-Sided Floor encounter, contact Hawk after completing Third Eye's Aid quest, then meditate in the Executive Offices.
- Fight or tear things down enough (?) to get the Taped-Together Office non-combat encounter.
- Impress the Executive Misty Apparition with a appropriate dance effect or song.
- Infect the office with vines and demand passage of the Thorny Misty Apparition.
Once the rest of the office has been discovered, you additionally need to pass the Facial Recognition Scanner to get to the Claustrophobic Hive of Computers.
Combat Encounters
Opponent | Encounter Text | Lose | Win | Notes | |
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![]() SPROUTED EXECUTIVE |
A blank-faced executive wanders towards you, vines twitching and uncoiling from beneath his suit as he does. | — | — | after infecting office with 10 vines and don't have Parasitic Vine active | |
![]() INTERNAL SECURITY (BATON) |
You hear someone making a radio report about an armed intruder and turn to see a guard. He flinches, opening his baton as it becomes clear he's attracted your attention. You've gained 10 duration of Executive Alarm. |
Deactivated ID, Trash* | Gain 20 Executive Alarm | With certain weapons equipped | |
![]() INTERNAL SECURITY (BATON) |
Although the alarm echoing over the floor is fairly soothing, all considered, the guards still seem pretty jumpy. This one didn't even greet you before extending his baton. | Deactivated ID, Trash* | Gain 20 Executive Alarm. | With Executive Alarm ≥ 1 | |
![]() INTERNAL SECURITY (NEEDLER) |
The cover on this floor is sparse, with illumination reaching even its furthest corners. It's not surprising that a keen-eyed guard spots you, but the fact that he's willing to start firing a needler is a little alarming. | ? | Gain 20 Executive Alarm | With Executive Alarm ≥ 20 | |
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Although the alarm over the speakers is calming, the floor is now crawling with guards. One spots you and quickly calls over two more. | Deactivated ID, Trash* | Gain 50 Executive Alarm | With Executive Alarm ≥ 50 | |
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The floor is crawling with guards. With so little cover in the open plan, you're quickly surrounded. You've gained 1 duration of Encircled. |
Deactivated ID, Trash* | Gain 50 HQ Alarm, encounter disappears for the day | With Executive Alarm ≥ 100 | |
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You see a squad sweeping the area. It's hard to miss them, really, with the flamethrowers crackling over the hard stone of the floor, burning away everything suspect and quite a few office plants besides. The heavily-armored figure in the lead points towards you, apparently indicating the next suspect thing for his colleagues to reduce to ash. (Removes Executive Pumpkin Garden encounter for the day) |
Deactivated ID, Trash* | Drops containment procedures. Encounter disappears for the rest of the day | Defeating the "source of those readings" combat? | |
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Two figures in containment suits approach you, like something out of the Slags, while a flame ominously flickers at the end of one's gun. Seemingly unconcerned with upcoming property damage, you hear the other shouting into their radio. "We found the N's einherjar! Light it up!" You've gained 20 duration of Executive Alarm. |
Deactivated ID, Trash* | — | After Trash* second time today (resets daily) | |
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Two figures in containment suits approach you, like something out of the Slags, while a flame ominously flickers at the end of one's gun. Seemingly unconcerned with upcoming property damage, you can hear one of them reporting "think we've found the source of those readings" into their radio. You've gained 20 duration of Executive Alarm. |
Deactivated ID, Trash* | — | High HQ Alarm and/or killing some number of AVPs? | |
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You hear a sound of breaking glass and turn to see two shapes collecting themselves from the shards of a nearby window. A strange conversation plays out nearby as the creatures lunge at you, with an executive blaming the guards for bringing drones onto the floor and the closest guard fighting back tears while explaining how those clearly are not drones. You've gained 20 duration of Executive Alarm. |
— | Drops powdered glass. | Unlocked under some conditions | |
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There's a rustle behind you, reminding you of the fields that now surround you again. A shape lurks behind you, watching and waiting for the slightest twitch of weakness or distraction. Lose all turns of Impossibly Staked, if any. |
— | — | After encountering Rippling Waves of Grain |
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As you wander the strange twisting edges of the floor, you turn a corner in what should be an open room and find yourself face to face with an executive. He jolts back in surprise, sneering "we don't need fucking rejects like you here" as he draws his gun. | — | Gain 20 Executive Alarm | After finding the rest of the floor, with counterculture cyberware, (see also Who's The Reject?) |
Noncombat Encounters
Encounter | Result | Notes | |
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Calmed Alarm | First encounter of the day, if you have any alarm effect active | Removes all alarm effects | |
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Familiar Ghost | Unlocks Executive Misty Apparition | One time only |
Who's The Reject? | Learn Childish Shot (see also combat encounter above) | After finding the rest of the floor, with counterculture cyberware, and learned Childish Sketch recently?? | |
Taped-Together Office | ? | Lets you reach the rest of the executive floor | |
Guard on the Border | After finding the rest of the floor | ||
Yakuza Distraction | With Executive Alarm ≥ 100 | Sets amount of Executive Alarm to 20. | |
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Rippling Waves of Grain | Unlocks Looming Scarecrow combat for the day; lose all turns of Impossibly Staked, if any. | Once per day |
Choice Encounters
- Hop in - go to various floors with various ID badges (see page for details)
- Leave it be - walk away

- Hop on board - Go to Call Center
- Let it pass - Walk away

- Hack the computer (with a computer equipped) - Hack Executive Desktop
- Search the drawers - Gain 2-3 tailored Eclipse and 1-2 of: executive PDA, folding pistol, fresh cred chip, gold cred chip, Lattes! breakfast sandwich, whiskey flask
- Set an ambush - Fight Assistant Vice President (male), modified by hacking Personal Calendar (Executive Floor); or with 50+ Executive Alarm, nothing.
- Meditate on your map (after asking Hawk about the Three Sided Floor) - allows access to the rest of the floor
- Take a rest - gain 20-30 HP, lose 20 Executive Alarm
- Search around - Fight Internal Security (Baton), or in Office Worker Outfit, Walk Away
Three-Sided Floor - before finding the rest of the floor, and haven't attacked the Apparition?
- Ask around - gain 20 Executive Alarm.
- Stop and Listen - gain 2-4 XP Will
- Contact Hawk (having completed Third Eye's Aid quest) - unlocks option to meditate in Executive Offices
- Tear things down - fight 2 Internal Security (Baton) + Internal Security (Needler), better with Flamethrower/Sledgehammer weapon.
- Redouble your efforts - gain 4 XP Perception
Watchful Security - With Executive Alarm < 50
- Go chat - Gain 20 Executive Alarm, or in Office Worker Outfit, nothing.
- Slip 100 credits - Lose 100 credits, lose 20 duration of Executive Alarm.
- Shake him off - Walk Away, gain 10 Executive Alarm unless you have ? Stealth Power.
- Jump him - Gain 20 Executive Alarm, fight Internal Security (baton).
Executive Interrogation - With Executive Alarm < 50
- Speak vaguely - Fight Assistant Vice President (Female) and Internal Security (Baton)
- Discuss Eclipse - Gain 20 duration of Executive Alarm
- Talk drones - Gain 20 duration of Executive Alarm, or, with Drone Electronics/Drone Anatomy skill, or Drone Studies active, no alarm.
- Bring up Wojcik (if you've heard about it from the Professionally Dressed Man in the Old Cathedral) - No alarm
- Mention Alfheim (if you've heard about it from the Executive Pumpkin Garden) - Gain 20 duration of Executive Alarm, or if you have learned more about Alfheim from Secured Files (Executive Floor), no alarm, and if defeated Midgard Apparition today and sober?, gain 40 Internal Disruption
- Name Project Huginn (If you've learned about it from Medical Logs in the Midgard Laboratory) - No alarm, or in Doctor Outfit, unlock Executive Operating Theater maybe??
- Claim Yggdrasil (If you've learned about Yggdrasil from decrypting the Encrypted PDA) - No alarm
- Ask directions - Gain 20 Executive Alarm
- Jump her - Fight Assistant Vice President (Female)
- Walk away - Fight Assistant Vice President (Female)
Executive Pumpkin Garden - if you haven't successfully set them alight, or seen the double containment flamethrower combat above today
- Listen in - Gain 20 Executive Alarm, or in Office Worker Outfit, learn about Project Alfheim.
- Inspect the plants - Nothing
- Grab some produce - Fight Assistant Vice President (male)), Assistant Vice President (female), or with 6?-8? Stealth Power, get a pumpkin
- Plant a sprouting seed - Lose 1 sprouting seed; after 10 seeds planted unlock Sprouted Executive combat and Blank-Faced Executive.
- Set them alight - Fight Assistant Vice President (male)), Assistant Vice President (female), or with ?-8? Fire Power, burn the vines and remove this encounter for the day
- Leave them be - Walk Away
Blank-Faced Executive - after infecting office with 10 vines, and have Parasitic Vine active
- Try to talk - Nothing?
- Stop him - Fight Sprouted Executive
- Lead him to guards - Find 2-3 of collapsible baton, deactivated ID, executive jacket, folding pistol, internal security ID, light armored vest, or, after leading ? guards daily, nothing?
- Let him wander - Walk Away

- Begin operating - Fight Assistant Vice President (male), or, with Doctor Outfit:, heal patient, gain downtown executive ID.
- Kill the patient - Fight Assistant Vice President (male) or, with 8? Stealth Power:, gain 1 of?: downtown executive ID, folding pistol, ??, and 2-3 tailored Eclipse.
- Take his place - gain 20 Ruptured Organs, 4 XP Will
- Shatter the glass - Gain 4 XP Strength
- Leave it be - Walk Away

- Offer a dance - Gain 10 Executive Alarm, or, with dance effect, nothing or unlocks more of floor?
- Offer a song - Gain 10 Executive Alarm, or, with music, nothing or unlocks more of floor?
- Offer violence - Fight Midgard Apparition
- Offer questions With David as chosen contact - nothing, or with Childish Block/Childish Sketch, conclude in David Heart of Midgard quest.
- Demand passage (Goes away after shocking her when offering questions) - ?
- Flee her presence - Gain 20 HQ Alarm, 20 Executive Alarm.
- Leave her be (After impressing her) - Walk Away

- Attack her - fight Vinebound Apparition.
- Demand passage (if you have not yet gained passage) - allows access to rest of floor
- Plead her favor - gain 2-3 sprouting seed, and sometimes 20 Parasitic Vine
- Flee her presence - Walk away
Room at the End of the Tunnel - after finding the rest of the floor
- Ask about Hel's pollutants (on Hel's quest) - information
- Ask about the genius loci //(on David's quest) - information //or killing everyone, gain 4 tailor Eclipse
- Ask about XGangleri (on Dr. A's quest, only if you haven't confronted XGangleri) - information
- Confront XGangleri (on Dr. A's quest, after viewing Employee Data) - information
- Take notes - gain 4 XP Perception, or with 10 turns of Etheric, learn Childish Sketch, lose 10 Etheric
- Threaten everyone - gain 25 HQ Alarm and 25 Executive Alarm, or at high alert or killing everyone, gain 6 XP Will.
- Start killing - fight 2 Assistant Vice President (male), Assistant Vice President (female).
- Leave them be - Walk away
Facial Recognition Scanner - after finding the rest of the floor, before passing the scanner
- Verify yourself - nothing (or pass if you have hacked ID? needs testing)
- Examine the scanner - learn info
- Bypass the scanner (after examining it with electrical/salvaging kit) - lose optical array, pass scanner
- Batter it open - Gain 20 Executive Alarm, fight Assistant Vice President (Male) + Assistant Vice President (Female). Win:??
- Leave it be - Walk away

- Hack in - Hack Executive Servers.
- Check the fridge - Find lotus sample
- Search around - Learn Childish Block if Etheric, or 20 Ruptured Organs, or information
- Loot some components - Find memory stick, processor chip and 3-4 of rolls of thick cabling, capacitor array, signal analysis circuit and 40 HQ Alarm
- Head back out - Walk Away
Halloween 2024 setup encounters:
Halloween 2024 party encounters:
Tossed in Trash
Some combat encounters in this area will dump you in the garbage in Maintenance Storage.
First time per day:
You come to half-buried in a pile of trash and quickly realize you're in some sort of subterranean storage area.
Second time per day:
You find yourself back in the trash, with a sharp pain in your chest. A quick examination reveals your ribcage has been sawed open and the contents emptied.
You've gained 20 duration of Ruptured Organs.
(Unlock the "We found the N's einherjar" combat for the day.)
Further times per day:
You find yourself back below ground, back in that same pile of trash. You remember childrens' eyes staring down at you curiously.
Whatever happened to you is worse than before, like someone set a fire inside your veins.
You've gained 50 duration of Ruptured Organs.
And, if Etheric:
Still… you are alive somehow and your vision feels oddly clearer, the veil of Eclipse burned away. (Lost 1 Body if you have at least 1 Body, and lose any Etheric effects either way — Slags Poisoning and Unnatural Effects are not removed).Otherwise:
Still… you are alive somehow.
For the Containment Burner combat, the first line of the above result is replaced with:
You find yourself buried in a choking layer of hot ashes. As you struggle free, your body reports pains from countless bone-deep burns.