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		<title>testing Dive for Cover</title>
		<link>http://metroplexity.wikidot.com/forum/t-146581/testing-dive-for-cover</link>
		<description>Posts in the discussion thread &quot;testing Dive for Cover&quot; - examining how Dive for Cover becomes more effective with higher reflexes and higher defenses</description>
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				<guid>http://metroplexity.wikidot.com/forum/t-146581#post-447037</guid>
				<title>testing Dive for Cover</title>
				<link>http://metroplexity.wikidot.com/forum/t-146581/testing-dive-for-cover#post-447037</link>
				<description></description>
				<pubDate>Mon, 13 Apr 2009 01:06:28 +0000</pubDate>
				<wikidot:authorName>Vholes</wikidot:authorName>				<wikidot:authorUserId>277816</wikidot:authorUserId>				<content:encoded>
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						 <p>I've been keeping track of how much damage Dive for Cover blocks throughout this run, and it's been a bit disappointing. With the limited but still usable data I have, there was almost no difference between how much damage was blocked in Southside Park or the Slags. Here are the data:</p> <p>Dive for Cover<br /> base defense 4<br /> (only recorded if damage got through. e.g. I don't record &quot;6 of 6 damage blocked&quot;, unless I've already blocked 5/6 damage in the same situation before)<br /> (these are buffed stats)<br /> (only relevant defenses are mentioned, e.g. melee defense only if I'm being punched)</p> <p>Ref 2: 4 damage blocked<br /> Ref 2, +2 ranged defense: 5-6<br /> Ref 3: 4-7<br /> Ref 5, +2 melee defense: 4-5<br /> Ref 5, +1 ranged defense: 4-6<br /> Ref 8: 5-7<br /> Ref 8, +1 ranged defense: 6<br /> Ref 12, +1 ranged defense: 5-7</p> 
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