Fire
Attacks using fire or explosives. Fire techniques are improved with Fire Power and reduced vs Fire Defense.
Legend (technique derived from) | |
---|---|
Limited time content | Quests |
Unearthly | Quest derivatives |
Unearthly derivatives | No trade |
Not learnable | Other |
Fire Techniques
- Blazing Torch
- Burning Draught
- Burning Mask
- Call the Firebird
- Candle In The Dark
- Chemical Mixture
- Dance of Ashes
- Devilish Flames
- Dust Conflagration
- Ecofuel Fire
- Fire Serpent
- Fire Run
- Frag Grenade
- Glittering Ecofuel
- Incendiary Grenade
- Juryrigged Rocket
- Lesson of Stars
- Light In The Shadow
- Live Grenade
- Microrocket
- Molotov Cocktail
- Necrotic Vial (without Eclipse)
- Nitro
- NitroX
- Pyromancy
- Shape Flames
- Smoking Ecofuel
- Spectral Smoke
- Steel Rocket
- Tin Artillery
Fire techniques that Evade
Other techniques that do Fire damage
- Breath Of Dust
- Dynamite (end of round)
- Pyrophobia
- Raven's Eyes (following 2 fire techniques)
- Stage Magic
- Top Hat Trick (with trick top hat and low Will)
Summary of Fire Techniques
Technique | Chain | Stat | Power | Notes | Effective Underwater |
|||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Dynamite | 2 | None | 10 | Explodes at the end of round | N† | |||||||||
Candle In The Dark | 3 | Will | 1 | Enhanced with candle or vs Spectral/Taking Eclipse opponents | ||||||||||
Fire Serpent | 3 | Will | 7 | Requires Eclipse | Y | |||||||||
Petrol Splash | 3 | None | - | Not actually a Fire Technique, but interacts with it: each fire attack later in the chain stuns your target | N | |||||||||
Burning Mask | 4 | Reflexes | ?? | ? | ||||||||||
Dust Conflagration | 4 | Will | 8 | Requires Etheric; various ways to enhance | ? | |||||||||
Fire Run | 4 | Reflexes | - | 8 base with incredibly abused pants, can evade | ? | |||||||||
Necrotic Vial | 4 | Reflexes | 6 | Becomes more dangerous with Eclipse | N | |||||||||
Light in the Shadow | 4 | Will | 2 | Enhanced with ancient candle; also evades | ? | |||||||||
Top Hat Trick | 4 | Will | 8 | Only with trick top hat and low Will | Y | |||||||||
Nitro | 4 | Reflexes | 6* | N | ||||||||||
Shape Flames | 4 | Will | 10 | Only with Eclipse, cascading | N† | |||||||||
Burning Draught | 5 | Reflexes | 4 | "more powerful if it can follow sparks" | ? | |||||||||
Blazing Torch | 5 | Will | ? | Damage varies depending upon whether the torch is equipped and if Eclipse is used, neither is required though | ? | |||||||||
Chemical Mixture | 5 | Perception | 6 | Deals additional damage at end of round | N | |||||||||
Dance of Ashes | 5 | Will | - | Evades damage | Y | |||||||||
Ecofuel Fire | 5 | Perception | 2 | More effective w/Flamethrower | Y | |||||||||
Incendiary Grenade | 5 | Reflexes | 10* | More with Engineer Explosives | Less | |||||||||
Lesson of Stars | 5 | Reflexes | 16+ | Only with Eclipse or tome of stars; enhanced following other lessons | ? | |||||||||
Live Grenade | 5 | Reflexes | 7 | Less | ||||||||||
Molotov Cocktail | 5 | Reflexes | 10* | Less | ||||||||||
Pyromancy | 5 | Will | 6 | Increased damage following Pyrophobia | Y | |||||||||
Stage Magic | 5 | Reflexes | 14 | with stage wand, and Fire Power the lowest | ||||||||||
NitroX | 6 | Perception | 7* | Can hit multiple enemies | N | |||||||||
Breath Of Dust | 6 | Will | 6+ | Requires Eclipse | ? | |||||||||
Pyrophobia | 6 | Will | 10 | If opponent's Etheric Defense > Fire Defense | Y | |||||||||
Spectral Smoke | 6 | Will | 8 | Requires binding tome or smoldering gun | Y | |||||||||
Call the Firebird | 7 | Will | 9 | Requires binding tome | ? | |||||||||
Devilish Flames | 7 | Will | 10/15 | Requires Devil Mask or Etheric | ? | |||||||||
Frag Grenade | 7 | Reflexes | 5* | Can hit multiple enemies | Less | |||||||||
Glittering Ecofuel | 7 | Perception | 1 | More effective w/Flamethrower | ? | |||||||||
Raven's Eyes | 7 | Will | 14 | Following 2 Fire techniques | Y | |||||||||
Smoking Ecofuel | 7 | Perception | 2 | More effective w/Flamethrower, Smoky Technique, applies Inhaled Ecofuel to targets without an air filter. | ? | |||||||||
Steel Rocket | 7 | Perception | 12* | Deals reduced damage against foes in heavier armor and can be evaded easily | Less | |||||||||
Juryrigged Rocket | 8 | Perception | 12 | Only at Long Distance | Less | |||||||||
Microrocket | 8 | Perception | 7 | Less | ||||||||||
Tin Artillery | 9 | Will | 12 | ? | ||||||||||
NPC-Only techniques |
* More damage with Engineer Explosives
† Conditions apply
page revision: 63, last edited: 13 Oct 2021 01:16