When life is cheap, people are more willing to take crazy risks. Still, would the average Metroplex resident think "here is an organ of unknown type or function, vatgrown in the nightmares of a previous generation — I think I'll have a cyberdoc pop it in and see what it does"? Or is that the PC's apparent immortality talking?
For a while Vholes' wiki message of the day was exhorting us to find a way to shoot the fish. Is that actually possible?
Even after all this time, I'm still bothered by the apparent underwhelmingness of Stone's pistol and Stone's beatstick. Is there more to one or both of those items than we know?
I don't know of anyone who has managed to get more than one instance of Continuing Fire, and it seems very difficult to get more than one or two Conservative Fire. Are we missing something about the unlock there, or are they just really hard to get in quantity? (Or, perhaps, is the acquisition code not working quite right?)
The foreign memory suggests that it's not just Midgard fooling around with Eclipse. Is this something the PCs just haven't heard about up to now because they live in territory firmly under Midgard's control, or is the involvement of other corps with Eclipse a new development?
The hacking result about cyberware suggesting new avenues of research in philosophy looks like a big fat hint, but one that despite (or because of!) a real-life philosophy backround I haven't found a way to follow up on successfully. Any nudges you want to impart here?
Speaking of cyberware and philosophy, I'm curious about why all cyberware we've found so far has some kind of associated penalty in addition to an ongoing Body cost. (I'm not implying any sort of criticism here; I'm just interested in having you walk through the underlying design philosophy.)
Will the Novos net include any new skills?
Are there any interactions between the red-lensed goggles (or derivatives thereof) and the new Patchwork Dreams skill, or are the two drawn from unrelated fields of mad science?