This is vaguely interesting — tried slowly killing water cooler workers and then leaving and re-entering to check the alert levels at the front door.
Water cooler chat: jump them (win)
-> Midgard Oldtown Lobby: Flash your ID (works fine)
Water cooler chat: jump them (win)
-> Midgard Oldtown Lobby: Flash your ID (works fine)
Water cooler chat: jump them (win)
-> Midgard Oldtown Lobby: Flash your ID (gives 2 baton guards / run away)
-> (sneak back in in the office suit)
Water cooler chat: jump them (win)
-> Midgard Oldtown Lobby: Flash your ID (gives 2 baton guards / run away)
-> try again but now Midgard Oldtown Lobby has been replaced by Security Issue
So the "Flash your ID" combat seems to raise alert?
Also - some extensive alert data:
Box them in/win
Box them in/win
Box them in/win
Midgard Oldtown Lobby: Flash your ID (gives 2 baton guards / run away)
Box them in/win
Midgard Oldtown Lobby: Flash your ID (gives 2 baton guards / run away)
Monotonous loudspeaker warnings repeat that the building is being evacuated. That explains why nobody seems to be around to bother you.
You hear a faint murmur passing between the cubicles. As you try to triangulate the source, two Midgard Security employees jump out to confront you.
You hear a faint murmur passing between the cubicles. As you try to triangulate the source, two Midgard Security employees jump out to confront you.
Monotonous loudspeaker warnings repeat that the building is being evacuated. That explains why nobody seems to be around to bother you.
As you weave through the cubicles, a guard confronts you with a needler in one hand and a radio in the other. No living thing responds to his radio call, but a turret whirs from the ceiling.
On your way through the maze of cubicles, you come face-to-mask with a guard. It's hard to tell what thoughts might be passing beyond that visor, but the guard isn't particularly heavily armed.
On your way through the maze of cubicles, you come face-to-mask with a guard. It's hard to tell what thoughts might be passing beyond that visor, but the guard isn't particularly heavily armed.
As you weave your way through the cubicles, a blur of motion bursts from under one of the desks: a Midgard hound drone. As it keeps your attention, a second drone circles around behind you.
Monotonous loudspeaker warnings repeat that the building is being evacuated. That explains why nobody seems to be around to bother you.
As you weave your way through the cubicles, a blur of motion bursts from under one of the desks: a hound-like shape of smoky crystals. As it snaps at your face, you're almost distracted enough not to notice the second hound circling around behind you.
You hear a faint murmur passing between the cubicles. As you try to triangulate the source, two Midgard Security employees jump out to confront you.
On your way through the maze of cubicles, you come face-to-mask with a guard. It's hard to tell what thoughts might be passing beyond that visor, but the guard isn't particularly heavily armed.
As you weave your way through the cubicles, a blur of motion bursts from under one of the desks: a hound-like shape of smoky crystals. As it snaps at your face, you're almost distracted enough not to notice the second hound circling around behind you.
Monotonous loudspeaker warnings repeat that the building is being evacuated. That explains why nobody seems to be around to bother you.
As you weave through the cubicles, a guard confronts you with a needler in one hand and a radio in the other. No living thing responds to his radio call, but a turret whirs from the ceiling.
You hear a voice from above "warning: please contact your supervisor to disable the turret systems if you do not wish to be shot."
You hear a faint murmur passing between the cubicles. As you try to triangulate the source, two Midgard Security employees jump out to confront you with needlers.
On your way through the maze of cubicles, you come face-to-mask with a guard. It's hard to tell what thoughts might be passing beyond that visor, but the guard isn't particularly heavily armed.
You hear a muttering nearby, followed by an electronic whir from your left and a stream of bullets tearing through the cubicles around you.
As you weave your way through the cubicles, a blur of motion bursts from under one of the desks: a Midgard hound drone. As it keeps your attention, a second drone circles around behind you.
As you weave through the cubicles, a guard confronts you with a needler in one hand and a radio in the other. No living thing responds to his radio call, but a turret whirs from the ceiling.
The patrols in the facility have grown thick. As you duck one, two more seem to take its place.
Monotonous loudspeaker warnings repeat that the building is being evacuated. That explains why nobody seems to be around to bother you.
As you weave your way through the cubicles, a blur of motion bursts from under one of the desks: a Midgard hound drone. As it keeps your attention, a second drone circles around behind you.
You hear footsteps echoing through the cubicles but, before you can pin down what direction they're coming from, it becomes clear that they sound like they're coming from multiple directions because you're surrounded.
On your way through the maze of cubicles, you come face-to-mask with a guard. It's hard to tell what thoughts might be passing beyond that visor, but the guard isn't particularly heavily armed.
You hear a muttering nearby, followed by an electronic whir from your left and a stream of bullets tearing through the cubicles around you.
You hear a faint murmur passing between the cubicles. As you try to triangulate the source, two Midgard Security employees jump out to confront you with needlers.
Monotonous loudspeaker warnings repeat that the building is being evacuated. That explains why nobody seems to be around to bother you.
You hear footsteps echoing through the cubicles but, before you can pin down what direction they're coming from, it becomes clear that they sound like they're coming from multiple directions because you're surrounded.
As you weave through the cubicles, a guard confronts you with a needler in one hand and a radio in the other. No living thing responds to his radio call, but a turret whirs from the ceiling.
You hear a muttering nearby, followed by an electronic whir from your left and a stream of bullets tearing through the cubicles around you.
On your way through the maze of cubicles, you come face-to-mask with a guard. It's hard to tell what thoughts might be passing beyond that visor, but the guard isn't particularly heavily armed.
You hear a faint murmur passing between the cubicles. As you try to triangulate the source, two Midgard Security employees jump out to confront you with needlers.
As you weave your way through the cubicles, a blur of motion bursts from under one of the desks: a Midgard hound drone. As it keeps your attention, a second drone circles around behind you.
You hear a voice from above "warning: please contact your supervisor to disable the turret systems if you do not wish to be shot."
You hear footsteps echoing through the cubicles but, before you can pin down what direction they're coming from, it becomes clear that they sound like they're coming from multiple directions because you're surrounded.
As you weave through the cubicles, a guard confronts you with a needler in one hand and a radio in the other. No living thing responds to his radio call, but a turret whirs from the ceiling.
The patrols in the facility have grown thick. As you duck one, two more seem to take its place.
On your way through the maze of cubicles, you come face-to-mask with a guard. It's hard to tell what thoughts might be passing beyond that visor, but the guard isn't particularly heavily armed.
You hear a voice from above "warning: please contact your supervisor to disable the turret systems if you do not wish to be shot."
Monotonous loudspeaker warnings repeat that the building is being evacuated. That explains why nobody seems to be around to bother you.
You hear a faint murmur passing between the cubicles. As you try to triangulate the source, two Midgard Security employees jump out to confront you with needlers.
You hear footsteps echoing through the cubicles but, before you can pin down what direction they're coming from, it becomes clear that they sound like they're coming from multiple directions because you're surrounded.
You hear a muttering nearby, followed by an electronic whir from your left and a stream of bullets tearing through the cubicles around you.
The patrols in the facility have grown thick. As you duck one, two more seem to take its place.
On your way through the maze of cubicles, you come face-to-mask with a guard. It's hard to tell what thoughts might be passing beyond that visor, but the guard isn't particularly heavily armed.
Monotonous loudspeaker warnings repeat that the building is being evacuated. That explains why nobody seems to be around to bother you.
You hear footsteps echoing through the cubicles but, before you can pin down what direction they're coming from, it becomes clear that they sound like they're coming from multiple directions because you're surrounded.
You hear a voice from above "warning: please contact your supervisor to disable the turret systems if you do not wish to be shot."
You hear a muttering nearby, followed by an electronic whir from your left and a stream of bullets tearing through the cubicles around you.
You hear a faint murmur passing between the cubicles. As you try to triangulate the source, two Midgard Security employees jump out to confront you with needlers.
- - new day - -
Water cooler/Jump them
Water cooler/Jump them
Water cooler/Jump them
Lobby->Flash your ID/run from 2 batons
Water cooler/Jump them
Lobby->Flash your ID/run from 2 batons
Monotonous loudspeaker warnings repeat that the building is being evacuated. That explains why nobody seems to be around to bother you.
Monotonous loudspeaker warnings repeat that the building is being evacuated. That explains why nobody seems to be around to bother you.
On your way through the maze of cubicles, you come face-to-mask with a guard. It's hard to tell what thoughts might be passing beyond that visor, but the guard isn't particularly heavily armed.
You hear a faint murmur passing between the cubicles. As you try to triangulate the source, two Midgard Security employees jump out to confront you.
On your way through the maze of cubicles, you come face-to-mask with a guard. It's hard to tell what thoughts might be passing beyond that visor, but the guard isn't particularly heavily armed.
You hear a faint murmur passing between the cubicles. As you try to triangulate the source, two Midgard Security employees jump out to confront you.
You hear a faint murmur passing between the cubicles. As you try to triangulate the source, two Midgard Security employees jump out to confront you.
As you weave through the cubicles, a guard confronts you with a needler in one hand and a radio in the other. No living thing responds to his radio call, but a turret whirs from the ceiling.
As you weave your way through the cubicles, a blur of motion bursts from under one of the desks: a Midgard hound drone. As it keeps your attention, a second drone circles around behind you.
On your way through the maze of cubicles, you come face-to-mask with a guard. It's hard to tell what thoughts might be passing beyond that visor, but the guard isn't particularly heavily armed.
As you weave your way through the cubicles, a blur of motion bursts from under one of the desks: a Midgard hound drone. As it keeps your attention, a second drone circles around behind you.
You hear a faint murmur passing between the cubicles. As you try to triangulate the source, two Midgard Security employees jump out to confront you.
Monotonous loudspeaker warnings repeat that the building is being evacuated. That explains why nobody seems to be around to bother you.
As you weave through the cubicles, a guard confronts you with a needler in one hand and a radio in the other. No living thing responds to his radio call, but a turret whirs from the ceiling.
You hear a voice from above "warning: please contact your supervisor to disable the turret systems if you do not wish to be shot."
You hear a muttering nearby, followed by an electronic whir from your left and a stream of bullets tearing through the cubicles around you.
As you weave your way through the cubicles, a blur of motion bursts from under one of the desks: a Midgard hound drone. As it keeps your attention, a second drone circles around behind you.
The patrols in the facility have grown thick. As you duck one, two more seem to take its place.
As you weave through the cubicles, a guard confronts you with a needler in one hand and a radio in the other. No living thing responds to his radio call, but a turret whirs from the ceiling.
You hear a voice from above "warning: please contact your supervisor to disable the turret systems if you do not wish to be shot."
You hear a muttering nearby, followed by an electronic whir from your left and a stream of bullets tearing through the cubicles around you.
Monotonous loudspeaker warnings repeat that the building is being evacuated. That explains why nobody seems to be around to bother you.
You hear a muttering nearby, followed by an electronic whir from your left and a stream of bullets tearing through the cubicles around you.
You hear a faint murmur passing between the cubicles. As you try to triangulate the source, two Midgard Security employees jump out to confront you with needlers.
Monotonous loudspeaker warnings repeat that the building is being evacuated. That explains why nobody seems to be around to bother you.
As you weave your way through the cubicles, a blur of motion bursts from under one of the desks: a Midgard hound drone. As it keeps your attention, a second drone circles around behind you.
You hear footsteps echoing through the cubicles but, before you can pin down what direction they're coming from, it becomes clear that they sound like they're coming from multiple directions because you're surrounded.
—
A voice drifts through the cubicles. "Excuse me, I'm going to have to ask you to leave."
You dig around until you find the badge. He reminds you "that's supposed to be visible at all times," but lets you go.
You dig around until you find the badge. He reminds you "that's supposed to be visible at all times," but lets you go.
You dig around until you find the badge. He reminds you "that's supposed to be visible at all times," but lets you go.
You dig around until you find the badge. He reminds you "that's supposed to be visible at all times," but lets you go.
You dig around until you find the badge. He reminds you "that's supposed to be visible at all times," but lets you go.
You dig around until you find the badge. He reminds you "that's supposed to be visible at all times," but lets you go.
You dig around until you find the badge. He reminds you "that's supposed to be visible at all times," but lets you go.
You dig around until you find the badge. He reminds you "that's supposed to be visible at all times," but lets you go.
You dig around until you find the badge. He reminds you "that's supposed to be visible at all times," but lets you go.
You dig around until you find the badge. He reminds you "that's supposed to be visible at all times," but lets you go.
You dig around until you find the badge. He reminds you "that's supposed to be visible at all times," but lets you go.
You dig around until you find the badge. He reminds you "that's supposed to be visible at all times," but lets you go.
You dig around until you find the badge. He reminds you "that's supposed to be visible at all times," but lets you go.
You dig around until you find the badge. He reminds you "that's supposed to be visible at all times," but lets you go.
You dig around until you find the badge. He reminds you "that's supposed to be visible at all times," but lets you go.
A voice drifts through the cubicles. "Excuse me, I'm going to have to ask you to leave."
You dig around until you find the badge. He reminds you "that's supposed to be visible at all times," but lets you go.
As you make your way through the maze of cubicles, you run into a guard. "Ah, you must be new here too. Place is a fucking maze, am I right?"
You dig around until you find the badge. He reminds you "that's supposed to be visible at all times," but lets you go.
A voice drifts through the cubicles. "Excuse me, I'm going to have to ask you to leave."
You dig around until you find the badge. He reminds you "that's supposed to be visible at all times," but lets you go.
lobby:flash id (okay)
A voice drifts through the cubicles. "Excuse me, I'm going to have to ask you to leave."
lobby:flash id (2x baton/run)
lobby:walk away (x10)
lobby:flash id (2x baton/run)
lobby:walk away (x10)
lobby:flash id (2x baton/run)
lobby:walk away (x10)
lobby:flash id (2x baton/run)
lobby:walk away (x10)
lobby:flash id (2x baton/run)
(abandoned lobby:walk away50%, lobby:walk away50%) (x10)
lobby:flash id (2x baton/run)
(abandoned lobby:walk away50%, lobby:walk away50%) (x10)
lobby:flash id (2x baton/run)
(abandoned lobby:walk away60%, lobby:walk away40%) (x10)
lobby:flash id (2x baton/run)
(abandoned lobby:walk away50%, lobby:walk away50%) (x10)
lobby:flash id (2x baton/run)
(abandoned lobby:walk away40%, lobby:walk away60%) (x10)
lobby:flash id (2x baton/run)
(abandoned lobby:walk away50%, lobby:walk away50%) (x10)
lobby:flash id (2x baton/run)
…
lobby:flash id (2x baton/run)
lobby:flash id (2x baton/run)
lobby:flash id (2x baton/run)
lobby:flash id (2x baton/run)
lobby:flash id (2x baton/run)
lobby:flash id (2x baton/run)
lobby:flash id (2x baton/run)
lobby:flash id (2x baton/run)
lobby:flash id (2x baton/run)
lobby:flash id (2x baton/run)
lobby:flash id (2x baton/run)
lobby:flash id (2x baton/run)
lobby:flash id (2x baton/run)
lobby:flash id (2x baton/run)
lobby:flash id (2x baton/run)
(abandoned lobby:walk away50%, lobby:walk away50%) (x10)
A voice drifts through the cubicles. "Excuse me, I'm going to have to ask you to leave."
Monotonous loudspeaker warnings repeat that the building is being evacuated. That explains why nobody seems to be around to bother you.
The patrols in the facility have grown thick. As you duck one, two more seem to take its place.
You hear a faint murmur passing between the cubicles. As you try to triangulate the source, two Midgard Security employees jump out to confront you with needlers.
You hear a muttering nearby, followed by an electronic whir from your left and a stream of bullets tearing through the cubicles around you.
As you weave your way through the cubicles, a blur of motion bursts from under one of the desks: a Midgard hound drone. As it keeps your attention, a second drone circles around behind you.
On your way through the maze of cubicles, you come face-to-mask with a guard. It's hard to tell what thoughts might be passing beyond that visor, but the guard isn't particularly heavily armed.
As you weave through the cubicles, a guard confronts you with a needler in one hand and a radio in the other. No living thing responds to his radio call, but a turret whirs from the ceiling.
You hear a faint murmur passing between the cubicles. As you try to triangulate the source, two Midgard Security employees jump out to confront you with needlers.
Monotonous loudspeaker warnings repeat that the building is being evacuated. That explains why nobody seems to be around to bother you.
You hear a voice from above "warning: please contact your supervisor to disable the turret systems if you do not wish to be shot."
You hear a muttering nearby, followed by an electronic whir from your left and a stream of bullets tearing through the cubicles around you.
As you weave your way through the cubicles, a blur of motion bursts from under one of the desks: a Midgard hound drone. As it keeps your attention, a second drone circles around behind you.
You hear footsteps echoing through the cubicles but, before you can pin down what direction they're coming from, it becomes clear that they sound like they're coming from multiple directions because you're surrounded.
As the evacuation message plays over and over, you barely hear the mechanical whir above you. A moment later, you've found cover amid the cubicles while bullets rain down from the ceiling.
You hear a faint murmur passing between the cubicles. As you try to triangulate the source, two Midgard Security employees jump out to confront you with needlers.
Monotonous loudspeaker warnings repeat that the building is being evacuated. That explains why nobody seems to be around to bother you.
You hear a voice from above "warning: please contact your supervisor to disable the turret systems if you do not wish to be shot."
The patrols in the facility have grown thick. As you duck one, two more seem to take its place.
You hear a muttering nearby, followed by an electronic whir from your left and a stream of bullets tearing through the cubicles around you.
You hear a faint murmur passing between the cubicles. As you try to triangulate the source, two Midgard Security employees jump out to confront you with needlers.
Monotonous loudspeaker warnings repeat that the building is being evacuated. That explains why nobody seems to be around to bother you.
As you weave your way through the cubicles, a blur of motion bursts from under one of the desks: a Midgard hound drone. As it keeps your attention, a second drone circles around behind you.
You hear footsteps echoing through the cubicles but, before you can pin down what direction they're coming from, it becomes clear that they sound like they're coming from multiple directions because you're surrounded.
A guard approaches you in the narrow hallways between cubicles. "Excuse me, could you show me your id?”/dig out
On your way through the maze of cubicles, you come face-to-mask with a guard. It's hard to tell what thoughts might be passing beyond that visor, but the guard isn't particularly heavily armed.
As the evacuation message plays over and over, you barely hear the mechanical whir above you. A moment later, you've found cover amid the cubicles while bullets rain down from the ceiling.
You hear a muttering nearby, followed by an electronic whir from your left and a stream of bullets tearing through the cubicles around you.
As you weave your way through the cubicles, a blur of motion bursts from under one of the desks: a Midgard hound drone. As it keeps your attention, a second drone circles around behind you.
A voice drifts through the cubicles. "Excuse me, I'm going to have to ask you to leave."
You jump him. Thankfully, it doesn't seem like he's called for backup yet.
A voice drifts through the cubicles. "Excuse me, I'm going to have to ask you to leave."
A voice drifts through the cubicles. "Excuse me, I'm going to have to ask you to leave."
(flash id okay)
A voice drifts through the cubicles. "Excuse me, I'm going to have to ask you to leave."
(100% peaceful lobby)
A voice drifts through the cubicles. "Excuse me, I'm going to have to ask you to leave."
(100% peaceful lobby)
A voice drifts through the cubicles. "Excuse me, I'm going to have to ask you to leave."
(100% peaceful lobby)
You jump him. Thankfully, it doesn't seem like he's called for backup yet.
(100% peaceful lobby)
A voice drifts through the cubicles. "Excuse me, I'm going to have to ask you to leave."
(100% peaceful lobby)
A voice drifts through the cubicles. "Excuse me, I'm going to have to ask you to leave."
(50% peaceful lobby)
A voice drifts through the cubicles. "Excuse me, I'm going to have to ask you to leave."
(50% peaceful lobby)
A voice drifts through the cubicles. "Excuse me, I'm going to have to ask you to leave."
(50% peaceful lobby)
A voice drifts through the cubicles. "Excuse me, I'm going to have to ask you to leave."
(50% peaceful lobby)
A voice drifts through the cubicles. "Excuse me, I'm going to have to ask you to leave."
(50% peaceful lobby)
A voice drifts through the cubicles. "Excuse me, I'm going to have to ask you to leave."
(50% peaceful lobby)
A voice drifts through the cubicles. "Excuse me, I'm going to have to ask you to leave."
(50% peaceful lobby)
A voice drifts through the cubicles. "Excuse me, I'm going to have to ask you to leave."
(50% peaceful lobby)
A voice drifts through the cubicles. "Excuse me, I'm going to have to ask you to leave."
(50% peaceful lobby)
A voice drifts through the cubicles. "Excuse me, I'm going to have to ask you to leave."
(50% peaceful lobby)
Monotonous loudspeaker warnings repeat that the building is being evacuated. That explains why nobody seems to be around to bother you.
(0% peaceful lobby)
Monotonous loudspeaker warnings repeat that the building is being evacuated. That explains why nobody seems to be around to bother you.
As you weave through the cubicles, a guard confronts you with a needler in one hand and a radio in the other. No living thing responds to his radio call, but a turret whirs from the ceiling.
As the evacuation message plays over and over, you barely hear the mechanical whir above you. A moment later, you've found cover amid the cubicles while bullets rain down from the ceiling.
You hear a muttering nearby, followed by an electronic whir from your left and a stream of bullets tearing through the cubicles around you.
You hear a voice from above "warning: please contact your supervisor to disable the turret systems if you do not wish to be shot."
On your way through the maze of cubicles, you come face-to-mask with a guard. It's hard to tell what thoughts might be passing beyond that visor, but the guard isn't particularly heavily armed.
As the evacuation message plays over and over, you barely hear the mechanical whir above you. A moment later, you've found cover amid the cubicles while bullets rain down from the ceiling.
You hear a voice from above "warning: please contact your supervisor to disable the turret systems if you do not wish to be shot."
Monotonous loudspeaker warnings repeat that the building is being evacuated. That explains why nobody seems to be around to bother you.
As you weave through the cubicles, a guard confronts you with a needler in one hand and a radio in the other. No living thing responds to his radio call, but a turret whirs from the ceiling.
You hear a muttering nearby, followed by an electronic whir from your left and a stream of bullets tearing through the cubicles around you.
On your way through the maze of cubicles, you come face-to-mask with a guard. It's hard to tell what thoughts might be passing beyond that visor, but the guard isn't particularly heavily armed.
As the evacuation message plays over and over, you barely hear the mechanical whir above you. A moment later, you've found cover amid the cubicles while bullets rain down from the ceiling.
You hear footsteps echoing through the cubicles but, before you can pin down what direction they're coming from, it becomes clear that they sound like they're coming from multiple directions because you're surrounded.
Monotonous loudspeaker warnings repeat that the building is being evacuated. That explains why nobody seems to be around to bother you.
You hear a faint murmur passing between the cubicles. As you try to triangulate the source, two Midgard Security employees jump out to confront you with needlers.
Can I see ID/make excuses
You hear a muttering nearby, followed by an electronic whir from your left and a stream of bullets tearing through the cubicles around you.
You hear a voice from above "warning: please contact your supervisor to disable the turret systems if you do not wish to be shot."
The patrols in the facility have grown thick. As you duck one, two more seem to take its place.
-(containment)
You hear footsteps echoing through the cubicles but, before you can pin down what direction they're coming from, it becomes clear that they sound like they're coming from multiple directions because you're surrounded.
You hear a faint murmur passing between the cubicles. As you try to triangulate the source, two Midgard Security employees jump out to confront you with needlers.
As you weave through the cubicles, a guard confronts you with a needler in one hand and a radio in the other. No living thing responds to his radio call, but a turret whirs from the ceiling.
As you weave your way through the cubicles, a blur of motion bursts from under one of the desks: a Midgard hound drone. As it keeps your attention, a second drone circles around behind you.
As the evacuation message plays over and over, you barely hear the mechanical whir above you. A moment later, you've found cover amid the cubicles while bullets rain down from the ceiling.
You hear a muttering nearby, followed by an electronic whir from your left and a stream of bullets tearing through the cubicles around you.
As you weave your way through the cubicles, a blur of motion bursts from under one of the desks: a Midgard hound drone. As it keeps your attention, a second drone circles around behind you.
Monotonous loudspeaker warnings repeat that the building is being evacuated. That explains why nobody seems to be around to bother you.
You hear footsteps echoing through the cubicles but, before you can pin down what direction they're coming from, it becomes clear that they sound like they're coming from multiple directions because you're surrounded.
You hear a voice from above "warning: please contact your supervisor to disable the turret systems if you do not wish to be shot."
You hear a muttering nearby, followed by an electronic whir from your left and a stream of bullets tearing through the cubicles around you.
As you weave your way through the cubicles, a blur of motion bursts from under one of the desks: a Midgard hound drone. As it keeps your attention, a second drone circles around behind you.
You hear footsteps echoing through the cubicles but, before you can pin down what direction they're coming from, it becomes clear that they sound like they're coming from multiple directions because you're surrounded.
You hear a muttering nearby, followed by an electronic whir from your left and a stream of bullets tearing through the cubicles around you.
As you weave through the cubicles, a guard confronts you with a needler in one hand and a radio in the other. No living thing responds to his radio call, but a turret whirs from the ceiling.
Monotonous loudspeaker warnings repeat that the building is being evacuated. That explains why nobody seems to be around to bother you.
You hear a faint murmur passing between the cubicles. As you try to triangulate the source, two Midgard Security employees jump out to confront you with needlers.
You hear a voice from above "warning: please contact your supervisor to disable the turret systems if you do not wish to be shot."
The patrols in the facility have grown thick. As you duck one, two more seem to take its place.
You hear a muttering nearby, followed by an electronic whir from your left and a stream of bullets tearing through the cubicles around you.
You hear a faint murmur passing between the cubicles. As you try to triangulate the source, two Midgard Security employees jump out to confront you with needlers.
You hear footsteps echoing through the cubicles but, before you can pin down what direction they're coming from, it becomes clear that they sound like they're coming from multiple directions because you're surrounded.
As you weave through the cubicles, a guard confronts you with a needler in one hand and a radio in the other. No living thing responds to his radio call, but a turret whirs from the ceiling.
Monotonous loudspeaker warnings repeat that the building is being evacuated. That explains why nobody seems to be around to bother you.
The patrols in the facility have grown thick. As you duck one, two more seem to take its place.
You hear a voice from above "warning: please contact your supervisor to disable the turret systems if you do not wish to be shot."
You hear a muttering nearby, followed by an electronic whir from your left and a stream of bullets tearing through the cubicles around you.
As you weave your way through the cubicles, a blur of motion bursts from under one of the desks: a Midgard hound drone. As it keeps your attention, a second drone circles around behind you.
As you weave through the cubicles, a guard confronts you with a needler in one hand and a radio in the other. No living thing responds to his radio call, but a turret whirs from the ceiling.
The patrols in the facility have grown thick. As you duck one, two more seem to take its place.
You hear a voice from above "warning: please contact your supervisor to disable the turret systems if you do not wish to be shot."
You hear footsteps echoing through the cubicles but, before you can pin down what direction they're coming from, it becomes clear that they sound like they're coming from multiple directions because you're surrounded.
As you weave your way through the cubicles, a blur of motion bursts from under one of the desks: a Midgard hound drone. As it keeps your attention, a second drone circles around behind you.
Monotonous loudspeaker warnings repeat that the building is being evacuated. That explains why nobody seems to be around to bother you.
You hear a voice from above "warning: please contact your supervisor to disable the turret systems if you do not wish to be shot."
The patrols in the facility have grown thick. As you duck one, two more seem to take its place.
Water Cooler Rambling: Jump them +3? panic
ID Must Be Visible At All Times: Fight him off: +1 panic
ID Must Be Visible At All Times: Fight him off: /lose
ID Must Be Visible At All Times: Fight him off: +1 panic
ID Must Be Visible At All Times: Fight him off: +1 panic
ID Must Be Visible At All Times: Fight him off: +1 panic
ID Must Be Visible At All Times: Fight him off: +1 panic
ID Must Be Visible At All Times: Fight him off: +1 panic
ID Must Be Visible At All Times: Fight him off: +1 panic
(50% guards)
Water Cooler Rambling: Jump them +3? panic
Water Cooler Rambling: Jump them +3? panic
ID Must Be Visible At All Times: Fight him off: +1 panic
Monotonous loudspeaker warnings repeat that the building is being evacuated. That explains why nobody seems to be around to bother you.
Box them in/win
Box them in/win
Fight him off/win = +1 panic
Fight him off/win = +1 panic
Fight him off/win = +1 panic
Fight him off/win = +1 panic
50% guards
Monotonous loudspeaker warnings repeat that the building is being evacuated. That explains why nobody seems to be around to bother you.
(containment)
Monotonous loudspeaker warnings repeat that the building is being evacuated. That explains why nobody seems to be around to bother you.
You hear a faint murmur passing between the cubicles. As you try to triangulate the source, two Midgard Security employees jump out to confront you.
As the evacuation message plays over and over, you barely hear the mechanical whir above you. A moment later, you've found cover amid the cubicles while bullets rain down from the ceiling.
Monotonous loudspeaker warnings repeat that the building is being evacuated. That explains why nobody seems to be around to bother you.
Fight him off/win = +1 panic
Fight him off/win = +1 panic
As you weave your way through the cubicles, a blur of motion bursts from under one of the desks: a Midgard hound drone. As it keeps your attention, a second drone circles around behind you.
You hear a faint murmur passing between the cubicles. As you try to triangulate the source, two Midgard Security employees jump out to confront you.
As the evacuation message plays over and over, you barely hear the mechanical whir above you. A moment later, you've found cover amid the cubicles while bullets rain down from the ceiling.
As you weave through the cubicles, a guard confronts you with a needler in one hand and a radio in the other. No living thing responds to his radio call, but a turret whirs from the ceiling.
Fight him off/win = +1 panic
You hear a faint murmur passing between the cubicles. As you try to triangulate the source, two Midgard Security employees jump out to confront you with needlers.
Monotonous loudspeaker warnings repeat that the building is being evacuated. That explains why nobody seems to be around to bother you.
As you weave your way through the cubicles, a blur of motion bursts from under one of the desks: a Midgard hound drone. As it keeps your attention, a second drone circles around behind you.
As the evacuation message plays over and over, you barely hear the mechanical whir above you. A moment later, you've found cover amid the cubicles while bullets rain down from the ceiling.
You hear a voice from above "warning: please contact your supervisor to disable the turret systems if you do not wish to be shot."
Fight him off/win = +1 panic
You hear a muttering nearby, followed by an electronic whir from your left and a stream of bullets tearing through the cubicles around you.
As you weave through the cubicles, a guard confronts you with a needler in one hand and a radio in the other. No living thing responds to his radio call, but a turret whirs from the ceiling.
As you weave your way through the cubicles, a blur of motion bursts from under one of the desks: a Midgard hound drone. As it keeps your attention, a second drone circles around behind you.
Monotonous loudspeaker warnings repeat that the building is being evacuated. That explains why nobody seems to be around to bother you.
Fight him off/win = +1 panic
You hear footsteps echoing through the cubicles but, before you can pin down what direction they're coming from, it becomes clear that they sound like they're coming from multiple directions because you're surrounded.