Strength spading data - this is a really nice way to spade strength. Continued edits into a lot of data below. (Just be careful not to be vs ranged attacks.)
CHAINED GHOUL
7 You punch the ghoul with inhuman strength, but the ghoul matches your strength, knocking the strike away.
8 You punch the ghoul with inhuman strength, but the ghoul matches your strength, knocking the strike away.
9 You punch the ghoul with inhuman strength, but the ghoul matches your strength, knocking the strike away.
10 You punch the ghoul with inhuman strength, but the ghoul matches your strength, knocking the strike away. **10 STR
11 You punch the ghoul with inhuman strength, dealing 25 melee damage.
12 You punch the ghoul with inhuman strength, dealing 27 melee damage, but the ghoul's sudden jump avoids all but 15 damage.
RAT KING
0 You punch the rats with inhuman strength, but the rats match your strength, knocking the strike away.
1 You punch the rats with inhuman strength, but the rats match your strength, knocking the strike away. **1 STR
2 You punch the rats with inhuman strength, dealing 21 melee damage.
ANGERED RAT
0 You punch the rat with inhuman strength, but the rat matches your strength, knocking the strike away.
2 You punch the rat with inhuman strength, but the rat matches your strength, knocking the strike away. **2 STR
3 You punch the rat with inhuman strength, dealing 26 melee damage, but it ducks behind cover, which absorbs all but 19 damage.
4 You punch the rat with inhuman strength, dealing 28 melee damage.
LAKE SERPENT
4 ex data ***
5 You punch the lake serpent with inhuman strength, dealing 21 melee damage.
6 You punch the lake serpent with inhuman strength, dealing 26 melee damage, but the lake serpent is already underwater. The water absorbs all but 17 damage.
MUSHROOM SCOUT
4 ex data ***
5 You punch the scout with inhuman strength, dealing 25 melee damage.
6 You punch the scout with inhuman strength, dealing 23 melee damage.
TRASH GOLEM
4 You punch the trash heap with inhuman strength, but the trash heap matches your strength, knocking the strike away.*** 4 STR
5 You punch the trash heap with inhuman strength, dealing 21 melee damage.
DANCER
2 You punch the dancer with inhuman strength, but the dancer matches your strength, knocking the strike away.**2 STR
3 You punch the dancer with inhuman strength, dealing 25 melee damage.
4 You punch the dancer with inhuman strength, dealing 21 melee damage.
DAZZ CLOUD
0 You punch the cloud with inhuman strength, but the cloud matches your strength, knocking the strike away.
1 You punch the cloud with inhuman strength, dealing 18 melee damage.
3 You punch the cloud with inhuman strength, dealing 21 melee damage.
4 You punch the cloud with inhuman strength, dealing 14 melee damage.
9 You punch the cloud with inhuman strength, dealing 18 melee damage.
FILTHY BUM
2 You punch the bum with inhuman strength, but the bum matches your strength, knocking the strike away.***
3 You punch the bum with inhuman strength, dealing 26 melee damage.
INSANE BUM
3 You punch the insane bum with inhuman strength, dealing 26 melee damage.
WIRES
3 You punch the mass with inhuman strength, but the mass matches your strength, knocking the strike away.
7 You punch the mass with inhuman strength, but the mass matches your strength, knocking the strike away.
8 You punch the mass with inhuman strength, but the mass matches your strength, knocking the strike away. ***STR
9 You punch the mass with inhuman strength, dealing 24 melee damage.
11 You punch the mass with inhuman strength, dealing 19 melee damage.
SKULL IN THE FLAMES
0 You punch the skull with inhuman strength, but the skull matches your strength, knocking the strike away. **STR
1 You punch the skull with inhuman strength, dealing 5 melee damage.
4 You punch the skull with inhuman strength, dealing 5 melee damage.
5 You punch the skull with inhuman strength, dealing 7 melee damage.
5 You punch the skull with inhuman strength, dealing 7 melee damage.
8 You punch the skull with inhuman strength, dealing 7 melee damage.
9 You punch the skull with inhuman strength, dealing 8 melee damage.
TREE OF HANDS
6 You punch the hands with inhuman strength, but the hands match your strength, knocking the strike away.
14 You punch the hands with inhuman strength, but the hands match your strength, knocking the strike away.
20 You punch the hands with inhuman strength, but the hands match your strength, knocking the strike away.
21 You punch the hands with inhuman strength, dealing 26 melee damage.
SHARK
14 You punch the shark with inhuman strength, but the shark matches your strength, knocking the strike away.
15 You punch the shark with inhuman strength, but the shark matches your strength, knocking the strike away.
16 You punch the shark with inhuman strength, dealing 24 melee damage, but the water between you and it absorbs all but 4 damage.
18 You punch the shark with inhuman strength, dealing 39 melee damage, but the water between you and it absorbs all but 21 damage.
SEA HUNTER
7 You punch the hunter with inhuman strength, dealing 21 melee damage.
16 You punch the hunter with inhuman strength, dealing 31 melee damage.
PALACE GUARD
12 You punch the guard with inhuman strength, but the guard matches your strength, knocking the strike away.
13 You punch the guard with inhuman strength, but the guard matches your strength, knocking the strike away.
15 You punch the guard with inhuman strength, but the guard matches your strength, knocking the strike away. ***
16 You punch the guard with inhuman strength, dealing 26 melee damage, but the guard slips behind crumbling masonry that absorbs all but 10 damage.
SEA KING
6 You punch the king with inhuman strength, but the king matches your strength, knocking the strike away.
11 You punch the king with inhuman strength, but the king matches your strength, knocking the strike away.
15 You punch the king with inhuman strength, but the king matches your strength, knocking the strike away.
16 You punch the king with inhuman strength, dealing 21 melee damage.
20 You punch the king with inhuman strength, dealing 27 melee damage, but golden light weighs down your attack, preventing all but 5 damage.
21 You punch the king with inhuman strength, dealing 24 melee damage, but golden light weighs down your attack, preventing all but 4 damage.
CORNERED RAT
1 You punch the rat with inhuman strength, but the rat matches your strength, knocking the strike away.
2 You punch the rat with inhuman strength, dealing 20 melee damage, but the rat avoids the worst by burrowing into garbage. The garbage absorbs all but 10 damage.
3 You punch the rat with inhuman strength, dealing 25 melee damage.
DOCKSIDE GANGER
1 You punch the ganger with inhuman strength, but the ganger matches your strength, knocking the strike away.
2 You punch the ganger with inhuman strength, dealing 16 melee damage.
GANG ENFORCER
3 You punch the enforcer with inhuman strength, but the enforcer matches your strength, knocking the strike away.
4 You punch the enforcer with inhuman strength, dealing 18 melee damage, but he ducks behind cover, which absorbs all but 14 damage.
SD1
5 You punch the spider drone with inhuman strength, but the spider drone matches your strength, knocking the strike away.
6 You punch the spider drone with inhuman strength, dealing 25 melee damage.
HELIDRONE
1 You punch the helidrone with inhuman strength, dealing 9 melee damage. (vs fire)
5 You punch the helidrone with inhuman strength, dealing 9 melee damage.
OFFICE WORKER M
2 You punch the worker with inhuman strength, but the worker matches your strength, knocking the strike away.
3 You punch the worker with inhuman strength, dealing 17 melee damage, but he ducks behind cover, which absorbs all but 12 damage.
OFFICE WORKER F
2 You punch the worker with inhuman strength, but the worker matches your strength, knocking the strike away.
3 You punch the worker with inhuman strength, dealing 17 melee damage.
HIPSTER
2 You punch the hipster with inhuman strength, dealing 16 melee damage.
BURROW DRONE
5 You punch the drone with inhuman strength, but the drone matches your strength, knocking the strike away.
6 You punch the drone with inhuman strength, but the drone matches your strength, knocking the strike away.
8 You punch the drone with inhuman strength, but the drone matches your strength, knocking the strike away.
10 You punch the drone with inhuman strength, but the drone matches your strength, knocking the strike away.
11 You punch the drone with inhuman strength, dealing 29 melee damage, but the drone's armor absorbs all but 23 damage.
SHOVEL DRONE
10 You punch the drone with inhuman strength, but the drone matches your strength, knocking the strike away.
17 You punch the drone with inhuman strength, but the drone matches your strength, knocking the strike away.
20 You punch the drone with inhuman strength, but the drone matches your strength, knocking the strike away.
21 You punch the drone with inhuman strength, dealing 16 melee damage.
CONSTRUCTION CREW
4 You punch the worker with inhuman strength, but the worker matches your strength, knocking the strike away. **
5 You punch the worker with inhuman strength, dealing 22 melee damage.
6 You punch the worker with inhuman strength, dealing 18 melee damage.
8 You punch the worker with inhuman strength, dealing 19 melee damage.
LOT INSPECTOR
2 You punch the inspector with inhuman strength, but the inspector matches your strength, knocking the strike away.
3 You punch the inspector with inhuman strength, dealing 27 melee damage, but he ducks behind cover, which absorbs all but 23 damage.
4 You punch the inspector with inhuman strength, dealing 27 melee damage, but he ducks behind cover, which absorbs all but 23 damage.
CENTIPEDE
2 You punch the centipede with inhuman strength, but the centipede matches your strength, knocking the strike away.
4 You punch the centipede with inhuman strength, but the centipede matches your strength, knocking the strike away.
5 You punch the centipede with inhuman strength, but the centipede matches your strength, knocking the strike away.**
6 You punch the centipede with inhuman strength, dealing 14 melee damage.
10 You punch the centipede with inhuman strength, dealing 19 melee damage, but the centipede's armor absorbs all but 4 damage.
FACELESS WORKER
3 You punch the worker with inhuman strength, but the worker matches your strength, knocking the strike away.
5 You punch the worker with inhuman strength, but the worker matches your strength, knocking the strike away.
6 You punch the worker with inhuman strength, but the worker matches your strength, knocking the strike away.
7 You punch the worker with inhuman strength, dealing 25 melee damage, but he ducks behind cover, which absorbs all but 20 damage.
CUBICLE
3 You punch the cubicles with inhuman strength, but the cubicles match your strength, knocking the strike away.
6 You punch the cubicles with inhuman strength, but the cubicles match your strength, knocking the strike away.
11 You punch the cubicles with inhuman strength, but the cubicles match your strength, knocking the strike away.
16 You punch the cubicles with inhuman strength, but the cubicles match your strength, knocking the strike away.
17 You punch the cubicles with inhuman strength, dealing 16 melee damage.
18 You punch the cubicles with inhuman strength, dealing 25 melee damage.
FLOWER
11 You punch the plant with inhuman strength, but the plant matches your strength, knocking the strike away.
16 You punch the plant with inhuman strength, but the plant matches your strength, knocking the strike away.
17 You punch the plant with inhuman strength, dealing 13 melee damage.
20 You punch the plant with inhuman strength, dealing 36 melee damage.
21 You punch the plant with inhuman strength, dealing 19 melee damage.
DOCK GUARD
2 You punch the guard with inhuman strength, but the guard matches your strength, knocking the strike away.
3 You punch the guard with inhuman strength, dealing 23 melee damage, but he ducks behind cover, which absorbs all but 19 damage.
CEILING TURRET
1 You punch the turret with inhuman strength, dealing 14 melee damage, but the turret's barrier absorbs all but 6 damage.
GANGER
2 You punch the ganger with inhuman strength, but the ganger matches your strength, knocking the strike away.
3 You punch the ganger with inhuman strength, dealing 16 melee damage, but he ducks behind cover, which absorbs all but 10 damage.
SECRETS
1 You punch the papers with inhuman strength, but the papers match your strength, knocking the strike away.
2 You punch the papers with inhuman strength, dealing 19 melee damage.
3 You punch the papers with inhuman strength, dealing 20 melee damage, but the papers' diffuse form avoids all but 5 damage.
FARMER
4 You punch the farmer with inhuman strength, but the farmer matches your strength, knocking the strike away.
5 You punch the farmer with inhuman strength, dealing 25 melee damage.
6 You punch the farmer with inhuman strength, dealing 18 melee damage.
8 You punch the farmer with inhuman strength, dealing 26 melee damage, but it ducks behind cover, which absorbs all but 18 damage.
INTERENAL BATON
3 You punch the guard with inhuman strength, but the guard matches your strength, knocking the strike away.
5 You punch the guard with inhuman strength, but the guard matches your strength, knocking the strike away.
6 You punch the guard with inhuman strength, dealing 18 melee damage.
9 You punch the guard with inhuman strength, dealing 28 melee damage.
HEAVY UNARMED
8 You punch the guard with inhuman strength, but the guard matches your strength, knocking the strike away.
11 You punch the guard with inhuman strength, but the guard matches your strength, knocking the strike away.
12 You punch the guard with inhuman strength, but the guard matches your strength, knocking the strike away.
13 You punch the guard with inhuman strength, dealing 20 melee damage.
15 You punch the guard with inhuman strength, dealing 14 melee damage, but the guard deflects all of the damage with its armor.
16 You punch the guard with inhuman strength, dealing 25 melee damage, but the guard deflects all of the damage with its armor.
HEAVY GAT
12 You punch the guard with inhuman strength, but the guard matches your strength, knocking the strike away.
13 You punch the guard with inhuman strength, dealing 19 melee damage, but the guard deflects all of the damage with its armor.
15 You punch the guard with inhuman strength, dealing 23 melee damage.
BOMBER
7 You punch the radical with inhuman strength, but the radical matches your strength, knocking the strike away.
9 You punch the radical with inhuman strength, but the radical matches your strength, knocking the strike away.
10 You punch the radical with inhuman strength, but the radical matches your strength, knocking the strike away.
11 You punch the radical with inhuman strength, dealing 22 melee damage.
SILHOUETTE
7 You punch the dark figure with inhuman strength, but the dark figure matches your strength, knocking the strike away.
9 You punch the dark figure with inhuman strength, but the dark figure matches your strength, knocking the strike away.
10 You punch the dark figure with inhuman strength, but the dark figure matches your strength, knocking the strike away.
11 You punch the dark figure with inhuman strength, dealing 15 melee damage.
BORIS
4 You punch Boris with inhuman strength, but Boris matches your strength, knocking the strike away.
5 You punch Boris with inhuman strength, but Boris matches your strength, knocking the strike away.
6 You punch Boris with inhuman strength, but Boris matches your strength, knocking the strike away.
7 You punch Boris with inhuman strength, dealing 17 melee damage.
10 You punch Boris with inhuman strength, dealing 28 melee damage.
TUSKED BEAST
4 You punch the beast with inhuman strength, but the beast matches your strength, knocking the strike away.
5 You punch the beast with inhuman strength, but the beast matches your strength, knocking the strike away.
12 You punch the beast with inhuman strength, but the beast matches your strength, knocking the strike away.
13 You punch the beast with inhuman strength, dealing 26 melee damage.
15 You punch the beast with inhuman strength, dealing 21 melee damage.
18 You punch the beast with inhuman strength, dealing 37 melee damage.
WAREHOUSE SUPER
4 You punch the supervisor with inhuman strength, but the supervisor matches your strength, knocking the strike away.
5 You punch the supervisor with inhuman strength, dealing 15 melee damage.
6 You punch the supervisor with inhuman strength, dealing 17 melee damage, but she ducks behind cover, which absorbs all but 5 damage.
7 You punch the supervisor with inhuman strength, dealing 18 melee damage, but she ducks behind cover, which absorbs all but 9 damage.
PINATA
8 You punch the monstrosity with inhuman strength, but the monstrosity matches your strength, knocking the strike away.
10 You punch the monstrosity with inhuman strength, but the monstrosity matches your strength, knocking the strike away.
11 You punch the monstrosity with inhuman strength, dealing 22 melee damage. Your attack sends another gout of blood and candy flying.
12 You punch the monstrosity with inhuman strength, dealing 31 melee damage. Blood and candy splash everywhere.
SEWER MUTANT
4 You punch the twisted figure with inhuman strength, but the twisted figure matches your strength, knocking the strike away.
You punch the twisted figure with inhuman strength, dealing 23 melee damage, but it ducks behind cover, which absorbs all but 19 damage.
6 You punch the twisted figure with inhuman strength, dealing 20 melee damage, but the twisted figure avoids the worst by burrowing into garbage. The garbage absorbs all but 12 damage.
8 You punch the twisted figure with inhuman strength, dealing 21 melee damage.
M SPECTER
2 You punch the specter with inhuman strength, but the specter matches your strength, knocking the strike away.
3 You punch the specter with inhuman strength, dealing 22 melee damage.
4 You punch the specter with inhuman strength, dealing 17 melee damage.
F SPECTER
2 You punch the specter with inhuman strength, but the specter matches your strength, knocking the strike away.
3 You punch the specter with inhuman strength, dealing 19 melee damage.
SPARK SERPENT
5 You punch the sparking serpent with inhuman strength, but the sparking serpent matches your strength, knocking the strike away. The strange energy courses back up over your body.
6 You punch the sparking serpent with inhuman strength, but the sparking serpent matches your strength, knocking the strike away. The strange energy courses back up over your body.
10 You punch the sparking serpent with inhuman strength, but the sparking serpent matches your strength, knocking the strike away. The strange energy courses back up over your body.
11 You punch the sparking serpent with inhuman strength, dealing 13 melee damage. The strange energy courses back up over your body.
16 You punch the sparking serpent with inhuman strength, dealing 10 melee damage. The strange energy courses back up over your body.
RAIL SERPENT
10 You punch the serpent with inhuman strength, but the serpent matches your strength, knocking the strike away.
11 You punch the serpent with inhuman strength, dealing 10 melee damage.
CROC
6 You punch the crocodile with inhuman strength, but the crocodile matches your strength, knocking the strike away.
11 You punch the crocodile with inhuman strength, but the crocodile matches your strength, knocking the strike away.
15 You punch the crocodile with inhuman strength, but the crocodile matches your strength, knocking the strike away.
16 You punch the crocodile with inhuman strength, dealing 31 melee damage, but the crocodile is already underwater. The water absorbs all but 21 damage.
FORCE BEAST
15 You punch the beast with inhuman strength, but the beast matches your strength, knocking the strike away.
21 You punch the beast with inhuman strength, dealing 2 melee damage.
To do
The Painted Sky
Dr. Mira
Dr. Johnson
Black Stone Beast
Design Student
Insane Slasher
Officer Stone
Quad Psycho
Third Eye Hunter
Subway Dweller?