Ah, good catch, RSoK. I'd be willing to bet that you get this from having the repaired gun in vigilante encounters, and Vigilance comes from the show pistol. We should try to check if you actually need the mask or just the guns.

You watch, ready for any surprise.

The killer flips out a switchblade and slashes you for 6 damage, but you see it coming and deftly sidestep all of the damage.Having seen the killer's failings, you pass judgement, shooting him for 20 damage.

The killer splashes acid on you. It burns terribly and you take 9 damage.

Vigilance + Judgement. I mean, we pretty much should've seen that, but it's a new combat message not recorded.

Editing the name of the page doesn't change the unix name/URL for the page. Only a moderator or admin can do that—I'll get to it as soon as I finish typing this.

(I incline towards the American spelling, but I can roll with the UK conventions too.)

#### Calculating Base Damage of **Judgement** w/ Ruby Apple following Vigilance

As per the results so far, Base Damage range is 15-17

Ranged Power: 14

Perception: a lot

Opponent's Defense: 1

Attack Power: x + 14

**Calculations**

Min Damage = attack power - opponent's defense

30 = x + 14 - 1

30 = x + 13

30 - 13 = x

17 = x

**Maximum Possible Base Damage**

Max Damage = min damage + MIN(min damage, attribute)

*assume min damage is less than attribute*

30 = x + 13 + x + 13

30 = 2x + 26

30 - 26 = 2x

4 = 2x

2 = x

**Minimum Possible Base Damage**

Base Damage range = 2-17

Ranged Power: 14

Perception: a lot

Opponent's Defense: 1

Attack Power: x + 14

**Calculations**

Min Damage = attack power - opponent's defense

56 = x + 14 - 1

56 = x + 13

56 - 13 = x

43 = x

**Maximum Possible Base Damage**

Max Damage = min damage + MIN(min damage, attribute)

*assume min damage is less than attribute*

56 = x + 13 + x + 13

56 = 2x + 26

56 - 26 = 2x

30 = 2x

15 = x

**Minimum Possible Base Damage**

Base Damage Range = 15-43

Calculating Judgement w/ Ruby Apple not following Vigilance

As per the results so far, Base Damage range is 10-19

Ranged Power: 12

Perception: a lot

Opponent's Defense: 2

Attack Power: x + 12

**Calculations**

Min Damage = attack power - opponent's defense

29 = x + 12 - 2

29 = x + 10

29 - 10 = x

19 = x

**Maximum Possible Base Damage**

Max Damage = min damage + MIN(min damage, attribute)

*assume attribute is greater than min damage*

29 = x + 10 + x + 10

29 = 2x + 20

29 - 20 = 2x

9 = 2x

4.5 = x

5 = x

**Minimum Possible Base Damage**

Base Damage Range = 5-19

Ranged Power: 12

Perception: a lot

Opponent's Defense: 2

Attack Power: x + 12

**Calculations**

Min Damage = attack power - opponent's defense

40 = x + 12 - 2

40 = x +10

40 - 10 = x

30 = x

**Maximum Possible Base Damage**

Max Damage = min damage + MIN(min damage, attribute)

*assume attribute is greater than min damage*

40 = 2x + 20

40 - 20 = 2x

20 = 2x

10 = x

**Minimum Possible Base Damage**

Base Damage Range: 10-30