I wonder if there's any way to tell how many alarms this disables at a given time. I've seen it take out 2, but I've also seen it take out "all". Since there probably aren't that many opponents with 3 or more alarms, it might be tricky to determine the maximum number of alarms this can take out. Is it based on the intensity of 1, in which case it would always be 1-2?
Also, apparently "disabling" an alarm is not the same as destroying it once and for all. Several people report having disabled all the alarms on an opponent, only to have it start sending data pulses again a few rounds later. It might be worth determining what the length of the interval is.