I wonder about the "can" here. Are there tools that are immune? Does whether you disable a defensive tool depend on code finesse or something?
I have always seen this negate the Gatekeeper's gatekeeper when used the pass before. However, it does not seem to disable firewall the same way:
You mount an attack on The Gatekeeper with all the latest exploits, dealing 4 Memory damage.
The Gatekeeper raises a firewall to protect against your attack.
The Gatekeeper's firewall blocks your attack.
The Gatekeeper inserts bad data into your datastream, dealing 1 Hardening damage.
Huh, so you think that it can only negate defenses equal to or lower than its intensity? That would mean it should not negate Barrier but should negate Midgard Shield and (possibly) Watch Ports. If anyone has any knowledge of these interactions, post it here!
I don't know what to make of this exchange. In the second pass it looks like Password Lock's Firewall both was rendered ineffective and blocked my attack. Bug?
On second thought, I'm guessing that Password Lock tried to Watch Ports in the second round, and it was blocked by Sands of Time. NM!
You mount an attack on Password Lock with all the latest exploits, dealing 2 Memory damage and 4 Hardening damage.
Password Lock raises a firewall to protect against your attack.
OmniTech Autodefense attacks you with a burst of static, dealing 3 Hardening damage
Password Lock's firewall blocks your attack.
Your up to date information renders Password Lock's defense ineffective.
OmniTech Autodefense probes your defenses, dealing 1 Hardening damage.
Alright, now I don't know what to think. I just had a round where Gatekeeper used *something* in the second round that was negated by Sands of Time. Since it had already used Gatekeeper, and it's only other defense is Firewall, it must have negated Firewall. But I had just seen it -not- negate Firewall (above). Maybe it's actually a random roll/code finesse thing?
You mount an attack on The Gatekeeper with all the latest exploits, dealing 2 Memory damage and 4 Hardening damage.
The Gatekeeper seals itself against attacks behind a defensive routine.
You invoke a Midgard routine that appears as a low-res swordsman, slashing at The Gatekeeper's superficial defenses for unnecessary damage to Hardening.
Your up to date information renders The Gatekeeper's defense ineffective.
It's kinda confusing how people expect Sands of Time to work and how it actually works. People expect it to disable defensive techniques used on the very same pass as it. For example:
You mount an attack on password lock with all the latest exploits, dealing X Hardening damage. (Sands of Time)
Password Lock raises a firewall to protect against your attack.You use a Corrupt Datastream which gets through the Firewall because of Sands of Time!
Password Lock cries
It doesn't work that way.
Sands of Time prevents defensive tools from ever initializing rather than making them useless. And the only way for this to work is if it affects defensive tools that are attempted in the very next pass. To illustrate:
You mount an attack on password lock with all the latest exploits, dealing X Hardening damage. (Sands of Time)
Password Lock raises a firewall to protect against your attack.Password Lock's firewall blocks your attack. (you wanted to use Corrupt Datastream here but failed because of previous firewall)
Password Lock wants to use but fails to use Watch Ports here because of the Sands of Time used in the previous passYour Kill Commands gets through because Watch Ports wasn't around to stop it because of Sands of Time!
So thereabouts is how Sands of Time works. Heh, too bad you can't fit all this within the tool's description.