Fragmentary Rocket (no other jw):
1 FP:
You launch a rocket at the [dock security] guard. It stops a moment short, showering him with 13 damage of fire and jagged glass. The guard continues bleeding from the jagged wounds, taking 2 damage./[nothing rest of combat]
You launch a rocket at the [dock security] guard. It stops a moment short, showering him with 16 damage of fire and jagged glass, but he ducks behind cover, which absorbs all but 11 damage. The guard continues bleeding from the jagged wounds, taking 3 damage./[nothing rest of combat]
You launch a rocket at the [terrible] serpent. It stops a moment short, showering her with 16 damage of fire and jagged glass. The serpent continues bleeding from the jagged wounds, taking 3 damage./[nothing rest of combat]
You launch a rocket at the [terrible] serpent. It stops a moment short, showering her with 16 damage of fire and jagged glass. The serpent continues bleeding from the jagged wounds, taking 3 damage./[nothing rest of combat]
You launch a rocket at the [slags] guard. It stops a moment short, showering him with 12 damage of fire and jagged glass. The guard continues bleeding from the jagged wounds, taking 3 damage.
You launch a rocket at the [slags] guard. It stops a moment short, showering him with 10 damage of fire and jagged glass. The guard continues bleeding from the jagged wounds, taking 3 damage./nothing/You launch a rocket at the guard. It stops a moment short, showering him with 10 damage of fire and jagged glass. The guard continues bleeding from the jagged wounds, taking 2 damage.
5 FP:
You launch a rocket at the [slags] guard. It stops a moment short, showering him with 14 damage of fire and jagged glass. The guard continues bleeding from the jagged wounds, taking 3 damage.
You launch a rocket at the [docks security from here on] guard. It stops a moment short, showering him with 14 damage of fire and jagged glass. The guard continues bleeding from the jagged wounds, taking 3 damage./You launch a rocket at the guard. It stops a moment short, showering him with 17 damage of fire and jagged glass. The guard continues bleeding from the jagged wounds, taking 2 damage.
11 FP:
You launch a rocket at the guard. It stops a moment short, showering him with 21 damage of fire and jagged glass. The guard continues bleeding from the jagged wounds, taking 2 damage./nothing/You launch a rocket at the guard. It stops a moment short, showering him with 23 damage of fire and jagged glass./The guard continues bleeding from the jagged wounds, taking 3 damage.
Jagged baton:
6 MP:
You latch onto the ghoul and tear a chunk out of it with your teeth, dealing 13 damage. The ghoul continues bleeding from the jagged wounds, taking 2 damage.
Jagged knuckles:
4 MP:
You punch the guard for 11 damage. The guard continues bleeding from the jagged wounds, taking 2 damage./nothing/You punch the guard for 6 damage. The guard continues bleeding from the jagged wounds, taking 3 damage.
You latch onto the dockhand and tear a chunk out of him with your teeth, dealing 12 damage. The dockhand continues bleeding from the jagged wounds, taking 2 damage.
You punch the dockhand for 6 damage. The dockhand continues bleeding from the jagged wounds, taking 2 damage./nothing/You latch onto the dockhand and tear a chunk out of him with your teeth, dealing 8 damage. The dockhand continues bleeding from the jagged wounds, taking 2 damage.
You slam into the dockhand and deal 10 damage before he can fend off the attack. The dockhand continues bleeding from the jagged wounds, taking 3 damage.
Jaged knuckes with powdered knuckles:
6 MP:
You punch the guard for 9 damage. The guard continues bleeding from the jagged wounds, taking 3 damage./nothing/You latch onto the guard and tear a chunk out of him with your teeth, dealing 15 damage, but he ducks behind cover, which absorbs all but 10 damage. The guard continues bleeding from the jagged wounds, taking 3 damage.
Jagged knuckles only:
21 MP:
You viciously slash the ghoul for 28 damage. The ghoul continues bleeding from the jagged wounds, taking 3 damage.
You latch onto the guard and tear a chunk out of him with your teeth, dealing 35 damage. The guard continues bleeding from the jagged wounds, taking 2 damage.
You slam into the dockhand and deal 31 damage before he can fend off the attack.The dockhand continues bleeding from the jagged wounds, taking 3 damage.