A few fights I logged. Call the Rave seems well suited for Erenoth, with his 312 damage with a single attack!
As you patrol The Quad, you come upon Erenoth from Hounds of Hameln.
He has gathered something of a crowd, although with the way they're jerking arrhythmically to music you can't hear… maybe "network" is a better word.
He looks ready for a fight.
You lead with a strong jab for 10 damage, but golden light weighs down your attack, preventing all of the damage.
Erenoth opens his third eye, bathing the area in golden light.
You jab at Erenoth for 5 damage.
The crowd sways arrythmically. Erenoth's eyes glow with an overwhelming green light, casting the rest of the area into shadow and dealing 128 damage to you.
The crowd sways arrythmically. Erenoth makes a dismissive gesture at you, sending a hail of gemstone shards to deal 133 damage.
Streamers of emerald light reach up from the crowd towards Erenoth. Erenoth calls a chunk of you into his waiting mouth, leaving a gaping wound that deals 314 damage.
As you patrol The Quad, you come upon Erenoth from Hounds of Hameln.
He has gathered quite a crowd. That will make the fight a bit… awkward. Your attacks won't do much good until they disperse.
He looks ready for a fight.
You dive for cover.
Erenoth's eyes glow with an overwhelming green light, casting the rest of the area into shadow and dealing 10 damage to you. The crowd's chaos interferes with his attack.
You try to catch Erenoth's reflection but you don't have a mirror handy.
Erenoth makes a dismissive gesture at you, sending a hail of gemstone shards to deal 11 damage. The crowd's chaos interferes with his attack.
Erenoth calls a chunk of you into his waiting mouth, leaving a gaping wound that deals 10 damage. The crowd's chaos interferes with his attack.
You set your stance and prepare to block.
Erenoth opens his third eye, bathing the area in golden light.
You dive for cover.
Erenoth's eyes glow with an overwhelming green light, casting the rest of the area into shadow and dealing 152 damage to you.
Erenoth makes a dismissive gesture at you, sending a hail of gemstone shards to deal 116 damage.
Erenoth calls a chunk of you into his waiting mouth, leaving a gaping wound that deals 119 damage.
You hear a few pings and pops, then the entire tunnel starts to smell foul… more foul, like eggs that have gone so rotten that their scent cuts through the underlying smell of sewage.
You punch heriodule for 8 damage.
Heriodule makes a beckoning gesture at you. Spiders pour out of you, tearing wounds and biting you for 27 damage.
You jab at heriodule for 10 damage.
Heriodule gives you the Evil Eye and you burst into flames. The malefic green fire deals you 11 damage.
You get heriodule with a quick punch for 14 damage, but heriodule leaps nimbly out of the way, avoiding all but 8 damage.
Heriodule takes a great leap and tumbles to avoid incoming attacks.
Heriodule stops to wind his watch, murmuring "too late, too late." With each twist, you wither a little more, dealing 23 damage.
—-
You hurl a vial of Nitro at heriodule. It explodes with a resounding boom and deals 3 damage.
Heriodule gives you the Evil Eye and you burst into flames. The malefic green fire deals you 16 damage.
You punch heriodule for 12 damage, but heriodule leaps nimbly out of the way, avoiding all but 3 damage.
Heriodule takes a great leap and tumbles to avoid incoming attacks.
You close on heriodule, then jab him for 8 damage.
Heriodule stops for a moment to wind his watch. You shudder and wither, taking 17 damage.
Heriodule punches you, throwing the whole weight of his body behind it and dealing 17 damage.