Mag:
As a reward for a thoughful and informative podcast you get … a lengthy follow-up post. Yeah, sorry.
Jerk :P
Re: Vholes finding recipes for liquified Eclipse and Slags antidote in the Testing Lab. I know you can find the recipe for Slags Antidote from listening in to the Lab Workers in the Midgard Laboratory, which you might have been thinking of when you were answering the question. But as far as I know there's no way to learn the recipe for liquified Eclipse without Experimental Chemistry. That'd be an interesting thing to be able to find for, say, conducts where you can't fight the Writhing Masses for Dr. Myers/Andrea.
I doublechecked and there is still a non-experimental way to get the liquified Eclipse recipe. It isn't the encounter Vholes found back in the day, though.
Re: Axes. The first thing I thought of was a TV show I saw a while ago, which thanks to the magic of Youtube is still available (the relevant episode is here, here, and here). I can't vouch for this as either history or tactics, but it's a good watch. According to that show, anyway, the Vikings definitely did use axes. There are some challenges to adopting the show's take on the axe as a "psychological" weapon in a combat system with no mechanical role for stuff like fatigue or morale. Not to mention that being rushed by an axe-wielding maniac is probably a lot less terrifying if you have a gun than a sword & shield. But we already have effects like RAGE and Artificial Rage, so it shouldn't be that hard to work in some berserking. (Why is it no surprise that Penguinpyro, Mr. I-Don't-Believe-In-Evasion, was the one to suggest axes?)
Morale and berserkergang we can do :)
The discussion of how the hipsters approach Eclipse was super-interesting. Thanks for that.
You're welcome :)
The discussion of finding the Spider's Nest really puzzles me. It makes me wonder if something fundamental isn't broken somewhere. Like, are we maybe only supposed to fight the Midgard SD1 on the First Floor until we beat it one time? (If so, getting stuff like Call the Swarm, Unleash Spider and, to some extent Drone Anatomy a lot harder.)
I figured out what's going on there, I think. And, yes, there's only one spider drone on that floor.
PenguinPyro:
From a developer's standpoint, is there anything you will miss about Oldos? Anything to say during its eulogy? Or is it completely uphill from here?
There are some things I would have missed that I pulled over, but I think the only thing that got dropped that I'd miss is the in-combat resource mechanic. Processor and Memory didn't work well in the broader scheme of Oldos, but in-combat with enough tools available, they could be very cool.
Cheers!
Kinak