Should we keep a list of what we've fought with the chain? Cause I would love to take on the electric sewer serpent and see if I get anything but without light of the eye that seems… difficult. Same goes for other bosses, ocean king, or even just rarer creatures like ghosts and the ones in lake metroplex.
So, as long as I have any other source of eclipse duration equipped, this seems to be providing a hidden +2 bonus eclipse duration.
Edit: If my only equipment is the charmed chain and a +1 offhand like the bat paperweight or a cabling nest, I wind up with no bonus duration at all, not even that which the offhand should provide. Asking Kinak if something weird is going on, or the modifier is just less straightforward than it first appeared.
Should we keep a list of what we've fought with the chain?
I was planning to add a column to the opponents testing page when I had a spare second. In the meantime, here is as good as anywhere to keep a list I suppose.
It's not clear exactly how you un-unlock (lock?) charms again, other than resetting presumably so some opponents may be harder to test without resetting a bunch.
EDIT: also - nothing special for killing spectral sailors. I thought that there might be since these are ghost chains.
So, it should be able to check what the charm granted attacks do when not etheric if you make chains of them to join PvP then leave clones with no energy of etheric. I would be interested to know if they work like normal, but I'm to busy trying to get the skill, or even fight the chain monster a few more times, before I can look into it.
Arkaim and I checked this out — they use the charm techniques like normal.
(The eye charm gave a stringy eyeball and Arkaim was etheric. I'm not sure if my clones were using the stringy eyeball version but I doubt it. I would suspect that part is responsive.
Just got snapping chain. Only difference between today and the ~1 day's worth of energy I spent yesterday in the charnel house is that I loaded up on +stealth power this time. Got it after charging into a fight with two ghouls.
Midgard Scientist = skull
Is it just me or do the charms kind of fall off after a few days? I spent the last few days at the waterfront with charms from hounds, the spider, and the flying eye in addition to the skull and fish one I can get there, but after rollover I have some of the basic attacks again. I still have the two charms I get for the enemies I've been fighting though, only the attacks from other areas have disappeared.
Yeah, they all fall off. I went several days without using the chain, and it was completely back to the base attacks.
Unlocking snapping chain is inversely related to your Stealth Power at the start of the combat, as long as you have some Stealth Power. It's not "unlocked" per se like the other charms but changes each combat.
0 SP = 0 copies
1 SP = 4 copies (nightmarish gang jacket only)
2 SP = 4 copies (abstract domino mask only)
3 SP = 3 copies (shining glasses only)
4 SP = 3 copies (black strands)
5 SP = 2 copies
6 SP = 2 copies
8 SP = 1 copies
9 SP = 0 copies
-2 SP = 0 copies
Now to figure out how to shatter my opponent's bonds…
(I would imagine this is checked at the start of combat… there isn't a lot that can change your stealth power mid-way through… Blood In The Snow maybe though probably can't get that unless you are etheric. Maybe some weird combination of an antique pocket mirror reflecting a gaze effect which you can then use to get Gaze Beyond effect? EDIT: yes, I can confirm that if you get +2 SP from Gaze Beyond, you still keep the same of techniques in the deck — it is only checking SP at the start of the fight.)