Perhaps to determine the prices, we can calculate at 50 cred per energy, 15 for every type of crafting tool required, another 15 for each recipe/all recipes. If it is a quest recipe/rare like something you can only get from shared files, then maybe the recipe cost can be higher. For every specific non combat encounter required (fishing, hacking or choice), you can add another fifty, and for combat, take 50 for every enemy. If you are required to be Etheric to obtain the item or need any other special effect, if it requires body or hunger add 25 cred per point, otherwise count energy per item. For example, a sniper rifle, obtained by the quad vigilante justice encounter would cost 250 credits, 50 for one energy, and 200 credits for the four enemies. Tendril drops would be 80 credits each, since it takes two energy, a chemistry kit and a recipe from Andrea, but it can produce 2. For cut nova, the price would be 200 from energy (get horrible black coffee, make into caffeine powder, get nova, mix), but the cost of the coffee would be 100, since it needs a choice encounter. Add the 100 for nova and the 15 for chemistry, and 30 for the two recipes, then divide by four since it produces in batches. The final cost would be 111.25, and you can round either way. Would this be viable, since this way we could just make a guide? Unearthly items can have a different calculation, factoring in unearthly coins.