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bigalphillipsbigalphillips 07 Jun 2026 02:09
in discussion Hidden / Per page discussions » Drunk Third Eye

Hm, I got the Drunk Third Eye encounter on the first turn I spent in the Happy Hour this run. I did kill several poseurs on the quad though and dispersed the protest by depressing them.

EDIT: killed 6 poseurs, which is consistent with giving +3 points per kill, 15 needed.

by bigalphillipsbigalphillips, 07 Jun 2026 02:09
bigalphillipsbigalphillips 07 Jun 2026 01:45
in discussion Hidden / Per page discussions » The Protest

Data:

  • Wave of Protesters: "Join in" — to get protest sign
  • Wave of Protesters: "Depress them" w/sign: "As you finish, a few protesters break off from the crowd and wander back towards their dorms." (5 Will)
  • Wave of Protesters: "Depress them" w/sign: "As you finish, a few protesters break off from the crowd and wander back towards their dorms." (5 Will)
  • Wave of Protesters: "Depress them" w/sign: "As you finish, a few protesters break off from the crowd and wander back towards their dorms." (5 Will)
  • Wave of Protesters: "Depress them" w/sign: "As you finish, a few protesters break off from the crowd and wander back towards their dorms." (5 Will)
  • Crowd is gone.
by bigalphillipsbigalphillips, 07 Jun 2026 01:45
bigalphillipsbigalphillips 01 Jun 2026 14:38
in discussion Hidden / Per page discussions » Strange Vines

No change to "start chopping" with axe equipped.

You lay into the vines, but they twist and writhe away from your blows. As you reconsider your strategy, they lash back at you with a counterattack.

You chop at the cubicles with your axe for 20 melee damage.

by bigalphillipsbigalphillips, 01 Jun 2026 14:38

Planting in the call center seems the same. No option to plant a sprouted vine. No change with sprouted vine equipped.

You bury a sprouting seed beneath the ghostly lights. It takes root easily, spreading vines across the cave.

No change to planting seed in Exec pumpkin garden.

Same result from pleading favour of apparition with vine equipped:

One of the vines around her reaches forward, coiling around you and depositing some seeds in your outstretched hand.

You found: 2 sprouting seeds

Parking garage, check the seed:

Where you planted the seed, vines are now twined around the mushrooms' hyphae and the chunks of broken concrete. Although their rate of growth is exceptional, the vines themselves seem thin and fragile.

Well, they can't possibly be getting enough sun down here and if there was any nutrition in the concrete, it probably went into those giant mushrooms.

Still, it's growing and that's pretty cool.

You've earned 2 XP in Will

EDIT: No change planting 12 seeds in the call center cavern / explore the cave / etc.

No obvious change to Implant Seed with vine whip equipped.

Is anyone able to test empty injector + sprouting seed?

Vine update testing by bigalphillipsbigalphillips, 01 Jun 2026 14:12
Re: HQ Elevator
KinakKinak 31 May 2026 19:12
in discussion Game Discussion / Suggestions » HQ Elevator

Sure do!

I will admit I was tempted to add the ones from the Slags and so forth too, but thought better of it once I saw the list.

Cheers!
Kinak

Re: HQ Elevator by KinakKinak, 31 May 2026 19:12

Thanks Kinak! We sure have a lot of ID badges!

Re: HQ Elevator by bigalphillipsbigalphillips, 31 May 2026 01:59
Re: HQ Elevator
KinakKinak 30 May 2026 03:59
in discussion Game Discussion / Suggestions » HQ Elevator

The elevators should be a little less aggressive about scanning the first thing they see now. Tested them bunches, but let me know if they have any fun new bugs.

Not really related — it feels like there should be some way to hack the facial recognition scanner on exec floor, but the server we need to hack is locked behind the facial recognition scanner… hmmm.

Hmmm. Feels like it might be worth another shot since I was in there tinkering with stuff anyway. No promises, though.

Cheers!
Kinak

Re: HQ Elevator by KinakKinak, 30 May 2026 03:59
Re: HQ Elevator
KinakKinak 25 May 2026 01:36
in discussion Game Discussion / Suggestions » HQ Elevator

Yeah, now that the building is done, it's probably a good time to revisit the elevator. It might require some changes to the guard responses as well, but we'll see where that ends up.

Cheers!
Kinak

Re: HQ Elevator by KinakKinak, 25 May 2026 01:36
bigalphillipsbigalphillips 24 May 2026 14:35
in discussion Hidden / Per page discussions » Crossbow Bolt

No change with scopes or rangefinder.

by bigalphillipsbigalphillips, 24 May 2026 14:35
GoldSGoldS 24 May 2026 00:34
in discussion Hidden / Per page discussions » Crossbow Weapon

Despite their mechanical similarities with the speargun, they have no special interactions with the Speargun or Spear Throw techniques.

by GoldSGoldS, 24 May 2026 00:34
GoldSGoldS 23 May 2026 06:09
in discussion Hidden / Per page discussions » Crossbow Bolt

No difference while underwater. No interaction with the gnarled bow (and crossbows have no interaction with Gnarled Arrow).

by GoldSGoldS, 23 May 2026 06:09
CryptodynamicCryptodynamic 22 May 2026 04:09
in discussion Hidden / Per page discussions » Crossbow Update

Found 'em! Punks were in the back of my mind as a possibility, but I'm always hesitant to rile them up when I'm not preparing to reset soon. The news update pushed me to take the plunge, though. Started seeing the punk crossbow drop once I got the two punk combat on the quad. I think I've tried crafting with all the armory ingredients except for the achromatic ingot, interlocking survivors' sheet, and cured shark hide.

If somebody doesn't get to it sooner I can work on getting recipes and item details put out tomorrow, it's getting a bit late to do it now. Not too hard to figure out most of the recipes from the names, I think.

Oh, and the Crossbow Bolt technique may just be for using ranged techs with a crossbow. I had Single Shot, Explosive Shot, Precise Shot, and Clustered Shot in my deck. Got it in a combat where I only used Precise Shot and Clustered Shot, though. Looks like a pretty hard hitting technique, but either the next technique in your chain following it (or the next time you use Crossbow Bolt later on in the fight, if it was originally a closer) gets replaced by reloading.

by CryptodynamicCryptodynamic, 22 May 2026 04:09

I like the flavour of an elevator with no buttons that just takes you to the floor you need based on your badge, but in practice, it can be fiddly. In practice, there's a lot of ID badge switching.

  • You can't see what badge you have equipped when you get the elevator encounter. With various badge switching / deactivation, I often have the wrong badge equipped. (Weird workaround — you can ask someone in chat to look at your profile.)
  • There's a 5 turn delay if you walk away from the elevator, once I realize I have the wrong badge on, it sucks knowing I need to waste 5 more turns there.
  • Consequences of having the wrong badge on can be a long delay (eg. if you meant to go to from maintenance to call center but accidentally went to lobby, you either need to unlock lobby elevator for the day or go back parking garage->maintenance elevator — extra ~15-20 turns).
  • Naked conduct run not currently possible — I think the ID card for elevator is the only thing preventing this. (Or train conductor hat equipped.)
  • You need Executive ID equipped to ride elevator to that floor, but then can present any ID card to the guards at the desk, which is a little odd.

It would be nice to swipe any ID badge at the elevator encounters. It feels okay to have to wear a badge to get in the front door. There would still be consequences for wandering around the offices without appropriate ID badge.


Not really related — it feels like there should be some way to hack the facial recognition scanner on exec floor, but the server we need to hack is locked behind the facial recognition scanner… hmmm.

HQ Elevator by bigalphillipsbigalphillips, 18 May 2026 18:59
bigalphillipsbigalphillips 18 May 2026 13:46
in discussion Hidden / Per page discussions » Signal Filter

1 View + 1 Attack seemed to "carefully cut a slit in the filter".

2 View + 2 Attack works as well.

by bigalphillipsbigalphillips, 18 May 2026 13:46
bigalphillipsbigalphillips 17 May 2026 02:07
in discussion Hidden / Per page discussions » Crossbow Update

Nothing:

  • Little Eddie's back room
  • Zaibatsu store
  • Face of the dragon quest
  • Mushroom trader in the sewers.
  • Eurasian arms dealer gave me In the Jungle and then no other new items.
  • Deep hunter trader for shark teeth

Trying some hacking as well.

Kinak says: "Yeah, they're definitely on the sneaky side, but I'm confident you'll start finding them :)"

by bigalphillipsbigalphillips, 17 May 2026 02:07
CryptodynamicCryptodynamic 17 May 2026 02:02
in discussion Hidden / Per page discussions » Crossbow Update

Didn't see any new options from the Eurasian arms dealer or Sato, tried opening a number of stolen crates and nothing there.

Smuggled in a basic weapon with equal ranged and stealth power, just got a roomsweeper.

Tried intercepting some Silver Courier drone shipments. Got the antique results for the needler, fragile blade, watch, coat, and pants. No sign of an antique crossbow so far.

Raised a ruckus on the Executive Floor, no signs of any new opponents or crossbows up there. Wasn't really expecting it, since it doesn't seem quite a Midgard security thing, but thought I'd give it a try.

Tried looking through news updates for any clues, but nothing new there.

Searched through both normal and prototype crates in the Midgard Warehouse for a while.

Stirred the hornet's nest in the Records Vault in case maybe crossbows were a less damaging alternative before bringing out the miniguns, but doesn't seem to be the case.

No new stuff added to the wares of the Bum Selling Stuff, even with a watch equipped.

by CryptodynamicCryptodynamic, 17 May 2026 02:02
bigalphillipsbigalphillips 16 May 2026 21:12
in discussion Hidden / Per page discussions » The White Worm

Looks like 7 Reactive Defense? and 10 FD

base+FP -> dam
10+0 -> 1
10+4 -> 4
10+5 -> 5
10+6 -> 5* hypothetical
10+7 -> 5* hypothetical
10+8 -> 5
10+9 -> 5* hypothetical
10+10 -> 5* hypothetical
10+11 -> 5* hypothetical
10+12 -> 5
10+13 -> 6

by bigalphillipsbigalphillips, 16 May 2026 21:12

Ah, looks like I didn't add what I got from my last Hel run. It's possible to get the info for Hel when asking the execs after they've been adequately intimidating, but I don't have the message saved.

by herioduleheriodule, 12 May 2026 21:20
herioduleheriodule 12 May 2026 21:18
in discussion Hidden / Per page discussions » Executive Floor

Hm, have you planted a lot of seeds previously? I didn't run into it at all, even on a Hel run where I got a ton of executive and HQ alarm.

by herioduleheriodule, 12 May 2026 21:18

I was also digging into this a week ago, and I got "You hear whispers on the wind. They're plotting against you, all plotting against you." over 50 times without any Gravediggers showing up. I couldn't quite tell if there's some conversation option with the contact I'm messing up.

by bigalphillipsbigalphillips, 10 May 2026 19:35
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