This technique seems somewhat limited — I wonder if any bonus for having Fae Eyes?
Hmm, this page and Organ Grab claims it works on Long distance, but that can't be right because (if it being chain 1 is correct) that would mean it would only trigger on chain 11 or greater techniques, which don't exist.
If it is based on distance at all, it must be short distance, right? (grabs vs. chains 5 or lower?)
Reminder to myself to investigate further, (I apparently had the same idea 6 years ago) this seems suspiciously like the ocean equivalent to Fragile Puffball for mushroom stuff.
EDIT: Nothing from:
- Burning Vision (15)
- Undersea Stalking (15)
- Icy Demeanor (30)
- Ocean Voice (40)
- Cold Depths (50)
- No Pain (52)
I now realize this is technically an unearthly derivative (forgot that kraken ink and octopus ink were different).
See also: Stringy Eclipse?
Did a quick tag cleanup pass, consolidate a lot of categories that were slightly worded differently or redundant.
I've been using needs_mechanics lately for pages that are content-complete but need nailing down of an exact formula or number. Examples:
- finding exact stats needed to chase down the Fleeing Pool Shark
- how exactly you learn new techniques from an unearthly item (often with diminishing chance).
Keeping needs_spading for more general mysteries. The needs_spading are things to look into that would most likely result in new discoveries. Examples:
- An encounter seems to be hinting that you can do something but we haven't figured out how to do it
- A quest item that has no known use
- A set of items that seem related but some are missing parts
And the needs_content and needs_text for when things are obviously missing from the wiki, eg. a choice encounter doesn't have some branches documented. (Not quite clear what the difference between them is).
Needs_salvage, needs_multiuse, etc cleaned up and fairly straightforward.
(needs_chains, needs_power_values, needs_defense_values were my early attempt to help with opponent spading but largely outdated, would probably delete.)
It looks like I did this after having saved the old woman and brought her back to the hut. Note that the results text includes her reaction, which also doesn't seem to be on the wiki page. It's possible that she might have more interesting reactions to other cauldron results.
Looking into Mag's old comment above, the woman shaking her head is the only reaction I can find when it goes up in smoke and you get Coughing Fit. (Haven't a gas mask on, there's no comment about the woman, nor with mislit mask).
I can't figure out how to make the woman "at peace" with her new hut, nor to unlock the AROTPBY. Killed skeleton (2 shard reward), brought her over, gave her a mask, strands, mushrooms, made various cauldron mixtures, including reflected mask, coughing fit. Perhaps need to get 3 shard reward??
Trying to chat still results in her heading off, even after completing Ghostly Aid.
I tried talking to her about computers in my full hacking outfit, with Simple Coding and Handscripting, and got the listed result. Went and got Efficient Hacking and it didn't change things.
This page claimed that, with a lot of Dripping with Gore, you would lose 2 energy from this encounter instead of just one. With over 500 Dripping with Gore, I am still not seeing this, so assuming it was documented in error and removing from page.
Does not count as scrubs bottoms — too wispy.
This seems likely from an army drone model I would guess?
You make your way outside, exchanging hails of bullets with both sides as they get too close for comfort. Eventually your tactics up with you, catching a bullet from an unguarded flank, but learning an important lesson.
The world seems clearer when you awake, bereft of the cloud of dust lingering at its edges.
You learned a new Technique: Cutting Crossfire
No change with charmed shirt and Charmed Defense.
No change with National Crown.
Having gotten the Time of War skill today, no change to "just chat"ing with her.
Ah, good find with the tome of binding. I knew there had to be something more to that murmuring. :)
Looking over the Ranged techniques, some of them are maybe tagged as not using real bullets eg. Chipped Tracer, Distant Focus?, Spinal Shot, Speargun, Stream of Needles, others.
Though a lot of those, if you don't have a special weapon equipped, it does seem to just use normal shooting like you said for non-needler version.
The version for having a tome of binding and following Ranged seemed to work for Single Shot, Focused Burst and Bloodied Draw, but not Stream of Needles. Possibly there's some flag that needles wouldn't result in smoke? That'd make sense, but the non-needler version would still just be a regular shot…
Didn't track precise number of human opponents killed, but it was less than 20, and only 5 of them were killed using Smoldering Shot. All with the gun equipped, though.
This was with 9 etheric defense, 15 fire defense, and only 3 ranged power because I went and forgot some buffs ran out.
You stand firm, holding out a flickering flame to burn the specter for 2 fire damage.
Embers swirl from inside her smoky form, alighting on you for 14 fire damage.You fire an ember-lit shot at the specter from your smoking gun for 17 ranged damage.
A bullethole understandably appears in the smoke.You fire a dramatic shot at the specter for 4 ranged damage.
You fail to imitate the smooth firing of a needler. You do still succeed in shooting the specter for 5 ranged damage.
You fail to imitate the smooth firing of a needler. You do still succeed in shooting the specter for 9 ranged damage.
Embers swirl from inside her smoky form, alighting on you for 7 fire damage.You pump your remaining rounds into the specter, dealing 7 ranged damage.
A bullethole understandably appears in the smoke.The specter claws at you. Arcs of smoke lash from her fingers, slashing you for 11 etheric damage.
You pull a pistol on the specter, firing at her for 7 ranged damage.
A bullethole understandably appears in the smoke.You fire a dramatic shot at the specter for 6 ranged damage.
The specter claws at you. Arcs of smoke lash from her fingers, slashing you for 20 etheric damage.The specter collapses into smoke.
You've been beaten to hell!
Numbers still seem a bit weird compared to the previous battle.
Edit: Another fight. Only two human opponents killed using Smoldering Shot, about 30 total energy spent, and I did kill mostly human opponents, just not using that tech, or Spectral Smoke. 5 ranged power, 9 etheric defense, 13 fire defense.
You stand firm, holding out a flickering flame to burn the specter for 2 fire damage.
Embers swirl from inside her smoky form, alighting on you for 4 fire damage.You fire an ember-lit shot at the specter from your smoking gun for 26 ranged damage.
A bullethole understandably appears in the smoke.You fire a dramatic shot at the specter for 12 ranged damage.
The specter claws at you. Arcs of smoke lash from her fingers, slashing you for 7 etheric damage.You fail to imitate the smooth firing of a needler. You do still succeed in shooting the specter for 12 ranged damage.
You fail to imitate the smooth firing of a needler. You do still succeed in shooting the specter for 13 ranged damage.
The specter claws at you. Arcs of smoke lash from her fingers, slashing you for 6 etheric damage.You pump your remaining rounds into the specter, dealing 9 ranged damage.
You've won the battle!
You learned a new Technique: Spectral Smoke
A handful of snowflakes were jostled off your scarf during the fight. Where do they keep coming from?
You found: unmelting snowflakes
You've earned 3 XP in Perception
You've earned 1 XP in Will
I also had a Myers sampling kit equipped for this fight, so it doesn't appear that there's any drop there.
Also tried another fight and lost my notes on it, but I learned an instance of Spectral Smoke even on a tie.
It should now be possible to get this skill without having the eye amulet equipped, so hopefully it should be more reliable to get the outcome you're looking for.
The gun gives: "Bonus Power when your target is Human". This may work similarly to Human Hunt from the orbital watch. But not quite sure how it works yet:
Technique | Power | Tech Base Damage | Expected Dam | Actual Dam | Bonus from gun |
---|---|---|---|---|---|
Punch | 0 MP | 2 Base | 2-4 | 3-6 | +1 |
Punch | 2 MP | 2 Base | 4-8 | 5-10 | +1 |
Single Shot | 3 RP | 2 Base | 5-10 | 6-11 | +1 |
Cyberblade | -1 SP | 3 Base | 2-4 | 3-6 | +1 |
Gas Grenade | n/a | 4 Base | 4-8 | 6-12 | +2 |
Precise Shot | -1 RP | 6 Base | 5-10 | 7-13 | +2 |
Backstab opener | -3 SP | 9 Base | 6-12 | 9-18 | +3 |
Live Grenade w/EE | -6 FP | 11 Base | 5-10 | 8-16 | +3 |
Lesson of Stars | -6 FP | 16 Base | 10-20 | 14-28 | +4 |
EDIT: And comparing Corporate Hunt: | |||||
Single Shot | -1 RP | 2 Base | 1-2 | 2-4 | +1 |
Precise Shot opener | -1 RP | 6 Base | 5-10 | 6-12 | +1 |
Unexpected Grab | -9 SP | 10 Base | 1-2 | 2-4 | +1 |
Unexpected Grab | -5 SP | 10 Base | 5-10 | 7-12 | +1 or +2 |
EDIT: And comparing Orbital Watch with Time of War: | |||||
Single Shot | -1 RP | 2 Base | 1-2 | 2-4 | +1 |
Punch | 2 MP | 2 Base | 4-8 | 4-8 | 0 |
Precise Shot opener | -5 RP | 6 Base | 1-2 | 2-3 | +1 |
All above against Third Eye Ganger, which has zero defenses. Possibly bonus is square root of base power, or base power/3?
delete this
primordial: 13,13,12,13,12,12
I think the specter may have gotten a bit of a nerf. This was with down to 11 etheric defense and 13 fire defense. Also of note is that I got 4 XP for beating it instead of 10.
You fire a shot at the specter from an already smoking gun for 16 ranged damage.
A bullethole understandably appears in the smoke.You fire a short burst into the specter, dealing 8 ranged damage.
The specter claws at you. Arcs of smoke lash from her fingers, slashing you for 3 etheric damage.You fail to imitate the smooth firing of a needler. You do still succeed in shooting the specter for 11 ranged damage.
You fire a shot at the specter from an already smoking gun for 10 ranged damage.
The specter claws at you. Arcs of smoke lash from her fingers, slashing you for 2 etheric damage.You fire another shot, gathering the gunsmoke into a specter that claws the specter for 1 fire damage.
A gap appears in the smoke, starting the size of a bullet hole but rapidly expanding to consume you for 24 etheric damage.You fail to imitate the smooth firing of a needler. You do still succeed in shooting the specter for 9 ranged damage.
Embers swirl from inside her smoky form, alighting on you for 5 fire damage.
You fire a shot at the specter from an already smoking gun for 15 ranged damage.
A bullethole understandably appears in the smoke.You fire a dramatic shot at the specter for 12 ranged damage.
You fail to imitate the smooth firing of a needler. You do still succeed in shooting the specter for 8 ranged damage.
You've won the battle!
You learned a new Technique: Spectral Smoke
After the combat, you patch yourself up, healing 2 hit points.
You've earned 4 XP in Perception
Went into it again, with a whole bunch of buffs, getting to:
Power
12 Etheric Power
2 Fire Power
6 Melee Power
14 Ranged Power
2 Stealth Power
1 Power to Techniques Using Will
Defense
15 Etheric Defense
15 Fire Defense
6 Melee Defense
5 Ranged Defense
You stand firm, holding out a flickering flame to burn the specter for 2 fire damage.
The specter claws at you. Arcs of smoke lash from her fingers, slashing you for 17 etheric damage.You draw a careful bead on the specter and fire a narrowly focused stream of bullets, dealing 37 ranged damage.
A bullethole understandable appears in the smoke.You fire a short burst into the specter, dealing 18 ranged damage.
You fail to imitate the smooth firing of a needler. You do still succeed in shooting the specter for 22 ranged damage.
You stand firm, holding out a flickering flame to burn the specter for 1 fire damage.
Embers swirl from inside her smoky form, alighting on you for 13 fire damage.You fire an ember-lit shot at the specter from your smoking gun for 40 ranged damage.
A bullethole understandable appears in the smoke.You fire a short burst into the specter, dealing 19 ranged damage.
You fail to imitate the smooth firing of a needler. You do still succeed in shooting the specter for 23 ranged damage.
You've won the battle!
You learned a new Technique: Spectral Smoke
After the combat, you patch yourself up, healing 4 hit points.
You've earned 6 XP in Perception
You've earned 4 XP in Will