Gang Boss
Opponent
Image | |
Combat Name | The gang boss |
Hit points | 50 |
Stats | Perception: 4 Reflexes: 4-? Strength: Will: 4 |
Power | Melee: Ranged: 0 Fire: Etheric: Stealth: Evasion: 0 |
Defense | Melee: 2 Ranged: 2 Fire: 0 Etheric: -2 to 2 Stealth: 0 |
Awards | 6 XP You gained 100-119 credits (100%) You found: encrypted PDA (100%) You found: 8-12 tablets of Eclipse (100%) You found: tracer eye (100%, with an electrical kit equipped) You found: 0-12 clips of explosive bullets (see Notes, below) |
Notes | WARNING: THIS OPPONENT WILL STAY DEAD IF KILLED. |
Encountered
On winning
Now all that remains is to do something with the massive pile of crates he's been guarding. This must be where they've stored their stock of Eclipse.
On tying
(I don't have the text, but there is a special message. You don't get to fight him again, and don't get any explosive bullets.)
Leads to Dead Gang Boss next turn.
Notes
This a unique enemy that can only be defeated once (although you have multiple chances to defeat him).
He starts with 12 clips of explosive bullets and uses one up each time he uses the Explosive Shot technique on you in combat.
Attacks
Technique | Chain | Power | Dam | Type | Notes |
---|---|---|---|---|---|
Dive for Cover | 4 | 4 | 4-8 | Evasion (M,R,F) | |
Single Shot | 5 | 2 | 2-4 | Ranged | |
Short Burst | 6 | 2 | 2-4 | Ranged | (normal) |
'' | 2+3 | 5-9 | Ranged | (closer) | |
Explosive Shot | 6 | 4+2 | 6-10 | Ranged | (opener) |
'' | 4+4 | 8-12 | Ranged | (closer) | |
Precise Shot | 7 | 6 | 6-10 | Ranged | (opener only) |
Notes
You feast on the gang boss’s flesh, regaining x Energy. |
Not currently possible to determine. |
page revision: 39, last edited: 31 Aug 2019 16:30