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Encounter Conditions
With HQ Alarm ≥ 1 and any downtown ID badge equipped.
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A guard approaches you, the hard lines on his face suggesting more panic than the usual rage. "C'mon! Whole building's on alert, let's get you upstairs."
Summary of Choices
- Comply - go to HQ Lobby
- Refuse - Fight Internal Security (baton), gain 5 HQ Alarm if you win
- Attack - Fight Internal Security (baton), gain 5 HQ Alarm if you win
- Flee - ID changes to deactivated ID, gain 5 HQ Alarm
Choice Text and Results
Comply
The security guard leads you up some stairs, handing you off to another guard in the lobby.
(Go to HQ Lobby)
Refuse
That seems to be all the reason he was looking for as he jumps towards you with his baton.
(Fight Internal Security (baton); if you win gain 5 HQ Alarm)
Attack
"Hell," he curses quietly to himself as he draws his baton.
(Fight Internal Security (baton); if you win gain 5 HQ Alarm)
Flee
He doesn't chase you, electing to report something on his comm instead.
You feel your badge grow warmer as if there's a chemical interaction labeling it a deactivated ID.
You've gained 5 duration of HQ Alarm.