Ghost Ship
For narrative speculation on this area, see Historia Aetherium: The Ghost Ship.
Location
This area is accessed through the Tainted Shoreline, from Outside the Slags. It is only accessible during the Ship of the Damned quest while Etheric.
| Location | ||
|---|---|---|
| Location Details | Outdoors, Aboveground, Hard to Enter, On the Shore | |
| Resting (normal) | You curl up in a corner of the ship, periodically waking as you feel a the chill of a specter approaching. | Gain 15 HP +10% FA |
| Resting (with exactly 1 turn of Etheric) | You curl up in a corner of the ship, then wake up on the shores of Lake Metroplex. Were you… dreaming? (Leave the Ghost Ship) | Gain 25 HP +10% FA |
| Resting (3 Sailing uniform) | You curl up in a corner of the ship. Nothing seems intent on bothering you, so you get a pretty good rest. | Gain 25 HP +10% FA |
| Resting (REM Timer) | You curl up in a corner of the ship and completely pass out with the help of your REM timer. Or, randomly: You curl up in a corner of the ship and completely pass out with the help of your REM timer. In your comatose slumber, you have a disquieting dream of spectral forms floating through you, taking control of your body to wander the world of the living. When you wake up, your flesh is cold to the touch. You've gained 10 energy of Spectral Curse. |
Gain 20 HP |
| Resting (REM Timer+3 Sailing uniform) | You curl up in a corner of the ship and fall into a comatose slumber with the help of your REM timer. | Gain 30 HP |
| Legend | |||
|---|---|---|---|
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Combat Encounters | ![]() |
Etheric only |
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Noncombat Encounters | ![]() |
Non-Etheric only |
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Choice Encounters | ![]() |
Requires Fishing pole |
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Gang Warfare Encounters | ![]() |
Can lead to a Hacking Encounter |
Combat Encounters
| Opponent | Encounter Text | Notes | |
|---|---|---|---|
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![]() SPECTRAL SAILOR |
As you make your way across the deck, mists push in from all sides. You wander for a while, heading far past where the ship should end, until you come face to face with an angry specter in the mists. | |
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![]() ![]() SPECTRAL SAILOR, TWISTED HOUND |
A specter emerges from the mists, a dark form loping along beside him. When he sees you, his face twists into a scowl. "Kill" is all he says, gesturing the shape towards you. |
|
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x33 TWISTED HOUNDS |
You hear a snarl behind you as three misshapen forms lope out of the fog. The lead one leaps towards you, fangs bared, while the others circle around trying to surround you. | |
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![]() GHOSTLY HAND |
You hear a far off voice, chanting in a language you don't recognize. A moment later, a gigantic hand descends out of the mists towards you. In the darkness and fog it's hard to say what the hand might be attached to, possibly nothing, but it's difficult to ignore it smashing into the deck in front of you. |
Only after attacking a ghost with silver, before killing the mask |
Noncombat Encounters
| Encounter | Result | Notes | |
|---|---|---|---|
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Ghost Ship Fishing | Gain various fishing results | |
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Back to shore | Kicks you back to shore |
Choice Encounters
Treasure Chests
- Search the chests - If you have a golden key gain 3-5 piles of ancient gold coins and 2-3 (?) of: gold framed spectacles, inlaid saber, medicine pouch, misty gem, rotting journal, rum flask, sailor's charm, sea journal, treasured musket; otherwise fight a spectral sailor
- Hide and nap - Gain 30 HP and 3 Will or fight a rat king
- Walk away - Nothing or fight a spectral sailor
Trapped Navigator - Only after finding about the navigator in a rotting journal
- Step forward to talk
- Tell me your story
- Alright, I'll help - gain ancient sextant
- You need to die - fight The Navigator
- I need to think - Nothing
- I'm here to help - gain ancient sextant
- Die abomination - fight The Navigator
- Nevermind - Nothing
- Tell me your story
- Jump him - fight The Navigator
- Steal his stuff - gain ancient sextant; triggers Hot Coin
- Wander off - fight spectral sailor
Emaciated Man - After killing 5 Spectral Sailors with a silver weapon
- Leap to the attack - Fight Masked Shaman
- Try to talk with him
- You've got a deal - Gain Servant of the Mask
- Tell me more
- All right, I'll help - Gain Servant of the Mask
- What do you mean, Lies?- see 2.3 You're lying
- I'll never help you - Fight Masked Shaman
- Let me think - walk away
- Run away - Fight ghostly hand
- You're lying
- You're too crazy to live - Fight Masked Shaman
- Alright, I'll help - Gain Servant of the Mask
- Let me think about it - walk away
- Run away - Fight ghostly hand
- Let me think - walk away
- Leap to the attack - Fight Masked Shaman
- Run away - Fight ghostly hand
- Run away - Fight ghostly hand
The Helm - Only after defeating the bone shaman's first form
- Head to the helm - Fight The Mask and his handy henchmen. If Mask permanently defeated and ancient sextant not equipped, nothing. If equipped:
-
- Head to treasure - gain sea lord's crown, antique hand mirror or dueling knife and miscellaneous treasure
- Head to the reefs - gain Mercy Killer, Dreamslayer or Undead Scourge
- Head into open waters - gain Path of Peace, Forked Path or Path of War
- Leave the helm - Nothing
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- Leave it be - Nothing
Notes
Access this zone from a random choice in the oil slick on the tainted shoreline after getting the Ship of the Damned quest. You must be etheric to adventure here or you will get kicked back to shore.
page revision: 66, last edited: 20 Apr 2025 13:40






