The Gothic Ruins Net is a set of sites that can only be accessed by wearing a coat of mysterious circuitry (or one of its upgraded forms) and finding links from an Ancient Vault.
Sites
Searching the Ancient Vault on University Net/Shipping Drone/Relay sites can sometimes give a link to a randomly generated site using one of the following templates. See Gothic Ruins Net Site Names for more:
- PL/Cs/AV (Dusty Catacombs, IMJC Well, JFNB Cube, Octal Brick, Serpentine Keep, Unremarkable Catacombs, Untouchable Helix, Untouched Pyramid)
- PL/BG/Cs/AV,CR (Circuit Framework)
- PL/BG/CR (DO Object, Cybernetic Pillar, NEV Pillar)
- WE,Cs/AV (Binary Tower, Data Crucible, Empty Tunnel, GG Function, FUZ Catacombs, Hollow Castle, Hollow Crypt, JGC Routine, MEUS Pillar, Octal Garden, Remote Pyramid, Untouched Crucible, Verdant Hash, VVD Pile)
- WE,BG/CR (Data Ruins, Empty World, GS Furnace, Untouchable Framework)
- WE,Cs/AV,BG/CR (DSTB Routine, MDP Runtime)
- WE,BG/Cs/AV,CR (Empty Pyramid, Hexadecimal Cathedral, Sorted Brick)
Searching the Connection Records (Gothic Ruins Net) can sometimes give a link to:
- BG/Cs/PS,AV (Roy's One Stop)
Defenders
For Gothic Ruins Sites, see Novos Defenders for full details of mechanics.Defenders | Alert | ||
---|---|---|---|
First defender: Monstrous Eyes | Never at ≤1 | Sometimes at 2-5 | Always at ≥6 |
Second defender: Gothic Guardian | Never at ≤9 | Sometimes at 8-14 | Always at ≥15 |
Kick | Never at ≤20 | Sometimes at 21-22 | Always at ≥23 |
Sources
Links to Gothic Ruins sites can be found by Viewing Ancient Vaults, which show up on some random university net sites if you have a coat of mysterious circuitry (or derivatives) equipped.
Unique Routines
Image | Routine | Summary |
---|---|---|
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Ancient Vault | For all below, you need 1 Command+1 View, or 3 View to interact: Regular sites: Interact to find a link to random Gothic Ruins site. Gothic Ruins sites: Interact to learn Swirling Circuitry. Roy's One Stop: Interact to gain staring code. |
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Connection Records | Interact to find a link to Roy's One Stop. |
Defenders | ||
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Cyberserpent | * 3 Attack: Removes routine. If allowed to act: damages/kicks you if attacked. |
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Monstrous Eyes | * 3 Attack: Removes routine. If allowed to act: raises alert based on functions in your hand. |
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Gothic Guardian | * 6? Attack: Removes routine. * 1 Defense + 4? Attack: Removes routine. * 2 Command + Drunk: Removes routine. If allowed to act: raises alert based on your batch. |
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Pale Swordsman (Roy's One Stop Shop) |
* 4 Attack: Stuns routine. * 5 Attack: Removes routine. If allowed to act: damages/kicks you. Interacts with neural link. |
Additionally, there are normal Watching Eyes, Password Lock and Basic Gatekeeper. See also Coat Of Mysterious Circuitry for details on upgrading your coat.
Destroying System
If you crash all the Routines in the system, you get:
There's nothing left to this system. It's probably time to move on.
(And with Relay Search, one of several messages related to finding Relay/Backbone site.)