Location
This is in the Metroplex U area. It opened on October 31st, 2012, and had some extra halloween-related encounters for the first day. See Hall of Paintings (Halloween 2012) and Hall of Paintings (Halloween 2013) for details.
Upon first entering:
The lobby of the museum is a massive hall, shielded from the elements by a thick layer of glass. You can see a grand staircase winding up to another set of exhibits.
The hall is lovely, but only sparsely inhabited at the moment. There are just a few visitors and a roughly equal number of guards.
Or, if you've learned about the back entrance from Suzy upstairs:
You check out the scaffolding behind the museum. It's weathered, but still looks reasonably safe.
Assuming the window at the top of scaffolding is open, you should be able to slip in easily enough. And it's more convenient than the main stairs.
- Climb up - Enter Hall of Sculptures
- Head in the front - Enter Hall of Paintings
- Never mind - Walk away
Climb up
You take a deep breath and climb your way up the scaffolding. It's a little tiring, but you don't ever feel in danger.
You emerge into the hall of sculptures near the insect display.
(Moves you to the Hall of Sculptures)
Head in the front
The scaffolding looks like a lot of work, so you head in the front.
The museum is no more occupied than usual, with so few students visiting that the sparse security guards almost outnumber them.
Never mind
You decide you have better things to do than head to the museum right now. It's not as though you have an education you're neglecting… and even the students here seem to avoid this place like a toxic waste site.
Legend | |||
---|---|---|---|
Combat Encounters | Etheric only | ||
Noncombat Encounters | Non-Etheric only | ||
Choice Encounters | Requires Fishing pole | ||
Gang Warfare Encounters | Can lead to a Hacking Encounter |
Combat Encounters
Opponents | Encounter Text | Notes | |
---|---|---|---|
As you pass near the grand stairs to the second floor, a mounted shape bears down on you. You can faintly hear someone screaming, as though from a great distance, when the skeletal thing draws its sword. | Only after climbing in the moor, and then running away(/losing?) to the rider | ||
Moving through the hall, between the shifting paintings, you see a lovely woman walking ahead of you in the same direction. The fact that she's carrying a parasol doesn't much bother you. Kids on this campus wear and carry far stranger. No, what bothers you is the blank expanse above her jagged mouth when she turns to face you in the hall. That isn't normal. |
|||
Flames rise up around you, twisting into the form of wings and a great beak. You have only a moment as it swooped in to recognize the flaming bird you unleashed… or spawned. | Shows up only once each time you burn the moor, win, lose or run away. | ||
You hear a harsh voice behind you, just above a whisper. "I'm engaging the suspect." So much for reading you your rights and engaging in witty repartee like the old cop shows. |
Only if you attacked the Donation hipster today. | ||
You hear two distinct pairs of footsteps, one booted and the other clicking against the ground like massive claws, long before the ambush is sprung. Thank goodness for marble floors. | Only if you attacked the Donation hipster today. | ||
You hear two distinct pairs of footsteps, one booted and the other clicking against the ground like massive claws, long before the ambush is sprung. Thank goodness for marble floors. | Only if you attacked the Donation hipster today. |
Noncombat Encounters
Encounter | Result | Notes | |
---|---|---|---|
Bloody Still Life | Gain 5 (or more) energy of Dripping with Gore or painted flower or sloshing vase | Doesn't show up if you got a vase already today | |
Large Landscape | Gain 2, 4, or 6 XP in Perception | With a raging effect, gain 25, 35, or 45 duration of Artistic Distance | |
Parasol Portrait | Gain 2, 4, or 6 XP in Reflexes, and possibly Art Appreciation skill or Open Parasol technique | With a raging effect, gain 25, 35, or 45 duration of Artistic Figure | |
Starry Sky | Gain 2, 4, or 6 XP in random stats | With a raging effect, gain 25, 35, or 45 duration of Artistic Darkness | |
Sunset Painting | Gain 2, 4, or 6 XP in Will | With a raging effect, gain 25, 35, or 45 duration of Artistic Lighting | |
Suckling Pig | Gain 2, 4, or 6 XP in Strength | With a raging effect, gain 25, 35, or 45 duration of Artistic Focus |
Choice Encounters
Forsaken Moor- Take a look - get 4 XP in Perception
- Climb in - Fight a Skeletal Rider or (if you ran/lost to the rider before) get black peat and get 3 XP in Will
- Burn it! - Nothing or (with +4 Fire Power) unlocks one instance of Phoenix combat
- Back away - Walk Away
Recommended Donation — Only if you haven't attacked the hipster in this encounter today
- Say you're broke - 2 XP in Will, or if you have <10 credits, walk away
- Have ten - lose 10 credits, gain 3 XP in Will
- Take fifty! - lose 50 credits, gain museum guidebook
- I already paid! - 2 XP in Will, or if you're telling the truth, walk away
- Lunge for him - fight a Hipster with additional museum guidebook drop; replaces this encounter & Nothing Too Dangerous with security combat encounters for today win, lose or run away
- Garotte him (With yellowed lace garotte equipped) - Remove this encounter for the day, but does not alert security? Learn Lace Garotte technique and lose your yellowed lace garotte.
- Ask about Halloween - Information
- Ignore him - gain 2 XP in Perception
Nothing Too Dangerous — Only if you haven't attacked the hipster in Recommended Donation today.
- Strike up Conversation - Information or, in Midgard Security disguise: gain OmniCola
- Ask about art - Information
- Show him artistic violence - Fight Midgard Security
- Leave him be - Walk away
Grand Staircase — If you are etheric, does not show up if Skeletal Rider is on the stairs (caused by meeting him in his painting but not defeating him).
- Peek up - Gain 3 XP in Perception
- Head upstairs - Enter Hall of Sculptures
- Try downstairs - leads to Julia's Dungeon
- Stay down here - Walk away
Starry Gaze In The Museum — when unlocked from Starry Sky encounter
- Study it - Gain 4 XP in Perception
- Stare it down - trade five Evil Eye for one Starry Gaze
- Bind it (With a binding tome) - Gain 3 XP in Will
- Offer a feather and lace - (If you have them) Fight The Painted Sky or gain painted star
- Offer a flower and a feather - (If you have them) Fight The Painted Sky or gain painted star
- Offer a feather burning peat - (If you have them) Fight The Painted Sky or gain painted star
- Offer a flower and lace - (If you have them) Fight The Painted Sky or gain painted star
- Offer lace in peat - (If you have them) Fight The Painted Sky or gain painted star
- Offer a flower in peat - (If you have them) Fight The Painted Sky or gain painted star
- Offer a star - (If you have one) Gain 10 XP in Perception & Reflexes or Stellar Appreciation
- Tear yourself away - Gain 6 XP in Will
History
From Nov 1, 2012 to Oct 30, 2013 the entrance message was:
The lobby of the museum is a massive hall, shielded from the elements by a thick layer of glass. A set of stairs go further up, but have been taped off for the moment.
The hall is sparsely inhabited at the moment, with just a few visitors and a roughly equal number of guards.