Hanging Wires

Opponent

Image evil%20cabled%20hall.jpg
Combat Name The mass
HP 60
Stats Perception: 4
Reflexes: 4
Strength: 8
Will: 2
Power Melee: 4
Ranged:
Fire:
Etheric:
Stealth: 0
Evasion:
Unopposed: 0
Defense Melee: 2
Ranged: 4
Fire: -6
Etheric: 2
Stealth: 5
Reactive: 0
Hidden Flags Crunchy, Eyeless, No Organs, Tentacle Wires
Awards 4 XP
You found: (sometimes; possibly always with salvaging/electrical kit?)
   2-3 of:
     - frayed cable (chance?)
     - thick cabling (chance?)
     - scorched glass shards (chance?)
You found: cabling nest (rarely, with salvaging tools or electrical kit)

Encountered

Buried Lab, while etheric, after the OMEGA Order

Attacks

Technique Chain Dam Def Type Notes
Loop Wire 1 8 Stealth (as opener) Leaves jagged wounds*
'' 12 3-6 Stealth/Evasion (E, ?) (otherwise, if held) Leaves jagged wounds*
'' 6 Stealth (otherwise) Leaves jagged wounds*
Tighten Wire 2 10 Melee (normally) Holds you
'' Nothing (vs. Evasion) (releases hold)
'' 16 Melee (if held)
Live Wire 3 8 Melee (normally)
'' 8 Melee (as closer) Stuns you on the following pass

* Jagged Wounds works as follows: any attack in the round on or after the pass where the wires uses Loop Wire adds 2-3 bleeding damage at the end of the round, but only if the attack did at least 6 damage. The player's first aid also matters. See Jagged Wounds page for details.

Notes

nomnom25.jpg You crunch down on the mass's form, regaining x Energy.
HandMirror25.jpg 1 XP
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