Hanging Wires
Opponent
Image | |
Combat Name | The mass |
HP | 60 |
Stats | Perception: 4 Reflexes: 4 Strength: 8 Will: 2 |
Power | Melee: 4 Ranged: Fire: Etheric: Stealth: 0 Evasion: Unopposed: 0 |
Defense | Melee: 2 Ranged: 4 Fire: -6 Etheric: 2 Stealth: 5 Reactive: 0 |
Hidden Flags | Crunchy, Eyeless, No Organs, Tentacle Wires |
Awards | 4 XP You found: (sometimes; possibly always with salvaging/electrical kit?) 2-3 of: - frayed cable (chance?) - thick cabling (chance?) - scorched glass shards (chance?) You found: cabling nest (rarely, with salvaging tools or electrical kit) |
Encountered
Buried Lab, while etheric, after the OMEGA Order
Attacks
Technique | Chain | Dam | Def | Type | Notes |
---|---|---|---|---|---|
Loop Wire | 1 | 8 | Stealth | (as opener) Leaves jagged wounds* | |
'' | 12 | 3-6 | Stealth/Evasion (E, ?) | (otherwise, if held) Leaves jagged wounds* | |
'' | 6 | Stealth | (otherwise) Leaves jagged wounds* | ||
Tighten Wire | 2 | 10 | Melee | (normally) Holds you | |
'' | Nothing | (vs. Evasion) (releases hold) | |||
'' | 16 | Melee | (if held) | ||
Live Wire | 3 | 8 | Melee | (normally) | |
'' | 8 | Melee | (as closer) Stuns you on the following pass |
* Jagged Wounds works as follows: any attack in the round on or after the pass where the wires uses Loop Wire adds 2-3 bleeding damage at the end of the round, but only if the attack did at least 6 damage. The player's first aid also matters. See Jagged Wounds page for details.
Notes
You crunch down on the mass's form, regaining x Energy. |
1 XP |
page revision: 30, last edited: 04 Feb 2022 16:04