Effect
Image | ![]() |
Description | You've got a serious fishing line, albeit one you dredged out of the lake. It'll help until you snag it on something. |
Hidden Flags | Fishing Line Effect |
Effects | +1 Fishing Slightly Increases Chance of Deep Fishing |
Sources
Using high test fishing line (20 Energy)
Notes
- Only one kind of fishing line can be used at a time.
- Successfully running away from a combat result still grants the bonus Strength XP from this effect.
Special Fishing Encounters
Unlocks special fishing results.
This effect will override triggers that would ordinarily give you special fish on your next fishing encounter (e.g. unearthly coin flips, or using Metallic Oil and choosing "Head out to fish"). Kinak: "if you want to catch fish rather than junk or monsters, high test isn't the effect you want to be using."
Waterfront | Bonus of 2 Strength XP | Trigger |
---|---|---|
lakebottom rock | Has a chance to include 2-3 fresh mollusks. | |
waterlogged crate | Has a chance to include 2-3 fresh mollusks. | |
Fight a lake serpent | 1-2 coinfish as well as one of the above or standard fishing results. | Possibly requires coinfishing while Etheric |
Sewers | Bonus of 2 Strength XP | Trigger |
crumbling masonry | Gives 4 Strength XP. (Double the area bonus.) | |
manhole cover | Gives 4 Strength XP. (Double the area bonus.) | |
Fight a rat king | Gives standard Sewers drops. | Etheric |
Shoreline | Bonus of 3 Strength XP | Trigger |
lakebottom rock | Has a chance to include 2-3 fresh mollusks. | Non-Etheric (OR Etheric with chance of fishing up objects) |
Fight a terrible serpent | In addition to the normal drops you will receive either a scarred fishing pole or high test fishing line. | Etheric |
Oil Slick | Bonus of 4 Strength XP | Trigger |
ancient treasure chest | Has a chance to include 2-3 fresh mollusks. | Etheric |
Fight a living sludge | In addition to the normal drops you will receive 3-5 lake squid. | Etheric |
Fight a terrible serpent | In addition to the normal drops you will receive either a scarred fishing pole or high test fishing line. | Etheric |
Ghost Ship | Bonus of 5 Strength XP | Trigger |
ancient treasure chest | Has a chance to include 2-3 fresh mollusks. | Etheric |
heavy fishing pole | Etheric | |
3-4 waterlogged sacks | Etheric | |
Fight a terrible serpent | In addition to the normal drops you will receive either a scarred fishing pole or high test fishing line. | Etheric |
Oily Lake | Bonus of 2 Strength XP | Trigger |
chunk of a sunken boat | Includes 2-3 polysteel, 1-2 damp seaweed, and 2-3 fresh mollusks. |
chance of deep fishing — chance of surface fishing | % of Fishing Encounters with High Test results |
---|---|
<0 | 0% |
0 | ? |
1 | ? |
2 | ? |
3 | 85%? |
The noncombat results increase in frequency with chance of fishing up objects; indeed, with +2 in that bonus every high test result will be a noncombat, even on the shoreline while etheric (which normally does not have a noncombat etheric high test result.) (Not tested with other values of objects fishing.)
If chance of fishing up actual fish has any effect on high test encounters, it has not been demonstrated. With +2 actual fish bonus both noncombat and combat results still apply.
Note that while this page refers to combat and noncombat results for the sake of clarity, the effect of chance of combat encounters and similar bonuses have not been tested.