Distant Fae: In the distance, you see a bit of winged light flitting here and there. You can almost hear the sounds of tiny bells.
Flitting Faelet: A tiny green faerie, smaller even than most you've seen, wanders toward you through the tunnels. It bobs up and down, making a faint tinkling sound like bells.
Curious Fae: A strange creature of green light rises out of the muck and approaches you with a sound like distant bells. It seems honestly curious, and certainly not hostile, but doesn't respond to you at all.
Smashing the squatter's king's son's amulet: It pops the glass bulb into its mouth and you faintly hear a sound like tinkling bells as the creature swallows.
Fae Acrobatics: As you move through the cavern, you find an entrancing sight. Several of the brilliant green lights dance in some sort of aerial acrobatics, creating a complex melody of ringing bells.
Ringing Urn: This sealed urn sloshes with sea water on the inside. When you hold it very still, though, it vibrates like a taut string and you can occasionally hear a sound like the panicked ringing of a bell.
Detached Fae Charm: If it weren't attached to a length of blood-stained chain, you'd think this charm was a mass-marketed toy or comm bauble. Whatever it is, the bell within it rings in defiance of the harsh clanking of the chain.
It's like a strange music, always focusing your attention on how you're moving.
Call of the Chasm: Far in the distance, you can hear something like the ringing of tiny bells. Perhaps that's the call, reaching out for you.
Fae Plush: You hug the plush tightly. It makes a faint sound, like a tinkling bell.
Fae Follower: You watch its strange dance and listen to the sound that accompanies it, a gentle ringing like far-off bells. You think you've begun to understand the patterns, but you could just be finding order where there is none.
Ringing Flame: At first, it seems like this strange bit of crystal might be broken. As you turn it over in your hands, you can hear a faint sound like the ringing of distant bells.
On closer examination, it seems like a small ball of green light is shaking within the crystal. It's hard to say whether the ball is pure energy or some material trapped inside a hollow crystal.
Spinning Hallway: You hear a far of ringing, like a tiny bell. Following it here and there, you eventually find a tiny green light, one of the fairies you've befriended.
It tinkles a sound like laughter, then flits through a nearby wall. Only after that, you realize you reached the other end of the tunnel.
Defensive Burn: The crystal in your hand rings with a faint sound like distant bells and flickers with light that beats in the same time.
David: One time I started tripping and I mean hard. There was this void, like not even a vacuum, just nothing. And then these little winged lights like butterflies started pouring out of my mouth.
When they moved, there was this music like bells. It was an awesome trip but the test ended up having to be aborted because one of the guard drones apparently went haywire and started attacking the air.
Kingly Favor: "But why are you still talking to me? David… Baldur if you prefer, is your resident deluded genius. Perhaps you should ask him about green lights and strange, distant bells. His answers might be… illuminating."
Unrelated bells?
Mysterious Puzzle Box: Interesting… the harder you pull here, the more metallic tinks you can hear. It's almost like tiny bells or gears rubbing against each other.
Crystal Spine:
The crystal spine quivers, emitting a pure tone like a struck bell.
The crystal spine quivers, emitting a chime and an undertone like some strange instrument.
The crystal spine quivers, emitting a musical chord that hangs as though it's waiting for something to resolve it.
The crystal spine quivers, emitting a complex tone like a set of chimes.
The crystal spine quivers, emitting a resonant tone like a distant church bell.
The crystal spine quivers, emitting a rolling hum that sinks into your body and mind.
Sudden Bash: <Opponent's attacks> but your shield absorbs all of the damage. It chimes like a struck bell.
Owl Feather Chimes: The crystalline feather in your hand chimes a single beautiful note as a soft wind rises around you.
Mushroom Pool: A fragment of glass falls to the floor, bouncing away with a barely-audible chime.
Towering Figure: You sense that this is the heart of the artist's delusions and begin copying runes from the tome of binding around the demonic beast. When you complete your additions, the sketchbook quivers like a cornered animal.
Finally it shatters with a pure note like a chime, leaving its dusty remnants to swirl into the tome. The tome snaps shut as you feel a wave of inspiration grip you.