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Encounter Conditions
Initial Text
You come across a strange sight among the rubble, a group of four lupine creatures made of crystal digging in the rubble. A green light streaming up from below seems to be giving them problems, keeping them at bay.
Summary of Choices
- Find a path - gain 6 XP Will, help the hounds?
- Release a hound (With tome of binding and Release the Hounds known) - gain 8 XP Will, lose one instance of Release the Hounds
- Attack them - fight 4 Twisted Hounds
- Bind them (with tome of binding) - fight 4 Twisted Hounds
- Leave them - walk away
Choice Text and Results
Find a path
It's impossible to read the hounds, but they seem grudgingly willing to accept your help.
You maneuver between the rocks, going where the hounds cannot and clearing obstructions for them to rush forward. It's strange, as though they can pass through certain barriers effortlessly while others stifle them completely.
In any case, you learn a surprising amount about your own mind as you make your way through those winding tunnels.
You've earned 6 XP in Will
or, with Emerald Gift playing:
It's impossible to read the hounds, but they seem grudgingly willing to accept your help.
There's something in your mind… a song… or possibly a map set to music. You slip deeper into the rubble while the crystalline creatures struggle to keep up behind you.
Release a hound
You pull open your tome to the correct page and release the hound to join its own kind. It's a surprisingly emotional experience.
You've earned 8 XP in Will
(Lose one instance of Release the Hounds)
Attack them
You carefully keep your distance, letting the hounds come to you so you don't get surrounded immediately. Even so, there are a lot of them.
(Fight 4 Twisted Hounds)
Bind them
As you flip open you're tome, they're on you, slipping between the shadows and rubble to spear towards you.
(Fight 4 Twisted Hounds)
Leave them
You leave them to continue their mysterious digging.
See Walk Away