Location
This is in the Downtown area, part of the Midgard Headquarters building. This area is Hard-To-Enter.
You can enter via the front door:
- Scan the badge (with a downtown ID badge)- go to HQ Lobby and possibly gain Lobby Alarm.
- Slip in - go to HQ Lobby under some circumstances and possibly gain Lobby Alarm.
- Rush in - gain 10 Lobby Alarm, fight 2 Internal Security (baton) (win: 10 HQ Alarm / lose: deactivated ID) or, if you have Lobby Alarm: fight 2 Internal Security (baton) and 2 Internal Security (baton) (win: 20 HQ Alarm / lose: deactivated ID)
- Leave it be - walk away
There are additional entry points via the Parking Garage (and Maintenance Storage) - see Midgard Headquarters for details.
This area counts as aboveground, indoors.
Resting here gives:
Midgard Security has a strong presence here and they don't seem to appreciate anyone loitering, so you end up moving around more than resting.
You regain 12 hit points!
Or, in 3 parts of Midgard Security outfit:
Midgard Security doesn't seem interested in letting you rest, particularly as they seem to assume you're leaving more work for them.
You regain 12 hit points!
Legend | |||
---|---|---|---|
Combat Encounters | Etheric only | ||
Noncombat Encounters | Non-Etheric only | ||
Choice Encounters | Requires Fishing pole | ||
Gang Warfare Encounters | Can lead to a Hacking Encounter |
Combat Encounters
Opponent | Encounter Text | Lose | Win | Notes | |
---|---|---|---|---|---|
INTERNAL SECURITY (BATON) x 2 |
Two guards seem intent on blaming you for the alarms overhead, charging you with their batons and attempting to eject you from the lobby. | Forces you out of the location | 10 HQ Alarm | With any Lobby Alarm and counterculture cyberware | |
INTERNAL SECURITY (NEEDLER) x 2 |
A pair of guards stand back from you with needlers, shouting "drop it!" immediately before they start firing. You've gained 10 duration of Lobby Alarm. |
deactivated ID | 10 HQ Alarm | With equipped: - axe weapon - rifle weapon - sledge hammer weapon (hammers are fine) - spear weapon (including speargun) |
|
INTERNAL SECURITY (NEEDLER) x 3 |
A trio of guards start firing at you without warning, only shouting "drop it!" as the needles are already flying. You've gained 10 duration of Lobby Alarm. |
deactivated ID | 15 HQ Alarm | With equipped: - automatic weapon |
|
INTERNAL SECURITY (NEEDLER) x 3 |
A trio of guards start firing at you without warning, only shouting "drop it!" as the needles are already flying. You've gained 15 duration of Lobby Alarm. |
deactivated ID | 15 HQ Alarm | With equipped: - needler weapon - shotgun weapon |
|
MIDGARD HEAVY GUARD + INTERNAL SECURITY (BATON) x 2 |
A heavily armored guard pushes through the fleeing crowd, flanked by a pair in lighter uniforms. The central figure charges in while the others spread out to ensnare you. | ? | ? | Lobby Alarm ≥ 50? | |
MIDGARD SECURITY x 3 + INTERNAL SECURITY (NEEDLER) |
The doors to the lobby open as a number of guards push in from the street. They fire into the lobby with surprising carelessness. | ? | 20 HQ Alarm | Lobby Alarm ≥ 50?, once per day? | |
MIDGARD SECURITY x 2 |
A pair of guards from outside rush you with reckless abandon. | Nothing | 10 HQ Alarm | Having seen the "doors to the lobby open" encounter today | |
MIDGARD HEAVY GUARD GATLING x 2 |
As the lobby empties, one of the elevators dings. As the door opens, you can hear the sound of heavy machinery whirring up. | deactivated ID | 20 HQ Alarm | Having seen the "doors to the lobby open" encounter today (I had 50 Lobby Alarm and 90 HQ Alarm) |
|
FLESH MANNEQUIN |
With unsteady steps, a weathered figure moves towards you. It seems less like a drone than a mannequin, even before looking at its face. The molded plastic is peeled back to reveal something like meat. Gobs of the flesh are scattered on the tray it carries, matching where a crude face was carved out. Despite its wobbling movement, it reaches you in moments. |
Steam rises… | If this or Serving Drone not killed today |
Choice Encounters
Elevator Security Checkpoint - before passing checkpoint for today
- Pass out classic lattes (with classic lattes) - lose 5 classic lattes, allows you to walk past
- Offer horrible black coffee (with horrible black coffee) - lose horrible black coffee, allows you to walk past
- Share your cheese fries (with cheese fries) - lose cheese fries, gain 3 XP Will, allows you to walk past
- Walk past - gain 10 Lobby Alarm or, if you have given the guards any of the above: unlocks HQ Elevator, stops this encounter for the day
- Run past - gain 10 Lobby Alarm, fight 2 Internal Security (baton) (win: 10 HQ Alarm; lose: deactivated ID)
- Back off - Walk away
HQ Elevator - after passing checkpoint for today; encountered after every 5 energy spent on this floor
- Hop in - go to various floors with various ID badges (see page for details)
- Leave it be - Walk away
- Lend a hand - gain 2 XP Will, or with mop equipped, gain 4 XP and lose 20 Lobby Alarm
- Lend an ear - information in various outfits
- Leap at him - fight Downtown Janitor
- Leave it be - Walk away
Forgot Your Badge - without an downtown ID badge
- Follow instructions - Leave HQ Lobby
- Jump him - gain 10 Lobby Alarm, fight Internal Security (baton), if you win gain 5 HQ Alarm, if you lose leave HQ Lobby.
- Lose him in the crowd - gain 5 Lobby Alarm, 3 XP Reflexes
Fashionable Exec - at 0 Lobby Alarm
- Mingle with them - gain 2 XP Will, (?)
- Pick some pockets - if you are in office worker outfit and successfully pickpocket, gain 3-4? of downtown visitor ID, fancy clutch, fresh cred chip, gold cred chip, gold necklace, polarized shades
- Start swinging - gain 10 Lobby Alarm, fight Internal Security (baton) and Fashionable Visitor
- Leave them be - walk away
Lobby Mailroom - With less than 30 Lobby Alarm (30 exactly needs testing)
- Just chat - information
- Grab something - gain 10 Lobby Alarm and 2-3 of: call center ID, caramel bar, coffee crystals, cybernetic interface, defective drone parts, dry ice, Eurasian report, interoffice memo, janitorial ID, Midgard cap, targeting circuit, thick cabling or, with any Lobby Alarm or fight 2 Internal Security (baton)
- Start a fight - gain 10 Lobby Alarm and fight Mailroom Clerk or Mailroom Clerk + 2 Internal Security (baton)
- Leave it be - Walk away
Abandoned Mailroom - With 30+ Lobby Alarm (30 exactly needs testing)
- Grab something - gain 3-4 of: call center ID, caramel bar, coffee crystals, cybernetic interface, defective drone parts, dry ice, Eurasian report, first aid kit, interoffice memo, janitorial ID, Midgard cap, targeting circuit, thick cabling
- Grab a nap - Rest: gain 20-30 HP, lose 10 Lobby Alarm
- Leave it be - Walk away
Breakfast Drone - if the Serving Drone/Flesh Mannequin hasn't been killed today (resets daily)
- Cereal - gain Midgard pops (once cereal per day)
- Coffee - gain coffee sample (one drink per day)
- Tea - gain dispensed tea (one drink per day)
- Juice - gain pineapple juice sample (one drink per day)
- Death - fight Serving Drone, if you win locks out this encounter for the day
- Nothing - Walk away