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Encounter Conditions
At least some Stealth Power (more is better?)
Low alert
Pre-Omega Order
Initial Text
A pair of doctors locked in discussion pass you as you slip into a doorway, trusting the shadows to hide your presence. It seems to work well enough, leaving you with an opportunity to observe them in their native environment.
Summary of Choices
- Jump them - Fight 2 Midgard Scientists
- Pick pockets - Gain 2 of: battered cred chip, protein bar, Southside lab notes, surgeon's mask
- Listen in - Gain 3 XP in Perception
- Leave them be - walk away?
Choice Text and Results
Jump them
You wait until the doctors head down an isolated corridor and slip in behind them, cutting them off from aid.
(Fight 2 Midgard Scientists)
Pick pockets
You stay behind them, carefully reaching into their pockets when they're at their most distracted… it's pretty touch and go.
You found ???
And, if you get caught:
The doctor notices you rifling through his pockets, lunging at you while the other runs for help.
(Fight Midgard Scientist)
(Increases alert level in the lab.)
Listen in
They're comparing notes on patients. The language is very specialized, but the emotion comes through.
They honestly seem quite dedicated to their jobs and helping the people down here. If they have any reservations about the kidnappings or armed guards, neither brings it up.
You've earned 3 XP in Perception
Leave them be
Something happens, but mostly it's just
See Walk Away
History
Prior to May 14th, 2019, the Pick pockets result was:
You stay behind them, carefully lifting items out of their pockets when they're at their most distracted… it's touch and go, but you manage to get a couple things and bail out before they get suspicious.
You found 2 of: battered cred chip, protein bar, Southside lab notes, surgeon's mask