Integrated Ram Play
Technique
| Image | ![]() |
| Description | Charge your enemies like the BioIntegrated Rams |
| Chain | 3 |
| Type | Melee |
| Attribute | Strength |
| Base Damage | 2 |
| Special | +6 Base Damage if your Strength is higher than your opponent's |
Attack Summary
| Condition | Base Damage |
Notes |
|---|---|---|
| Normally | 2 | |
| You charge <opponent> like a Cyberbowl player without the enhancements to back it up, dealing x damage. | ||
| Vs. an opponent wearing a Wildcats Helmet? | ? | |
| You charge <opponent> with an animalistic snarl for <x> damage. | ||
| With high Strength | 8 | |
| You charge <opponent> with the strength of a professional athlete, dealing x damage. | ||
| With high Strength and Integrated Rams helmet | 10 | |
| You charge <opponent> with a shout of "Integrated!" and the strength of a professional athlete, dealing x damage. | ||
Uses
Enhances Cyberbowl Rush when preceding it.
Sources
Using Integrated Rams memory
page revision: 10, last edited: 25 Feb 2017 04:48
