Juryrigged Rocket (technique)
Technique
| Image | ![]() |
| Description | A fire attack only effective at long distance |
| Chain | 8 |
| Type | Fire |
| Attribute | Perception |
| Hidden Flags | (Rocket Technique, Science Technique) |
| Special | Base Damage 12 at Long Distance |
Attack Summary
| Condition | Base Damage |
Notes |
|---|---|---|
| Normally | 12 | Leaves Jagged Wounds |
| You launch a rocket at <opponent>. It stops a moment short, showering <them> with X fire damage of smoking and jagged glass. | ||
| Underwater | 2 | |
| You launch a rocket at <opponent>. It stops a moment short, hitting <pronoun> with a modest shockwave for <X> damage. | ||
| At non-Long Distance (vs. Chain 3 or less) | - | |
| You pull out a microrocket, but <opponent> stays too close for you to use it effectively. | ||
Sources
Using a juryrigged rocket
Notes
Enhances Tin Artillery when this precedes it.
Under normal circumstances, this does not work vs. chains 3 or lower. See Long Distance for details.
page revision: 24, last edited: 28 Jan 2023 04:20
