Juryrigged Rocket (technique)
Technique
Image | |
Description | A fire attack only effective at long distance |
Chain | 8 |
Type | Fire |
Attribute | Perception |
Hidden Flags | (Rocket Technique, Science Technique) |
Special | Base Damage 12 at Long Distance |
Attack Summary
Condition | Base Damage |
Notes |
---|---|---|
Normally | 12 | Leaves Jagged Wounds |
You launch a rocket at <opponent>. It stops a moment short, showering <them> with X fire damage of smoking and jagged glass. | ||
Underwater | 2 | |
You launch a rocket at <opponent>. It stops a moment short, hitting <pronoun> with a modest shockwave for <X> damage. | ||
At non-Long Distance (vs. Chain 3 or less) | - | |
You pull out a microrocket, but <opponent> stays too close for you to use it effectively. |
Sources
Using a juryrigged rocket
Notes
Enhances Tin Artillery when this precedes it.
Under normal circumstances, this does not work vs. chains 3 or lower. See Long Distance for details.
page revision: 24, last edited: 28 Jan 2023 04:20