Lake Metroplex (South)
For narrative speculation on this area, see Historia Aetherium: Beneath the Lake.
Location
The south side of Lake Metroplex can be accessed from the Tainted Shoreline (if you have Ocean Sight) or Lake Metroplex North.
This counts as an underwater area, outdoors area.
Resting
You let yourself bob to the surface and rest for a while.
You've gained 5 energy Slags Poisoning
You regain 15 hit points!
Or, with three containment suit parts:
You dig in a bit with your containment suit and take a nap. You're a bit surprised your air hasn't run out.
Maybe this thing has some sort of filtration system.
You regain 15 hit points!
Legend | |||
---|---|---|---|
Combat Encounters | Etheric only | ||
Noncombat Encounters | Non-Etheric only | ||
Choice Encounters | Requires Fishing pole | ||
Gang Warfare Encounters | Can lead to a Hacking Encounter |
Combat Encounters
Opponent | Encounter Text | Notes | |
---|---|---|---|
RUINS OCTOPUS |
As you make your way through the ruins, a marbled tentacle shoots from a nearby pillar. As you do your best to retaliate, you realize the strange lump on the pillar is actually an octopus, shifting colors to a brilliant red as it moves to attack you. | ||
WRITHING MASS |
The lakebed below you collapses, revealing a pit filled with grasping tentacles. You're sucked into the pit, just in time for it to begin collapsing around you. You've gained 1 energy of Watery Grave. |
||
RUINS OCTOPUS |
As you make your way clumsily through the ruins, you attract some unpleasant attention in the form of a massive octopus. Any one of its tentacles looks like it could ensnare and crush you… and you're certainly not going to outmaneuver it. | Only if Diving Ability <3 | |
x3 3 WRITHING MASSES |
The ground beneath you begins to writhe as thought thousands of snakes are crawling just under the surface. Slowed by the water, you aren't able to escape the vast forest of tentacles extending around you now. | Only if Diving Ability <3 | |
DEEP HUNTER |
Heading through the dark, cold waters, your thoughts turn to internal matters. Death… Life… The nature of things… Whether you care about the growing numbness in your limbs. A strange shrieking tune, almost like an alarm, rings out near you. As you come out of your reverie, you can see the spear-carrying thing barreling towards you. |
Fae Blessing? |
Noncombat Encounters
Encounter | Result | Notes | |
---|---|---|---|
Out of breath (toxic lake) | Sends you back to the tainted shoreline | Without an air recycler | |
Dodging the Slodge | Gain 20 energy of Slags Poisoning if Diving Ability <3, 5 XP in Reflexes otherwise | ||
Shimmering City |
Choice Encounters
- Go north - Go to Lake Metroplex (North)
- Explore instead - Gain 4 XP in Will
- Head back south - Walk away
Distant Palace
- Head towards the palace
- Find a gift
- Bone Scepter (Only with the bone scepter) - Placate the guards
- Buried Crown (Only with a buried crown) - Placate the guards
- Black Crystal Orb (Only with black crystal orb) - Placate the guards
- Carved Crystal Orb (Only with carved crystal orb) - Nothing
- Ghoulish Crown (Only with ghoulish crown) - Placate the guards
- Regal Crown (Only with regal crown) - Placate the guards
- Sea Lord's Crown (Only with Sea Lord's crown) - Placate the guards
- Try to communicate Gain 4 XP in Will
- Charge them - Fight 2, then 3, then 4 Palace Guards
- Back off - Walk away
- Find a gift
- Head towards the palace (After presenting a gift)
- Ask David's question - Gain sloshing urn or complete the quest
- Talk to it - Nothing
- Charge him - Fight 2 Palace Guards and the Ocean King
- Hand over the urn (Only with a ringing urn) - Gain Blessed of the Seas skill if caught the King of the Fae
- Leave this madness - Walk away
- Wander the streets - Gain 3 XP in Perception and Will or Fight a Ruins Octopus
- Look for urns after being told to destroy urns by the Fae - Destroy urns or Gain 4 XP in Perception
- Leave the city - Walk away
Watching Fish Person
- Try to communicate - Nothing or Gain 5 XP in Will
- Try to trade - Gain 10 energy of Ocean Song.
- Take the fight to it - Fight a Deep Hunter
- Leave it be - Walk away
Underwater Crate - Only on Lo's Investigation, with Ocean Eyes
- Charge the fish person - fight a Deep Hunter
- Approach in peace - with Ocean Eyes gain deteriorating shipment, otherwise fight a Deep Hunter
- Steal it - Fight Deep Hunter and gain deteriorating shipment if you win
- Swim away - Walk away
page revision: 29, last edited: 19 Aug 2023 01:02