Maintenance Electrical Room

Image

Electrical%20room%20100.png

Encounter Conditions

After opening the Electric Room Door.

Initial Text

The electrical room door is still open. It doesn't seem that anyone's in there, but the strange thrum of the machinery still fills the room.

Summary of Choices

  1. Flip some switches - gain 20 HQ Alarm, Storage Noise
  2. Flip the garage (After flipping some switches) - gain 20 HQ Alarm, Echoing Garage
  3. Flip the lobby (After flipping some switches) - gain 20 HQ Alarm, Lobby Alarm
  4. Flip the call center (After flipping some switches) - gain 20 HQ Alarm, Storage Noise
  5. Start salvaging Take 10-20 damage, gain 1 of circuit fragments, frayed cable, microcapacitor or, with electrical kit/salvaging tools equipped: Take 5-10 damage, gain 2-3 of: circuit fragments, capacitor array, frayed cable, microcapacitor, thick cabling
  6. Leave it be - walk away

Choice Text and Results

Flip some switches

You flip some switches at random. Some alarms sound, but you mostly figure out what switches are for where by the time you're done.

Interestingly, this panel only seems to cover the first few floors, but has spots for more. It looks like the others were removed at some point.

You've gained 20 duration of HQ Alarm.

You've gained 20 duration of Storage Noise.

Flip the garage

You flip the garage power off. A backup indicator flips on a bit later, but it was probably pretty distressing for that bit.

You've gained 20 duration of Echoing Garage.

You've gained 20 duration of HQ Alarm.

Flip the lobby

You turn the lobby off, feeling momentarily pretty good about yourself. A backup indicator flips on a bit later, but it was probably pretty chaotic for that bit.

You've gained 20 duration of Lobby Alarm.

You've gained 20 duration of HQ Alarm.

Flip the call center

You turn the call center off, imagining the chaos on that floor. A moment later, the backup kicks in, but hopefully those seconds of darkness disrupted things.

You've gained 20 duration of Storage Noise.

You've gained 20 duration of HQ Alarm.

Start salvaging

You manage to pull off a part, but are rewarded with a fierce shock as well.

You take 10-20 damage.

You found: circuit fragments, frayed cable, microcapacitor

Or, with electrical kit/salvaging tools equipped:

You start carefully disassembling the machinery. One powered down section gives you some good gains, but the next reminds you why there are these warning signs everywhere.

You take 5-10 damage.

You found 2-3? of: circuit fragments, capacitor array, frayed cable, microcapacitor, thick cabling

Leave it be

You probably won't get shocked, but no reason to risk it.

(Walk Away)

Halloween 2022 Choices

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