Maintenance Storage

Location

This is in the Downtown area.

This area counts as underground, indoors, hard to enter.

You can access it via the HQ Lobby: HQ Elevator or via the Parking Garage.

Resting here gives the message:

Midgard Security has a strong presence here and they don't seem to appreciate anyone loitering, so you end up moving around more than resting.

You regain 12 hit points!

Legend
BrassKnuckles25.jpg Combat Encounters Eclipse.jpg Etheric only
Peace-Patch.jpg Noncombat Encounters coffee.jpg Non-Etheric only
defaultitem.jpg Choice Encounters fishingpole.jpg Requires Fishing pole
LeatherJacket.jpg Gang Warfare Encounters PDA.jpg Can lead to a Hacking Encounter

BrassKnuckles25.jpg Combat Encounters

                 Opponent                  Encounter Text Lose Win Notes
Eclipse.jpg ghoul.jpg
GHOUL
You hear a metallic scratching in the ductwork above you. It stops for a moment as you glance up, then a twisted limb bursts down towards you, followed by an almost human form.
Eclipse.jpg ghoul.jpgghoul.jpg
2 GHOULS
You hear a metallic scratching in the ductwork above you, like dozens of rats moving through the metal tubes. With a shriek of tearing metal, two shapes tumble from it, reaching towards you. With furnace heat turned down.
coffee.jpg RobotHound.jpgRobotHound.jpg
2 DRONE HOUNDS
A pair of hound drones rush through the machinery and storage, homing in on you with surprising vigor. Gain 10 HQ Alarm With 50+ Storage Noise
Eclipse.jpg RabidWolf.jpgRabidWolf.jpg
2 TWISTED HOUNDS
Distant howling resolves into a pair of crystalline wolves, chasing you as though they've caught your scent. You feel a strange gaze from far away, lofty but filled with barely restrained curiosity.

Gain 10 HQ Alarm
With 50+ Storage Noise
MidgardHeavyGatling.jpg
MIDGARD HEAVY GUARD (GATLING)
You hear a shout of "get out of the way or you'll be mopping yourselves up!" followed by a roar of gunfire. The source of the commotion seems to be one heavily-armored figure who seems to be a far greater threat to his surroundings than you are. Gain 10 HQ Alarm With 50+ HQ Alarm

Peace-Patch.jpg Noncombat Encounters

Encounter Result Notes
Calmed Alarm First encounter of the day, if you have any alarm effect active Removes all alarm effects
Strange Grove of Vines Gain 2 of: bone flakes, janitorial ID, janitorial pants, janitorial shirt, mop After "feeding" the vines/killing janitors enough? Once per day.

defaultitem.jpg Choice Encounters

HQ Elevator

  1. Hop in - go to various floors with various ID badges (see page for details)
  2. Leave it be - walk away

Janitorial Closet

  1. Grab supplies - 1 of: janitorial ID, janitorial shirt, janitorial pants and 1-2 of: jug of cleaner, mop
  2. Rest up - gain 30-40 HP, lose 20 Storage Noise if you have any
  3. Lay an ambush - fight Downtown Janitor, and if low Stealth Power, gain 10 Storage Noise
  4. Leave it be - walk away

Suspicious Janitor - only when not in 3 parts of janitorial outfit

  1. Show your badge (with ID badge equipped) - Walk Away (with valid ID) or gain 10 Storage Noise
  2. Browbeat him - Gain 2 XP Will
  3. Jump him - Fight Downtown Janitor; gain 10 Storage Noise if you win; nothing if you lose
  4. Slip away - Gain 10 Storage Noise

Behemoth Furnace

  1. Turn it down - reduces heat level (repeatable x3, resets daily)
  2. Scavenge parts - gain steel ingot or, with salvaging tools gain 2-3 steel ingots
  3. Hammer at it - gain 20 Storage Noise, 4 XP Strength
  4. Climb in the furnace - take damage depending on heat level/fire defense or gain 2 XP Strength and Will
  5. Explore the ducts take damage depending on heat level/fire defense and gain 10 Dust Covered, or further options
    1. Keep climbing - 1 duration of Constrained, 10 HQ Alarm, fight a Duct Drone/Duct Spider, go to Call Center
    2. Slip out a vent - 10 duration of Dust Covered, go to HQ Lobby
    3. Head back down - 2 XP in Strength, 10 duration of Dust Covered
  6. Leave it be - walk away

Electric Room Door - if the Electric Room Door hasn't been opened (various ways), resets daily

  1. Unlock it - impossible?
  2. Pound on it - gain 25 Storage Noise, 2 XP Strength, or with 20+ Strength, gain 50 Storage Noise, 4 XP Strength and unlocks door
  3. Dismantle it - with salvaging tools gain 20 Storage Noise, 2 steel ingots and unlocks door
  4. Pry it open - with crowbar or I-beam weapon: gain 10 Storage Noise, 4 XP Strength, unlocks door
  5. Leave it be - walk away

Maintenance Electrical Room - if the Electric Room Door has been opened (various ways), resets daily

  1. Flip some switches - gain 20 HQ Alarm, Storage Noise, unlocks more options
  2. Flip the garage (After flipping some switches) - gain 20 HQ Alarm, Storage Noise, Echoing Garage, lose other alarms
  3. Flip the lobby (After flipping some switches) - gain 20 HQ Alarm, Storage Noise, Lobby Alarm, lose other alarms
  4. Flip the call center (After flipping some switches) - gain 20 HQ Alarm, Storage Noise, Call Center Alarm, lose other alarms
  5. Start salvaging Take 10-20 damage, gain 1 of circuit fragments, frayed cable, microcapacitor or, with electrical kit/salvaging tools equipped: Take 5-10 damage, gain 2-3 of: circuit fragments, capacitor array, frayed cable, microcapacitor, thick cabling
  6. Leave it be - walk away

Hacking at Vines - only after growing some vines from the parking garage, and before getting Strange Grove of Vines encounter.

  1. Tell them to leave - information
  2. Help them out - gain 4 XP Strength, reduces vines?
  3. Scare them off - Fight Downtown Janitor (scare janitors off if you win?) or, with ?-36-? Storage Noise, gain 4 XP Will, increases vines?
  4. Kill them - gain 20 Storage Noise, fight Downtown Janitor), increases vines if you win
  5. Leave them be - walk away

Halloween 2022 setup encounters:

Halloween 2022 party encounters:

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