Maintenance Storage
Location
This is in the Downtown area.
This area counts as underground, indoors, hard to enter.
You can access it via the HQ Lobby: HQ Elevator or via the Parking Garage.
Resting here gives the message:
Midgard Security has a strong presence here and they don't seem to appreciate anyone loitering, so you end up moving around more than resting.
You regain 12 hit points!
Legend | |||
---|---|---|---|
Combat Encounters | Etheric only | ||
Noncombat Encounters | Non-Etheric only | ||
Choice Encounters | Requires Fishing pole | ||
Gang Warfare Encounters | Can lead to a Hacking Encounter |
Combat Encounters
Opponent | Encounter Text | Lose | Win | Notes | |
---|---|---|---|---|---|
GHOUL |
You hear a metallic scratching in the ductwork above you. It stops for a moment as you glance up, then a twisted limb bursts down towards you, followed by an almost human form. | — | — | ||
2 GHOULS |
You hear a metallic scratching in the ductwork above you, like dozens of rats moving through the metal tubes. With a shriek of tearing metal, two shapes tumble from it, reaching towards you. | — | — | With furnace heat turned down. | |
2 DRONE HOUNDS |
A pair of hound drones rush through the machinery and storage, homing in on you with surprising vigor. | — | Gain 10 HQ Alarm | With 50+ Storage Noise | |
2 TWISTED HOUNDS |
Distant howling resolves into a pair of crystalline wolves, chasing you as though they've caught your scent. | — | You feel a strange gaze from far away, lofty but filled with barely restrained curiosity. Gain 10 HQ Alarm |
With 50+ Storage Noise | |
MIDGARD HEAVY GUARD (GATLING) |
You hear a shout of "get out of the way or you'll be mopping yourselves up!" followed by a roar of gunfire. The source of the commotion seems to be one heavily-armored figure who seems to be a far greater threat to his surroundings than you are. | — | Gain 10 HQ Alarm | With 50+ HQ Alarm |
Noncombat Encounters
Encounter | Result | Notes | |
---|---|---|---|
Calmed Alarm | First encounter of the day, if you have any alarm effect active | Removes all alarm effects | |
Strange Grove of Vines | Gain 2 of: bone flakes, janitorial ID, janitorial pants, janitorial shirt, mop | After "feeding" the vines/killing janitors enough? Once per day. |
Choice Encounters
- Hop in - go to various floors with various ID badges (see page for details)
- Leave it be - walk away
- Grab supplies - 1 of: janitorial ID, janitorial shirt, janitorial pants and 1-2 of: jug of cleaner, mop
- Rest up - gain 30-40 HP, lose 20 Storage Noise if you have any
- Lay an ambush - fight Downtown Janitor, and if low Stealth Power, gain 10 Storage Noise
- Leave it be - walk away
Suspicious Janitor - only when not in 3 parts of janitorial outfit
- Show your badge (with ID badge equipped) - Walk Away (with valid ID) or gain 10 Storage Noise
- Browbeat him - Gain 2 XP Will
- Jump him - Fight Downtown Janitor; gain 10 Storage Noise if you win; nothing if you lose
- Slip away - Gain 10 Storage Noise
- Turn it down - reduces heat level (repeatable x3, resets daily)
- Scavenge parts - gain steel ingot or, with salvaging tools gain 2-3 steel ingots
- Hammer at it - gain 20 Storage Noise, 4 XP Strength
- Climb in the furnace - take damage depending on heat level/fire defense or gain 2 XP Strength and Will
- Explore the ducts take damage depending on heat level/fire defense and gain 10 Dust Covered, or further options
- Keep climbing - 1 duration of Constrained, 10 HQ Alarm, fight a Duct Drone/Duct Spider, go to Call Center
- Slip out a vent - 10 duration of Dust Covered, go to HQ Lobby
- Head back down - 2 XP in Strength, 10 duration of Dust Covered
- Leave it be - walk away
Electric Room Door - if the Electric Room Door hasn't been opened (various ways), resets daily
- Unlock it - impossible?
- Pound on it - gain 25 Storage Noise, 2 XP Strength, or with 20+ Strength, gain 50 Storage Noise, 4 XP Strength and unlocks door
- Dismantle it - with salvaging tools gain 20 Storage Noise, 2 steel ingots and unlocks door
- Pry it open - with crowbar or I-beam weapon: gain 10 Storage Noise, 4 XP Strength, unlocks door
- Leave it be - walk away
Maintenance Electrical Room - if the Electric Room Door has been opened (various ways), resets daily
- Flip some switches - gain 20 HQ Alarm, Storage Noise, unlocks more options
- Flip the garage (After flipping some switches) - gain 20 HQ Alarm, Storage Noise, Echoing Garage, lose other alarms
- Flip the lobby (After flipping some switches) - gain 20 HQ Alarm, Storage Noise, Lobby Alarm, lose other alarms
- Flip the call center (After flipping some switches) - gain 20 HQ Alarm, Storage Noise, Call Center Alarm, lose other alarms
- Start salvaging Take 10-20 damage, gain 1 of circuit fragments, frayed cable, microcapacitor or, with electrical kit/salvaging tools equipped: Take 5-10 damage, gain 2-3 of: circuit fragments, capacitor array, frayed cable, microcapacitor, thick cabling
- Leave it be - walk away
Hacking at Vines - only after growing some vines from the parking garage, and before getting Strange Grove of Vines encounter.
- Tell them to leave - information
- Help them out - gain 4 XP Strength, reduces vines?
- Scare them off - Fight Downtown Janitor (scare janitors off if you win?) or, with ?-36-? Storage Noise, gain 4 XP Will, increases vines?
- Kill them - gain 20 Storage Noise, fight Downtown Janitor), increases vines if you win
- Leave them be - walk away
Halloween 2022 setup encounters:
Halloween 2022 party encounters:
page revision: 60, last edited: 14 Oct 2024 12:39