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Encounter Conditions
Halloween 2016, after sufficient maze construction
Initial Text
A maze is beginning to take shape in this part of the party room. Undecorated walls run here and there, beginning to suggest the outlines of something grander.
Summary of Choices
- Have a wander - 2 XP Perception and Will
- Hang some decorative webbing (with decorative webbing) - lose 1 decorative webbing
- Hang hooked chain (with hooked chain) - lose 1 hooked chain
- Hang fake ivy (with artificial ivy) - lose 1 artificial ivy
- Add animatronic raven (with animatronic raven) - lose 1 animatronic raven
- Plow through - gain 3 XP Strength and Will
- Burn it down (Requires any? fire power) - lose 1 refined petrol if you have any
- Leave the maze - Walk away
Choice Text and Results
Have a wander
You wander through the beginnings of the maze, enjoying avoiding both the walls and the marked-out sections.
You've earned 2 XP in Perception
You've earned 2 XP later 4 XP in Will
Hang some decorative webbing
You hang some webbing over the wall, sprucing it up a bit.
Hang hooked chain
You toss a hooked chain over the wall, making it look properly horrifying.
Hang fake ivy
You weave a strand of "ivy" between the bricks. It makes it look a little classier, but also a lot older.
Add animatronic raven
You carefully position your raven at the top of the wall. It looks great and adds a nice creepy vibe to the whole thing.
Plow through
You knock through a wall, scattering a crate-worth of materials all over the floor, stomping foam bricks and ripping apart potential decorations.
You've earned 3 XP in Strength
You've earned 3 XP in Will
Burn it down
You start the foam brick. It burns a little slowly… but it definitely burns.
Or, with refined petrol in inventory?
You start the foam brick and find that its burning a little too slowly. Some refined petrol fixes that up right quick.
Leave the maze
You leave the maze before you can get lost. It's probably for the best.
See Walk Away