Melee
Melee attacks are moves that involve hand to hand combat, generally close to your opponent. Melee techniques are improved with Melee Power and reduced vs Melee Defense.
Legend (technique derived from) | |
---|---|
Limited time content | Quests |
Unearthly | Quest derivatives |
Unearthly derivatives | No trade |
Not learnable | Other |
Melee Techniques
- Beatdown
- Blade of Frost
- Brace Spear
- Brick Punch
- Bristled Strike
- Brutality
- Brutal Claw
- Bucket Smash
- Burrowing Arm
- Cane
- Chained Fist
- Clashing Blow
- Considered Strike
- Cruel Slash
- Crushing Punch
- Crystal Strike
- Cyberbowl Rush
- Dancing Blade
- Demonslaying Blade
- Downward Stab
- Drunken Swing
- Dueling Riposte
- Extending Baton
- Fist of the Herald
- Ghoul Bite
- Glass Spear
- Gnarled Claw
- Gnawing Mask
- Grappler Crush
- Grappler Grab
- Grappler Jab
- Grasp of Pain
- Hammer Strike
- Harvester Reaping
- Hawk's Talon
- Headbutt
- Hooked Capture
- Improvisation
- Inhuman Strength
- Integrated Ram Play
- Jab
- Knife
- Lakebed Grapple
- Lash Out
- Live Wire
- Living Spear
- Mining Strike
- Mirror Strike
- Nailbeating
- Organ Feast
- Piercing Vine
- Power Strike
- Primitive Attack
- Princely Form
- Pry
- Punch
- Reaching Spear
- ReflexCoil Kick
- Rending Smoke
- Rhythmic Chopping
- Schematic Weakness
- Shark Bite
- Shark Frenzy
- Slicing Mandible
- Smoke Talons
- Sovereign Soil
- Spear Hunting
- Spinal Strike
- Stabbing Charm
- Staff Strike
- Stitched Grip
- Striving Hands
- Stomping Dance
- Swordplay
- Tiger Claw
- Throttle
- Toxic Grip
- Toxic Lash
- Transparent Attack
- Truncheon
- Vine Lash
- WildCat Play
- Wild Kick
- Wing Assault
- Wolf Bite
- Wolf Claw
- Wrapping Chain
- Zalian Blade (without a zalian weapon, or Zalian Blade effect, otherwise is Stealth)
Other Techniques that do Melee damage
- Practiced Step (following melee)
- Channel Inspiration (with Inspired Force active)
- Spear Throw
- Top Hat Trick (with trick top hat and low Strength)
- Trash Simulacrum
Summary of Melee Techniques
Technique | Chain | Attribute | Damage | Notes |
---|---|---|---|---|
Grappler Crush | 0 | Strength | 10 | Leaves Jagged Wounds |
Organ Feast | 0 | Strength | 8 | -4 Base Damage against Melee and Evade Techniques |
Throttle | 0 | Strength | 4 | +6 if unopposed |
Ghoul Bite | 1 | Strength | 5 | |
Jab | 1 | Strength | 2 | +4 as opener |
Headbutt | 1 | Strength | 8 | -? vs hardhats |
Primitive Attack | 1 | Strength | 5 | +4 if opposed by ranged attack |
Schematic Weakness | 1 | Perception | 4 | +damage vs Drones? |
Shark Bite | 1 | Strength | 6 | +6 vs. stealth or Etheric |
Stomping Dance | 1 | Reflexes | 4 | Extra damage with Dancing Hut active |
Wolf Bite | 1 | Strength | 7 | |
Beatdown | 2 | Strength | 3 | +5 as filler |
Brace Spear | 2 | Will | 3 | +? vs. Melee or with Spear |
Brutality | 2 | Strength | 4 | +4 unopposed |
Brutal Claw | 2 | Strength | 4 | +8 unopposed |
Burrowing Arm | 2 | Strength | 4 | +4 with digging arm installed |
Cruel Slash | 2 | Strength | 6 | |
Crystal Strike | 2 | Reflexes | 2 | +3 if your etheric power > opponent's will |
Downward Stab | 2 | Reflexes | 2 | +2 at Short Distance, more with a knife |
Gnawing Mask | 2 | Reflexes | 4 | +?? at Short Distance |
Grappler Jab | 2 | Reflexes | 2 | +3 at Short Distance |
Lakebed Grapple | 2 | Reflexes | 8 | +4 vs. Melee |
Lash Out | 2 | Reflexes | 2 | +3 as closer |
Shark Frenzy | 2 | Strength | 6 | +12 damage at Low HP, less effective with air filter |
Smoke Talons | 2 | Strength | 4 | Does 14 base Etheric Damage while Etheric |
Sovereign Soil | 2 | Will | 2 | Enhanced with shovels |
Stitched Grip | 2 | Strength | 3 | +damage with stitched arms or barehanded |
Toxic Grip | 2 | Strength | 3 | Cannot get hold against Evasion, but becomes a 15 Base Damage etheric attack with Eclipse |
Brick Punch | 3 | Strength | 4 | Every bit as dangerous as you believe it to be |
Bucket Smash | 3 | Strength | 1 | |
Chained Fist | 3 | Strength | 6 | |
Considered Strike | 3 | Strength | 4 | +4 following Evasion or Stealth |
Crushing Punch | 3 | Strength | 5 | |
Drunken Swing | 3 | Strength | 4 | +dam with Rage/Drunk |
Extending Baton | 3 | Reflexes | 3 | +dam with batons and/or opener |
Fist of the Herald | 3 | Will | 3 | +9 if it can consume usable etheric |
Gnarled Claw | 3 | Strength | 3 | +6 if preceded by Frost Breath |
Harvester Reaping | 3 | Strength | 5 | +dam with knives, stealth damage following stealth |
Hooked Capture | 3 | Reflexes | 4 | Gives Restrain, +dam with various spears or chains |
Integrated Ram Play | 3 | Strength | 2 | +6 with high Strength |
Inhuman Strength | 3 | Strength | 15 | No damage vs. lower strength |
Knife | 3 | Reflexes | 2 | +2 Base Damage with a knife equipped |
Live Wire | 3 | Strength | 4 | If used as closer, removes opposing technique |
Pry | 3 | Strength | 3 | +6 unopposed |
Punch | 3 | Strength | 2 | |
Rending Smoke | 3 | Strength | 4 | +2 Damage with sparkling glass claws, can do etheric damage |
Slicing Mandible | 3 | Strength | 4 | +6 Damage with worm mandible |
Spinal Strike | 3 | Strength | 7 | Needs rod/etheric |
Striving Hands | 3 | Strength | 4 | +damage with unequipped weapon/offhand |
Tiger Claw | 3 | Strength | 4 | +6 with tiger paw installed |
Transparent Attack | 3 | Strength | 6 | Negated vs. Evasion; +2 with transparent arms |
Truncheon | 3 | Strength | 4 | +4 your Melee Power is greater than their Will, can do Etheric damage |
WildCat Play | 3 | Reflexes | 2 | +6 with high Reflexes |
Wing Assault | 3 | Strength | - | Effective with cyberwings, better with Eclipse |
Wolf Claw | 3 | Strength | 4 | |
Zalian Blade | 3 | Reflexes | 6 | Without a zalian weapon, or without Zalian Blade effect, otherwise is Stealth |
Bristled Strike | 4 | Strength | 4 | +dam vs. Melee or with spears/legs |
Blade of Frost | 4 | Will | ?? | "depends on strange principles" |
Cane | 4 | Strength | 5 | +dam with canes or following beating |
Cyberbowl Rush | 4 | Reflexes | 4 | Evades at long distance |
Clashing Blow | 4 | Reflexes | 8 | Clashes against other Melee attacks |
Dancing Blade | 4 | Reflexes | 3 | |
Demonslaying Blade | 4 | Reflexes | 4 | +6 with Evasion Power > target's Reflexes |
Dueling Riposte | 4 | Reflexes | 7 | +dam using dueling moves |
Glass Spear | 4 | Strength | 4 | +dam with bottle weapon, does Etheric damage if Etheric |
Grasp of Pain | 4 | Strength | 5 | more damage if you're wounded? |
Hammer Strike | 4 | Strength | 6 | |
Hawk's Talon | 4 | Perception | 4 | |
Improvisation | 4 | Strength | 4 | +5 as filler |
Living Spear | 4 | Strength | 3 | +3 as opener, more with spear bug etc. |
Mining Strike | 4 | Perception | 4 | +4 underground, more with mining pick |
Mirror Strike | 4 | Strength | 6 | Reflects the path before you |
Nailbeating | 4 | Strength | 3 | Enhanced Unopposed or with bat weapons |
Piercing Vine | 4 | Strength | 6 | Can do Etheric damage |
Power Strike | 4 | Strength | 4 | +4 if Strength≥15 |
Practiced Step | 4 | Reflexes | 5 | Only if following a melee attack. Also defends. |
Princely Form | 4 | Reflexes | 4 | Enhanced with sword weapon or princely sword |
Reaching Spear | 4 | Strength | 3 | +damage with extended spider leg/spears and/or Descending Chains. |
ReflexCoil Kick | 4 | Reflexes | 4 | Undodgeable with charged pants |
Rhythmic Chopping | 4 | Strength | 4 | +damage with axe or metal music |
Spear Hunting | 4 | Reflexes | 6 | +6 vs. melee or evasion |
Stabbing Charm | 4 | Reflexes | 10 | |
Staff Strike | 4 | Will | 4 | + with skeletal staff or vs. Etheric |
Swordplay | 4 | Reflexes | 4 | + with a sword, or following Parry or melee, or vs. chain weapons |
Top Hat Trick | 4 | Strength | 8 | Only with trick top hat and low Strength |
Toxic Lash | 4 | Reflexes | 3 | +3 if hungry ooze item equipped |
Wild Kick | 4 | Strength | 12 | "off balance" vs. Evasion |
Vine Lash | 4 | Strength | 2 | +8 with vines |
Wrapping Chain | 4 | Reflexes | 5 | 2 Restrain |
Channel Inspiration | 5 | Will | 5 | Only with Inspired Force active, more with Eclipse |
Trash Simulacrum | 6 | Will | 12 | Only when unopposed |
page revision: 101, last edited: 11 Nov 2023 10:01