Melee

Melee attacks are moves that involve hand to hand combat, generally close to your opponent. Melee techniques are improved with Melee Power and reduced vs Melee Defense.

Legend (technique derived from)
Limited time content Quests
Unearthly Quest derivatives
Unearthly derivatives No trade
Not learnable Other

Melee Techniques

Other Techniques that do Melee damage

Summary of Melee Techniques

Technique Chain Attribute Damage Notes
Grappler Crush 0 Strength 10 Leaves Jagged Wounds
Organ Feast 0 Strength 8 -4 Base Damage against Melee and Evade Techniques
Throttle 0 Strength 4 +6 if unopposed
Ghoul Bite 1 Strength 5
Jab 1 Strength 2 +4 as opener
Headbutt 1 Strength 8 -? vs hardhats
Primitive Attack 1 Strength 5 +4 if opposed by ranged attack
Schematic Weakness 1 Perception 4 +damage vs Drones?
Shark Bite 1 Strength 6 +6 vs. stealth or Etheric
Stomping Dance 1 Reflexes 4 Extra damage with Dancing Hut active
Wolf Bite 1 Strength 7
Beatdown 2 Strength 3 +5 as filler
Brace Spear 2 Will 3 +? vs. Melee or with Spear
Brutality 2 Strength 4 +4 unopposed
Brutal Claw 2 Strength 4 +8 unopposed
Burrowing Arm 2 Strength 4 +4 with digging arm installed
Cruel Slash 2 Strength 6
Crystal Strike 2 Reflexes 2 +3 if your etheric power > opponent's will
Downward Stab 2 Reflexes 2 +2 at Short Distance, more with a knife
Gnawing Mask 2 Reflexes 4 +?? at Short Distance
Grappler Jab 2 Reflexes 2 +3 at Short Distance
Lakebed Grapple 2 Reflexes 8 +4 vs. Melee
Lash Out 2 Reflexes 2 +3 as closer
Shark Frenzy 2 Strength 6 +12 damage at Low HP, less effective with air filter
Smoke Talons 2 Strength 4 Does 14 base Etheric Damage while Etheric
Sovereign Soil 2 Will 2 Enhanced with shovels
Stitched Grip 2 Strength 3 +damage with stitched arms or barehanded
Toxic Grip 2 Strength 3 Cannot get hold against Evasion, but becomes a 15 Base Damage etheric attack with Eclipse
Brick Punch 3 Strength 4 Every bit as dangerous as you believe it to be
Bucket Smash 3 Strength 1
Chained Fist 3 Strength 6
Considered Strike 3 Strength 4 +4 following Evasion or Stealth
Crushing Punch 3 Strength 5
Drunken Swing 3 Strength 4 +dam with Rage/Drunk
Extending Baton 3 Reflexes 3 +dam with batons and/or opener
Fist of the Herald 3 Will 3 +9 if it can consume usable etheric
Gnarled Claw 3 Strength 3 +6 if preceded by Frost Breath
Harvester Reaping 3 Strength 5 +dam with knives, stealth damage following stealth
Hooked Capture 3 Reflexes 4 Gives Restrain, +dam with various spears or chains
Integrated Ram Play 3 Strength 2 +6 with high Strength
Inhuman Strength 3 Strength 15 No damage vs. lower strength
Knife 3 Reflexes 2 +2 Base Damage with a knife equipped
Live Wire 3 Strength 4 If used as closer, removes opposing technique
Pry 3 Strength 3 +6 unopposed
Punch 3 Strength 2
Rending Smoke 3 Strength 4 +2 Damage with sparkling glass claws, can do etheric damage
Slicing Mandible 3 Strength 4 +6 Damage with worm mandible
Spinal Strike 3 Strength 7 Needs rod/etheric
Striving Hands 3 Strength 4 +damage with unequipped weapon/offhand
Tiger Claw 3 Strength 4 +6 with tiger paw installed
Transparent Attack 3 Strength 6 Negated vs. Evasion; +2 with transparent arms
Truncheon 3 Strength 4 +4 your Melee Power is greater than their Will, can do Etheric damage
WildCat Play 3 Reflexes 2 +6 with high Reflexes
Wing Assault 3 Strength - Effective with cyberwings, better with Eclipse
Wolf Claw 3 Strength 4
Zalian Blade 3 Reflexes 6 Without a zalian weapon, or without Zalian Blade effect, otherwise is Stealth
Bristled Strike 4 Strength 4 +dam vs. Melee or with spears/legs
Blade of Frost 4 Will ?? "depends on strange principles"
Cane 4 Strength 5 +dam with canes or following beating
Cyberbowl Rush 4 Reflexes 4 Evades at long distance
Clashing Blow 4 Reflexes 8 Clashes against other Melee attacks
Dancing Blade 4 Reflexes 3
Demonslaying Blade 4 Reflexes 4 +6 with Evasion Power > target's Reflexes
Dueling Riposte 4 Reflexes 7 +dam using dueling moves
Glass Spear 4 Strength 4 +dam with bottle weapon, does Etheric damage if Etheric
Grasp of Pain 4 Strength 5 more damage if you're wounded?
Hammer Strike 4 Strength 6
Hawk's Talon 4 Perception 4
Improvisation 4 Strength 4 +5 as filler
Living Spear 4 Strength 3 +3 as opener, more with spear bug etc.
Mining Strike 4 Perception 4 +4 underground, more with mining pick
Mirror Strike 4 Strength 6 Reflects the path before you
Nailbeating 4 Strength 3 Enhanced Unopposed or with bat weapons
Piercing Vine 4 Strength 6 Can do Etheric damage
Power Strike 4 Strength 4 +4 if Strength≥15
Practiced Step 4 Reflexes 5 Only if following a melee attack. Also defends.
Princely Form 4 Reflexes 4 Enhanced with sword weapon or princely sword
Reaching Spear 4 Strength 3 +damage with extended spider leg/spears and/or Descending Chains.
ReflexCoil Kick 4 Reflexes 4 Undodgeable with charged pants
Rhythmic Chopping 4 Strength 4 +damage with axe or metal music
Spear Hunting 4 Reflexes 6 +6 vs. melee or evasion
Stabbing Charm 4 Reflexes 10
Staff Strike 4 Will 4 + with skeletal staff or vs. Etheric
Swordplay 4 Reflexes 4 + with a sword, or following Parry or melee, or vs. chain weapons
Top Hat Trick 4 Strength 8 Only with trick top hat and low Strength
Toxic Lash 4 Reflexes 3 +3 if hungry ooze item equipped
Wild Kick 4 Strength 12 "off balance" vs. Evasion
Vine Lash 4 Strength 2 +8 with vines
Wrapping Chain 4 Reflexes 5 2 Restrain
Channel Inspiration 5 Will 5 Only with Inspired Force active, more with Eclipse
Trash Simulacrum 6 Will 12 Only when unopposed
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