Microrocket (technique)
For the item of the same name, see Microrocket (item).
Technique
| Image | ![]() |
| Description | A fire attack with good damage. |
| Chain | 8 |
| Type | Fire |
| Attribute | Perception |
| Hidden Flags | (Rocket Technique) |
| Base Damage | 7 |
Attack Summary
| Condition | Base Damage |
Notes |
|---|---|---|
| Normally | 7 | |
| You fire a microrocket. It homes in on <opponent> and explodes in a brilliant display of light, dealing <X> damage. | ||
| While underwater | 1 | |
| Your microrocket does surprisingly well underwater, seeking out <opponent> and exploding with a modest shockwave for <X> damage. | ||
| With a rangefinder, at non-Long Distance (vs. Chain 3 or less) | 9 | |
| You shorten a microrocket's timer, then release it to catch the dockhand as he approaches for <X> fire damage. | ||
| With a rangefinder, at Long Distance (vs. Chain 4 or more) | 12 | |
| You set a microrocket to slow burn, then release it to catch the guard in a violent explosion for x fire damage. | ||
Sources
Using the item micro rocket.
Notes
Enhances Tin Artillery when Microrocket precedes it.
Used By (Opponents)
page revision: 3, last edited: 28 Jan 2023 00:34
