Location
Unlocked if you have the Docks available to you and a warehouse security badge is in your inventory.
You can also enter through the encounters Whispers with Midgard or Flitting Faelet, without gaining permanent direct access.
Legend | |||
---|---|---|---|
Combat Encounters | Etheric only | ||
Noncombat Encounters | Non-Etheric only | ||
Choice Encounters | Requires Fishing pole | ||
Gang Warfare Encounters | Can lead to a Hacking Encounter |
Alert Level
There's a hidden number here that represents how much alarm you've managed to raise by your activities. This resets every rollover — see Waterfront flags for details. Note: for all the below, unless otherwise specified, no panic is gained if you run away or lose a combat.
Combat Encounters
Opponents | Encounter Text | Conditions | Notes | |
---|---|---|---|---|
As you move carefully through the warehouse, you've passed a number of guards. Most have ignored you. You slip by another one, holding a small scanner. "Hold it! You're not registered!" He pulls out his baton with his other hand. Apparently not being registered is serious business. |
+1 warehouse panic if you win | |||
You slip from behind one stack of crates to another. In that split second you hear "halt, intruder!" followed by gunfire. | Without Midgard Cap equipped | +1 warehouse panic if you win | ||
x2 | You hear a voice boom. "There's the intruder, move it!" Damn, they finally found you. A pair of guards rushes you as the net closes in. |
warehouse panic ≥ 5 | +3 panic if you win | |
x3 | You hear scattered squawks of radios around the warehouse, trying to determine your position. A voice ahead says "any more of this and they'll send in more drones, lose our goddamned jobs." As you back away to find a place to consider your options, a pair of guards comes in from the opposite direction. With practiced precision, the pair pens you in against a wall of crates while the other guard runs to their aid. |
warehouse panic ≥ 15 | +unlocked spider if you win | |
Passing under the warehouse's rafters you hear a scraping you above you. Moments later a dark form drops from above, sending crates scattering everywhere. You hear a distant, echoing voice say "hey, stop throwing those crates around," but can't be bothered with that now that the thing is barreling at your neck. |
||||
As you sneak through the warehouse, you hear a subtle sound behind you. It's… hard to pick out, somewhere between a snake's hiss and stone brushing against stone. Glancing around, you notice movement in the warehouse's rafters. A mass of black stone falls into the stack of crates next to you, showering you with fake wood splinters. As you scramble back to find a better position to investigate, the stone unfolds into a twisted mockery of a spider. |
If unlocked spider and without Spider Venom | |||
x3 | As you make your way through the stacks, you notice the light waver. The three stacks towering around you loom, then ripple into humanoid forms. | Drops special items from the stacks of crates |
Noncombat Encounters
Encounter | Result | Notes | |
---|---|---|---|
Ocean's Inventory | Gain 5 energy of Ocean Song, gain warehouse inventory. | Only with Ocean Sight | |
Stalking Spider | Gain 3 XP in Perception | If unlocked spider and Spider Venom |
Choice Encounters
- Ask for the papers - Nothing, get to pick another choice
- Demand the papers - Get warehouse inventory, gain +3 warehouse panic
- Beat him (evil) - Fight 1 Midgard worker, may drop warehouse inventory
- Gun him down (evil) - Get 1 warehouse inventory, +1 warehouse panic
- Ignore him/Leave - Nothing
Stacks of Crates
- Unearth the reaction chamber - Only after using warehouse inventory to look for it
- Look for fae plushes - Only when on quest to destroy them
- Open crate 1623 - Only after using warehouse inventory to look for slags antidote Get 5? vials of Slags antidote
- Dig for the prototype - Only after using warehouse inventory and not looking for the slags antidote. Get prototype vest or watch of tomorrow or SDnano prototype or Midgard MK11a or chameleon glands
- Grab a random crate - Get 12-17 Eclipse OR inactive SDmicro OR chemicals, 5-8? of: gas grenades, Nitro, targeting circuit, white flakes, dynamite, microrocket (NOTE: I believe this has been confused with the next crate, armaments. confirm targeting circuit?) OR Armaments: Southside Division: 3? of: gas grenades, microrocket, targeting circuit
The crate is labeled 'SlagMed only':
Get 4-7? of: first aid kit, scrubs bottoms, scrubs top, trauma reference
OR
Midgard Security Forces:
9? of: basic scope, gas grenades, gas mask, heavy pistol, protein bar, security visor - Hide and nap - Gain 32? hp
- Leave - Nothing
Workers on break
- Interrogate them - fight 2 Midgard workers and 1 Midgard Security (+3 warehouse panic if you win), unless wearing you have ≥3 EP: gain 2 XP Will
- Charge in - (evil) Fight 3 Midgard workers (+3 warehouse panic if you win)
- Stop and chat - If wearing Midgard cap, learn about inventory, gain Metros Light, cup of joe, half of a sandwich or pep pill, otherwise: fight 1 Midgard Security (+1 warehouse panic if you win)
- Leave them - Nothing
Spider Drone - if unlocked spider
- Rush it - Fight Midgard SD1, gain 2 XP in Strength regardless of result
- Go hide - Escape, gain 4 XP in Perception (with stealth power of 4 (or possibly less)?) OR fight Midgard SD1, gain 2 XP in Perception regardless of result
- Run away - Escape, gain 4 XP in Reflexes and learn Leaping Dodge (if your reflexes are high enough?) OR Fight Midgard SD1, gain 2 XP in Reflexes regardless of result
Catburgling on the Catwalk - only after using warehouse inventory to discover location of protein analyzer parts. Supervisor's Office shows up instead if you've gained entry.
- Swipe worker's ID - Unlocks Spying on the Supervisor
- Swipe supervisor's ID
- (Leads to Supervisor's Office)
- Set some dynamite - +? warehouse panic
- Crack open the card reader - (with Electrical kit equipped): without frayed cable and signal analysis circuit, examine card reader, or otherwise, bypass the reader and:
- Head in
- (Leads to Supervisor's Office)
- Admire your work - gain 6 Will XP
- Leave it for now - Walk Away
- Head in
- Toss some Nitro - Fight 2 Midgard Security, unlocks office
- Blast it with NitroX - Take minor damage, unlocks office
- Batter the door - Unlock the office if you have a sledge hammer and 20+ Strength, otherwise fight security
- Head back downstairs - Walk away
Spying on the Supervisor - only after attempting to swipe worker's ID in catburgling on the catwalk encounter, as long as you don't have a warehouse supervisor ID
- Charge in - Fight 3 Midgard workers and the warehouse supervisor
- Follow her as she leaves - fight 3 Midgard security personnel OR with sufficient stealth power:
- Rush her - Fight the warehouse supervisor and gain the warehouse supervisor ID if you win
- Steal the card - with sufficient stealth power, gain the warehouse supervisor ID OR fight the warehouse supervisor
- Let her be - ?
- Rush in and steal the ID - fight the warehouse supervisor and 3 Midgard workers OR gain the warehouse supervisor ID along with 6 XP in Reflexes
- Leave them to their meeting - ?
Supervisor's Office - only after unlocking it from the Catburgling on the Catwalk encounter
- Hack the computer (with processor device equipped) - Warehouse Computer (hacking)
- Search the cubicle Gain office thermos, Arzac prescription or interoffice memos
- Search the office walls
- Enter - Gain unstable emitter, unused Y4, etc. if you enter the right code
- Leave it be